AzerothCore 3.3.5a
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boss_krik_thir::boss_krik_thirAI Struct Reference
Inheritance diagram for boss_krik_thir::boss_krik_thirAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_krik_thirAI (Creature *creature)
 
void Reset () override
 
void MoveInLineOfSight (Unit *who) override
 
uint32 GetData (uint32 data) const override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *killer) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events2
 
bool _initTalk
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_krik_thirAI()

boss_krik_thir::boss_krik_thirAI::boss_krik_thirAI ( Creature creature)
inline
72 {
73 _initTalk = false;
74 }
@ DATA_KRIKTHIR_THE_GATEWATCHER_EVENT
Definition: azjol_nerub.h:32
Definition: ScriptedCreature.h:456
bool _initTalk
Definition: boss_krikthir_the_gatewatcher.cpp:77

References _initTalk.

Member Function Documentation

◆ GetData()

uint32 boss_krik_thir::boss_krik_thirAI::GetData ( uint32  data) const
inlineoverridevirtual

Reimplemented from UnitAI.

124 {
125 if (data == me->GetEntry())
127 return 0;
128 }
@ NPC_WATCHER_GASHRA
Definition: boss_krikthir_the_gatewatcher.cpp:47
@ NPC_WATCHER_NARJIL
Definition: boss_krikthir_the_gatewatcher.cpp:46
@ NPC_WATCHER_SILTHIK
Definition: boss_krikthir_the_gatewatcher.cpp:48
bool HasEntry(uint32 entry) const
Definition: ScriptedCreature.cpp:89
Creature * me
Definition: ScriptedCreature.h:282
SummonList summons
Definition: ScriptedCreature.h:497
uint32 GetEntry() const
Definition: Object.h:109

References Object::GetEntry(), SummonList::HasEntry(), ScriptedAI::me, NPC_WATCHER_GASHRA, NPC_WATCHER_NARJIL, NPC_WATCHER_SILTHIK, and BossAI::summons.

◆ JustDied()

void boss_krik_thir::boss_krik_thirAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from BossAI.

138 {
139 BossAI::JustDied(killer);
141 }
@ SAY_DEATH
Definition: boss_krikthir_the_gatewatcher.cpp:58
Talk
Definition: boss_fathomlord_karathress.cpp:23
void JustDied(Unit *) override
Definition: ScriptedCreature.h:484

References BossAI::JustDied(), and SAY_DEATH.

◆ JustEngagedWith()

void boss_krik_thir::boss_krik_thirAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

131 {
134 events2.Reset();
135 }
@ SAY_AGGRO
Definition: boss_krikthir_the_gatewatcher.cpp:56
void Reset()
Definition: EventMap.cpp:21
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged.
Definition: ScriptedCreature.h:483
EventMap events2
Definition: boss_krikthir_the_gatewatcher.cpp:76

References events2, BossAI::JustEngagedWith(), EventMap::Reset(), and SAY_AGGRO.

◆ JustSummoned()

void boss_krik_thir::boss_krik_thirAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

153 {
154 summon->SetNoCallAssistance(true);
155 summons.Summon(summon);
156 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
void SetNoCallAssistance(bool val)
Definition: Creature.h:259

References Creature::SetNoCallAssistance(), SummonList::Summon(), and BossAI::summons.

◆ KilledUnit()

void boss_krik_thir::boss_krik_thirAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

144 {
145 if (events.GetNextEventTime(EVENT_KILL_TALK) == 0)
146 {
147 Talk(SAY_SLAY);
148 events.ScheduleEvent(EVENT_KILL_TALK, 6s);
149 }
150 }
events
Definition: boss_sartura.cpp:43
@ SAY_SLAY
Definition: boss_krikthir_the_gatewatcher.cpp:57
@ EVENT_KILL_TALK
Definition: boss_krikthir_the_gatewatcher.cpp:39

References EVENT_KILL_TALK, and SAY_SLAY.

