AzerothCore 3.3.5a
OpenSource WoW Emulator
No Matches
npc_lord_arete::npc_lord_areteAI Struct Reference
Inheritance diagram for npc_lord_arete::npc_lord_areteAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_lord_areteAI (Creature *creature)
void InitializeAI () override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events
ObjectGuid _landgrenGUID
ObjectGuid _landgrenSoulGUID
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_lord_areteAI()

npc_lord_arete::npc_lord_areteAI::npc_lord_areteAI ( Creature creature)
466: ScriptedAI(creature) {}
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ InitializeAI()

void npc_lord_arete::npc_lord_areteAI::InitializeAI ( )

Reimplemented from UnitAI.

473 {
477 events.Reset();
478 events.RescheduleEvent(EVENT_START, 1s);
480 me->SetWalk(true);
481 me->SetImmuneToAll(true);
482 me->setActive(true);
484 }
Definition: Unit.h:1023
Definition: Unit.h:515
Definition: boss_sartura.cpp:43
Definition: zone_icecrown.cpp:429
Creature * me
Definition: ScriptedCreature.h:282
void SetReactState(ReactStates st)
Definition: Creature.h:89
bool SetWalk(bool enable) override
Definition: Creature.cpp:3081
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
void Clear()
Definition: ObjectGuid.h:140
void ReplaceAllNpcFlags(NPCFlags flags)
Definition: Unit.h:1649
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1678
ObjectGuid _landgrenSoulGUID
Definition: zone_icecrown.cpp:470
ObjectGuid _landgrenGUID
Definition: zone_icecrown.cpp:469

References _landgrenGUID, _landgrenSoulGUID, ObjectGuid::Clear(), EVENT_START, ScriptedAI::me, REACT_PASSIVE, Unit::ReplaceAllNpcFlags(), WorldObject::setActive(), Unit::SetImmuneToAll(), Creature::SetReactState(), Creature::SetWalk(), and UNIT_NPC_FLAG_NONE.

◆ UpdateAI()

void npc_lord_arete::npc_lord_areteAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

