61 {
64
66 {
67 case 20903:
70 break;
71 case 29154:
73 break;
74 case 19409:
75
78
79
82 break;
83 case 19401:
84
87
88
91
92
95 break;
96 case 23413:
99 break;
100 case 25059:
103
106 break;
107 case 25236:
110 break;
111 case 20162:
112
115 break;
116 case 23415:
119 break;
120 case 27575:
121
123
125 break;
126 case 26443:
127
129
131 break;
132 case 26949:
133
135
137 break;
138 case 23704:
141 break;
142 case 17209:
146 break;
147 }
148
150 return true;
151 }
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ GOSSIP_ICON_CHAT
Definition: GossipDef.h:60
@ QUEST_STATUS_REWARDED
Definition: QuestDef.h:106
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ QUEST_STATUS_COMPLETE
Definition: QuestDef.h:101
#define GOSSIP_IRONWING
Definition: npc_taxi.cpp:32
#define GOSSIP_BRACK2
Definition: npc_taxi.cpp:36
#define GOSSIP_WILLIAMKEILAR3
Definition: npc_taxi.cpp:53
#define GOSSIP_DABIREE1
Definition: npc_taxi.cpp:33
#define GOSSIP_TARIOLSTRASZ2
Definition: npc_taxi.cpp:47
#define GOSSIP_BRACK1
Definition: npc_taxi.cpp:35
#define GOSSIP_DABIREE2
Definition: npc_taxi.cpp:34
#define GOSSIP_DRAGONHAWK
Definition: npc_taxi.cpp:41
#define GOSSIP_AFRASASTRASZ1
Definition: npc_taxi.cpp:44
#define GOSSIP_BRACK3
Definition: npc_taxi.cpp:37
#define GOSSIP_CLOUDBREAKER2
Definition: npc_taxi.cpp:40
#define GOSSIP_TARIOLSTRASZ1
Definition: npc_taxi.cpp:46
#define GOSSIP_IRENA
Definition: npc_taxi.cpp:38
#define GOSSIP_CLOUDBREAKER1
Definition: npc_taxi.cpp:39
#define GOSSIP_WILLIAMKEILAR2
Definition: npc_taxi.cpp:52
#define GOSSIP_AFRASASTRASZ2
Definition: npc_taxi.cpp:45
#define GOSSIP_DEESAK
Definition: npc_taxi.cpp:43
#define GOSSIP_TORASTRASZA2
Definition: npc_taxi.cpp:49
#define GOSSIP_VERONIA
Definition: npc_taxi.cpp:42
#define GOSSIP_WILLIAMKEILAR1
Definition: npc_taxi.cpp:51
#define GOSSIP_TORASTRASZA1
Definition: npc_taxi.cpp:48
#define GOSSIP_CRIMSONWING
Definition: npc_taxi.cpp:50
#define GOSSIP_NETHER_DRAKE
Definition: npc_taxi.cpp:31
@ REP_HONORED
Definition: SharedDefines.h:157
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
bool GetQuestRewardStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1399
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition: PlayerStorage.cpp:686
void PrepareQuestMenu(ObjectGuid guid)
Definition: PlayerQuest.cpp:38
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414
ReputationRank GetReputationRank(uint32 faction_id) const
Definition: Player.cpp:5763
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition: PlayerGossip.cpp:405
bool IsQuestGiver() const
Definition: Unit.h:1653