◆ MoveInLineOfSight()

void boss_krik_thir::boss_krik_thirAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

96 {
97 if (who->GetTypeId() != TYPEID_PLAYER)
98 return;
99
100 if (!_initTalk)
101 {
102 _initTalk = true;
104 }
105
106 if (events.Empty() && who->GetPositionZ() < 785.0f)
107 {
113
114 events.ScheduleEvent(EVENT_KRIK_HEALTH_CHECK, 1s);
115 events.ScheduleEvent(EVENT_KRIK_MIND_FLAY, 13s);
116 events.ScheduleEvent(EVENT_KRIK_SUMMON, 17s);
117 events.ScheduleEvent(EVENT_KRIK_CURSE, 8s);
118 events.ScheduleEvent(EVENT_CALL_ADDS, 1s);
119 me->setActive(true);
120 }
121 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_PREFIGHT
Definition: boss_krikthir_the_gatewatcher.cpp:60
@ EVENT_KRIK_ENTER_COMBAT
Definition: boss_krikthir_the_gatewatcher.cpp:38
@ EVENT_KRIK_HEALTH_CHECK
Definition: boss_krikthir_the_gatewatcher.cpp:37
@ EVENT_CALL_ADDS
Definition: boss_krikthir_the_gatewatcher.cpp:40
@ EVENT_KRIK_MIND_FLAY
Definition: boss_krikthir_the_gatewatcher.cpp:35
@ EVENT_KRIK_START_WAVE
Definition: boss_krikthir_the_gatewatcher.cpp:33
@ EVENT_KRIK_CHECK_EVADE
Definition: boss_krikthir_the_gatewatcher.cpp:41
@ EVENT_KRIK_CURSE
Definition: boss_krikthir_the_gatewatcher.cpp:36
@ EVENT_KRIK_SUMMON
Definition: boss_krikthir_the_gatewatcher.cpp:34
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
TypeID GetTypeId() const
Definition: Object.h:121
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
float GetPositionZ() const
Definition: Position.h:119

References _initTalk, EVENT_CALL_ADDS, EVENT_KRIK_CHECK_EVADE, EVENT_KRIK_CURSE, EVENT_KRIK_ENTER_COMBAT, EVENT_KRIK_HEALTH_CHECK, EVENT_KRIK_MIND_FLAY, EVENT_KRIK_START_WAVE, EVENT_KRIK_SUMMON, events2, Position::GetPositionZ(), Object::GetTypeId(), ScriptedAI::me, SAY_PREFIGHT, EventMap::ScheduleEvent(), WorldObject::setActive(), and TYPEID_PLAYER.

◆ Reset()

void boss_krik_thir::boss_krik_thirAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

80 {
82 events2.Reset();
83
84 me->SummonCreature(NPC_WATCHER_NARJIL, 511.8f, 666.493f, 776.278f, 0.977f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
85 me->SummonCreature(NPC_SHADOWCASTER, 511.63f, 672.44f, 775.71f, 0.90f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
86 me->SummonCreature(NPC_WARRIOR, 506.75f, 670.7f, 776.24f, 0.92f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
87 me->SummonCreature(NPC_WATCHER_GASHRA, 526.66f, 663.605f, 775.805f, 1.23f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
88 me->SummonCreature(NPC_SKIRMISHER, 522.91f, 660.18f, 776.19f, 1.28f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
89 me->SummonCreature(NPC_WARRIOR, 528.14f, 659.72f, 776.14f, 1.37f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
90 me->SummonCreature(NPC_WATCHER_SILTHIK, 543.826f, 665.123f, 776.245f, 1.55f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
91 me->SummonCreature(NPC_SKIRMISHER, 547.5f, 669.96f, 776.1f, 2.3f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
92 me->SummonCreature(NPC_SHADOWCASTER, 548.64f, 664.27f, 776.74f, 1.77f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 30000);
93 }
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
@ NPC_SKIRMISHER
Definition: boss_krikthir_the_gatewatcher.cpp:50
@ NPC_SHADOWCASTER
Definition: boss_krikthir_the_gatewatcher.cpp:51
@ NPC_WARRIOR
Definition: boss_krikthir_the_gatewatcher.cpp:49
void Reset() override
Definition: ScriptedCreature.h:482
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318

References events2, ScriptedAI::me, NPC_SHADOWCASTER, NPC_SKIRMISHER, NPC_WARRIOR, NPC_WATCHER_GASHRA, NPC_WATCHER_NARJIL, NPC_WATCHER_SILTHIK, EventMap::Reset(), BossAI::Reset(), WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

◆ SummonedCreatureDies()

void boss_krik_thir::boss_krik_thirAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

159 {
160 summons.Despawn(summon);
161 }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91

References SummonList::Despawn(), and BossAI::summons.

