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boss_kalec::boss_kalecAI Struct Reference
Inheritance diagram for boss_kalec::boss_kalecAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_kalecAI (Creature *creature)
void Reset () override
void DamageTaken (Unit *who, uint32 &damage, DamageEffectType, SpellSchoolMask) override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void JustDied (Unit *) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

EventMap events
EventMap events2
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ boss_kalecAI()

boss_kalec::boss_kalecAI::boss_kalecAI ( Creature creature)
383: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ DamageTaken()

void boss_kalec::boss_kalecAI::DamageTaken ( Unit who,
uint32 damage,
DamageEffectType  ,

Reimplemented from ScriptedAI.

407 {
408 if (!who || who->GetEntry() != NPC_SATHROVARR)
409 damage = 0;
410 }
Definition: sunwell_plateau.h:55
uint32 GetEntry() const
Definition: Object.h:109

References Object::GetEntry(), and NPC_SATHROVARR.

◆ JustDied()

void boss_kalec::boss_kalecAI::JustDied ( Unit )

Reimplemented from ScriptedAI.

422 {
423 if (InstanceScript* instance = me->GetInstanceScript())
424 if (Creature* kalecgos = ObjectAccessor::GetCreature(*me, instance->GetGuidData(NPC_KALECGOS)))
425 kalecgos->AI()->DoAction(ACTION_KALEC_DIED);
426 }
Definition: boss_kalecgos.cpp:80
Definition: sunwell_plateau.h:53
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Definition: InstanceScript.h:140

References ACTION_KALEC_DIED, ObjectAccessor::GetCreature(), WorldObject::GetInstanceScript(), ScriptedAI::me, and NPC_KALECGOS.

◆ JustEngagedWith()

void boss_kalec::boss_kalecAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

413 {
414 events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
415 events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
416 events.ScheduleEvent(EVENT_SPELL_REVITALIZE, 5000);
417 events.ScheduleEvent(EVENT_SPELL_HEROIC_STRIKE, 3000);
419 }
Definition: boss_kalecgos.cpp:39
Definition: boss_kalecgos.cpp:91
Definition: boss_kalecgos.cpp:96
Definition: boss_kalecgos.cpp:97
Definition: boss_kalecgos.cpp:92
Definition: boss_sartura.cpp:43
Definition: boss_fathomlord_karathress.cpp:23


◆ Reset()

void boss_kalec::boss_kalecAI::Reset ( )

Reimplemented from ScriptedAI.

389 {
390 events.Reset();
391 events2.Reset();
392 if (me->GetPositionY() < 750.0f)
393 {
394 me->SetSpeed(MOVE_RUN, 2.4f);
396 me->SetDisableGravity(true);
397 me->GetMotionMaster()->MovePoint(0, 1483.30f, 657.99f, 28.0f, false, true);
401 }
402 else
404 }
Definition: Unit.h:379
Definition: boss_kalecgos.cpp:55
Definition: boss_kalecgos.cpp:368
Definition: boss_kalecgos.cpp:366
Definition: boss_kalecgos.cpp:364
Definition: boss_kalecgos.cpp:367
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void Reset()
Definition: EventMap.cpp:21
void SetDisplayId(uint32 modelId) override
Definition: Creature.cpp:3405
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
float GetPositionY() const
Definition: Position.h:118
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:14323
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
EventMap events2
Definition: boss_kalecgos.cpp:386

References Unit::CastSpell(), EVENT_KALEC_SCENE_1, EVENT_KALEC_SCENE_2, EVENT_KALEC_SCENE_3, events2, Unit::GetMotionMaster(), Position::GetPositionY(), ScriptedAI::me, MODEL_KALECGOS_DRAGON, MOVE_RUN, MotionMaster::MovePoint(), EventMap::Reset(), EventMap::ScheduleEvent(), Creature::SetDisableGravity(), Creature::SetDisplayId(), Unit::SetSpeed(), and SPELL_SPECTRAL_INVISIBILITY.

◆ UpdateAI()

void boss_kalec::boss_kalecAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

429 {
430 events2.Update(diff);
431 switch (events2.ExecuteEvent())
432 {
435 me->GetMotionMaster()->MovePoint(0, 1509.0f, 560.0f, 30.0f, false, true);
436 break;
441 break;
443 me->GetMotionMaster()->MovePoint(0, 1400.0f, 630.0f, 90.0f, false, true);
444 me->DespawnOrUnsummon(6000);
445 break;
446 }
448 if (!UpdateVictim())
449 return;
451 events.Update(diff);
453 return;
455 switch (events.ExecuteEvent())
456 {
458 if (me->HealthBelowPct(50))
459 {
461 break;
462 }
463 events.ScheduleEvent(EVENT_CHECK_HEALTH, 1000);
464 break;
466 if (me->HealthBelowPct(10))
467 {
469 break;
470 }
471 events.ScheduleEvent(EVENT_CHECK_HEALTH2, 1000);
472 break;
475 events.ScheduleEvent(EVENT_SPELL_REVITALIZE, 10000);
476 break;
479 events.ScheduleEvent(EVENT_SPELL_HEROIC_STRIKE, 5000);
480 break;
481 }
484 }
Definition: Unit.h:340
Definition: InstanceScript.h:59
Definition: InstanceScript.h:56
Definition: boss_kalecgos.cpp:40
Definition: boss_kalecgos.cpp:41
Definition: boss_kalecgos.cpp:42
Definition: boss_kalecgos.cpp:72
Definition: boss_kalecgos.cpp:71
Definition: boss_kalecgos.cpp:363
Definition: sunwell_plateau.h:37
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1444
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:317

References Unit::CastSpell(), DATA_FELMYST_DOORS, Creature::DespawnOrUnsummon(), UnitAI::DoMeleeAttackIfReady(), DONE, EVENT_CHECK_HEALTH, EVENT_CHECK_HEALTH2, EVENT_KALEC_SCENE_1, EVENT_KALEC_SCENE_2, EVENT_KALEC_SCENE_3, EVENT_SPELL_HEROIC_STRIKE, EVENT_SPELL_REVITALIZE, events2, EventMap::ExecuteEvent(), WorldObject::GetInstanceScript(), Unit::GetMotionMaster(), Unit::GetVictim(), Unit::HasUnitState(), Unit::HealthBelowPct(), ScriptedAI::me, MotionMaster::MovePoint(), NOT_STARTED, SAY_GOOD_MADRIGOSA, SAY_GOOD_NEAR_DEATH, SAY_GOOD_NEAR_DEATH2, InstanceScript::SetBossState(), SPELL_HEROIC_STRIKE, SPELL_OPEN_BRUTALLUS_BACK_DOOR, SPELL_REVITALIZE, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap boss_kalec::boss_kalecAI::events

◆ events2

EventMap boss_kalec::boss_kalecAI::events2

Referenced by Reset(), and UpdateAI().