487 {
488 events.Update(diff);
489 switch (events.ExecuteEvent())
490 {
491 case EVENT_START:
494 if (Creature* cr = me->FindNearestCreature(NPC_LANDGREN, 100.0f, false))
495 {
496 _landgrenGUID = cr->GetGUID();
498 float o = cr->GetAngle(me);
499 me->GetMotionMaster()->MovePoint(1, cr->GetPositionX() + cos(o) * 3, cr->GetPositionY() + std::sin(o) * 3, cr->GetPositionZ());
500 events.RescheduleEvent(EVENT_SOUL_COAX, 5s);
501 }
502 else
504 break;
507 me->CastSpell(me, SPELL_SOUL_COAX, false);
508 events.ScheduleEvent(EVENT_SUMMON_SOUL, 8s);
509 break;
512 cr->CastSpell(cr, SPELL_SUMMON_LANDGREN_SOUL, true);
513 if (Creature* soul = me->FindNearestCreature(NPC_LANDGREN_SOUL, 100.0f))
514 {
515 _landgrenSoulGUID = soul->GetGUID();
516 soul->SetVisible(false);
517 }
518 events.ScheduleEvent(EVENT_SOUL_FLY, 3s);
519 break;
520 case EVENT_SOUL_FLY:
522 {
523 soul->SetCanFly(true);
524 soul->SetVisible(true);
525 Movement::MoveSplineInit init(soul);
526 init.MoveTo(soul->GetPositionX(), soul->GetPositionY(), soul->GetPositionZ() + 5.0f);
527 init.SetVelocity(1.0f);
528 init.Launch();
529 soul->CastSpell(soul, 64462, true); // Drown
530 }
531 events.ScheduleEvent(EVENT_SCENE_1, 6s);
532 break;
533 case EVENT_SCENE_1:
535 {
536 soul->SetPosition(soul->GetPositionX(), soul->GetPositionY(), soul->GetPositionZ() + 5.0f, soul->GetOrientation());
537 soul->CastSpell(soul, 64462, true); // Drown
538 soul->AI()->Talk(SAY_SOUL_0);
539 }
540 events.ScheduleEvent(EVENT_SCENE_2, 5s);
541 break;
542 case EVENT_SCENE_2:
544 events.ScheduleEvent(EVENT_SCENE_3, 5s);
545 break;
546 case EVENT_SCENE_3:
548 soul->AI()->Talk(SAY_SOUL_1);
549 events.ScheduleEvent(EVENT_SCENE_4, 3s);
550 break;
551 case EVENT_SCENE_4:
553 me->CastSpell(soul, SPELL_SOUL_WRACK, false);
555 events.ScheduleEvent(EVENT_SCENE_5, 6s);
556 break;
557 case EVENT_SCENE_5:
559 soul->AI()->Talk(SAY_SOUL_2);
561 events.ScheduleEvent(EVENT_SCENE_6, 4s);
562 break;
563 case EVENT_SCENE_6:
565 events.ScheduleEvent(EVENT_SCENE_7, 4s);
566 break;
567 case EVENT_SCENE_7:
569 soul->AI()->Talk(SAY_SOUL_3);
570 events.ScheduleEvent(EVENT_SCENE_8, 8s);
571 break;
572 case EVENT_SCENE_8:
574 me->CastSpell(soul, SPELL_SOUL_WRACK, false);
576 events.ScheduleEvent(EVENT_SCENE_9, 6s);
577 break;
578 case EVENT_SCENE_9:
580 {
581 soul->AI()->Talk(SAY_SOUL_4);
582 soul->DespawnOrUnsummon(2000);
583 }
584 events.ScheduleEvent(EVENT_SCENE_10, 3s);
585 break;
586 case EVENT_SCENE_10:
589 me->DespawnOrUnsummon(60000);
590 break;
591 }
592 }
Definition: Unit.h:517
Definition: zone_icecrown.cpp:432
Definition: zone_icecrown.cpp:452
Definition: zone_icecrown.cpp:447
Definition: zone_icecrown.cpp:433
Definition: zone_icecrown.cpp:449
Definition: zone_icecrown.cpp:437
Definition: zone_icecrown.cpp:436
Definition: zone_icecrown.cpp:430
Definition: zone_icecrown.cpp:422
Definition: zone_icecrown.cpp:421
Definition: zone_icecrown.cpp:434
Definition: zone_icecrown.cpp:435
Definition: zone_icecrown.cpp:424
Definition: zone_icecrown.cpp:456
Definition: zone_icecrown.cpp:450
Definition: zone_icecrown.cpp:439
Definition: zone_icecrown.cpp:441
Definition: zone_icecrown.cpp:427
Definition: zone_icecrown.cpp:442
Definition: zone_icecrown.cpp:454
Definition: zone_icecrown.cpp:426
Definition: zone_icecrown.cpp:448
Definition: zone_icecrown.cpp:438
Definition: zone_icecrown.cpp:444
Definition: zone_icecrown.cpp:440
Definition: zone_icecrown.cpp:453
Definition: zone_icecrown.cpp:445
Definition: zone_icecrown.cpp:423
Definition: zone_icecrown.cpp:431
Definition: zone_icecrown.cpp:446
Definition: zone_icecrown.cpp:455
Definition: boss_fathomlord_karathress.cpp:23
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Definition: Creature.h:46
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
Definition: MoveSplineInit.h:71

References _landgrenGUID, _landgrenSoulGUID, Unit::CastSpell(), Creature::DespawnOrUnsummon(), EVENT_SCENE_1, EVENT_SCENE_10, EVENT_SCENE_2, EVENT_SCENE_3, EVENT_SCENE_4, EVENT_SCENE_5, EVENT_SCENE_6, EVENT_SCENE_7, EVENT_SCENE_8, EVENT_SCENE_9, EVENT_SOUL_COAX, EVENT_SOUL_FLY, EVENT_START, EVENT_SUMMON_SOUL, WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), Unit::GetMotionMaster(), Unit::InterruptNonMeleeSpells(), Movement::MoveSplineInit::Launch(), ScriptedAI::me, MotionMaster::MovePoint(), Movement::MoveSplineInit::MoveTo(), NPC_LANDGREN, NPC_LANDGREN_SOUL, Unit::ReplaceAllNpcFlags(), SAY_ARETE_0, SAY_ARETE_1, SAY_ARETE_2, SAY_ARETE_3, SAY_ARETE_4, SAY_ARETE_5, SAY_ARETE_6, SAY_SOUL_0, SAY_SOUL_1, SAY_SOUL_2, SAY_SOUL_3, SAY_SOUL_4, Movement::MoveSplineInit::SetVelocity(), SPELL_SOUL_COAX, SPELL_SOUL_WRACK, SPELL_SUMMON_LANDGREN_SOUL, SPELL_TELEPORT_EFFECT, and UNIT_NPC_FLAG_QUESTGIVER.

Member Data Documentation

◆ _landgrenGUID

ObjectGuid npc_lord_arete::npc_lord_areteAI::_landgrenGUID

Referenced by InitializeAI(), and UpdateAI().

◆ _landgrenSoulGUID

ObjectGuid npc_lord_arete::npc_lord_areteAI::_landgrenSoulGUID

Referenced by InitializeAI(), and UpdateAI().

◆ events

EventMap npc_lord_arete::npc_lord_areteAI::events