◆ UpdateAI()

void boss_krik_thir::boss_krik_thirAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

164 {
165 events2.Update(diff);
166 switch (events2.ExecuteEvent())
167 {
171 break;
174 break;
176 if (!SelectTargetFromPlayerList(100.0f))
177 {
179 return;
180 }
182 break;
183 }
184
185 if (!UpdateVictim())
186 return;
187
188 events.Update(diff);
190 return;
191
192 switch (events.ExecuteEvent())
193 {
195 if (HealthBelowPct(10))
196 {
197 me->CastSpell(me, SPELL_FRENZY, true);
198 break;
199 }
200 events.ScheduleEvent(EVENT_KRIK_HEALTH_CHECK, 1s);
201 break;
204 me->CastSpell(me, SPELL_SWARM, false);
205 events.ScheduleEvent(EVENT_KRIK_SUMMON, 20s);
206 break;
209 events.ScheduleEvent(EVENT_KRIK_MIND_FLAY, 15s);
210 break;
211 case EVENT_KRIK_CURSE:
212 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
213 me->CastSpell(target, SPELL_CURSE_OF_FATIGUE, true);
214 events.ScheduleEvent(EVENT_KRIK_CURSE, 10s);
215 break;
216 case EVENT_CALL_ADDS:
218 break;
219 }
220
222 }
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ SAY_SWARM
Definition: boss_krikthir_the_gatewatcher.cpp:59
@ SAY_SEND_GROUP
Definition: boss_krikthir_the_gatewatcher.cpp:61
@ SPELL_SWARM
Definition: boss_krikthir_the_gatewatcher.cpp:25
@ SPELL_SUBBOSS_AGGRO_TRIGGER
Definition: boss_krikthir_the_gatewatcher.cpp:24
@ SPELL_CURSE_OF_FATIGUE
Definition: boss_krikthir_the_gatewatcher.cpp:27
@ SPELL_MIND_FLAY
Definition: boss_krikthir_the_gatewatcher.cpp:26
@ SPELL_FRENZY
Definition: boss_krikthir_the_gatewatcher.cpp:28
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
void DoZoneInCombat(uint32 entry=0)
Definition: ScriptedCreature.cpp:36
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:356
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:526
void SetInCombatWithZone()
Definition: Creature.cpp:2723
Definition: Unit.h:1290
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References Unit::CastCustomSpell(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), SummonList::DoZoneInCombat(), CreatureAI::EnterEvadeMode(), EVENT_CALL_ADDS, EVENT_KRIK_CHECK_EVADE, EVENT_KRIK_CURSE, EVENT_KRIK_ENTER_COMBAT, EVENT_KRIK_HEALTH_CHECK, EVENT_KRIK_MIND_FLAY, EVENT_KRIK_START_WAVE, EVENT_KRIK_SUMMON, events2, EventMap::ExecuteEvent(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), ScriptedAI::me, SAY_SEND_GROUP, SAY_SWARM, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), ScriptedAI::SelectTargetFromPlayerList(), Creature::SetInCombatWithZone(), SPELL_CURSE_OF_FATIGUE, SPELL_FRENZY, SPELL_MIND_FLAY, SPELL_SUBBOSS_AGGRO_TRIGGER, SPELL_SWARM, SPELLVALUE_MAX_TARGETS, BossAI::summons, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _initTalk

bool boss_krik_thir::boss_krik_thirAI::_initTalk

◆ events2

EventMap boss_krik_thir::boss_krik_thirAI::events2