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npc_aquementas::npc_aquementasAI Struct Reference
Inheritance diagram for npc_aquementas::npc_aquementasAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_aquementasAI (Creature *creature)
void Reset () override
void SendItem (Unit *receiver)
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

uint32 SendItemTimer
uint32 SwitchFactionTimer
bool isFriendly
uint32 FrostShockTimer
uint32 AquaJetTimer
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_aquementasAI()

npc_aquementas::npc_aquementasAI::npc_aquementasAI ( Creature creature)
65: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:192

Member Function Documentation

◆ JustEngagedWith()

void npc_aquementas::npc_aquementasAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

102 {
103 Talk(AGGRO_YELL_AQUE, who);
104 }
Definition: zone_tanaris.cpp:47
Definition: boss_fathomlord_karathress.cpp:23


◆ Reset()

void npc_aquementas::npc_aquementasAI::Reset ( )

Reimplemented from ScriptedAI.

75 {
76 SendItemTimer = 0;
77 SwitchFactionTimer = 10000;
79 isFriendly = true;
81 AquaJetTimer = 5000;
82 FrostShockTimer = 1000;
83 }
Definition: SharedDefines.h:173
Creature * me
Definition: ScriptedCreature.h:282
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029
uint32 SendItemTimer
Definition: zone_tanaris.cpp:67
uint32 SwitchFactionTimer
Definition: zone_tanaris.cpp:68
uint32 AquaJetTimer
Definition: zone_tanaris.cpp:72
bool isFriendly
Definition: zone_tanaris.cpp:69
uint32 FrostShockTimer
Definition: zone_tanaris.cpp:71

References AquaJetTimer, FACTION_FRIENDLY, FrostShockTimer, isFriendly, ScriptedAI::me, SendItemTimer, Unit::SetFaction(), and SwitchFactionTimer.

◆ SendItem()

void npc_aquementas::npc_aquementasAI::SendItem ( Unit receiver)
86 {
87 Player* player = receiver->ToPlayer();
89 if (player && player->HasItemCount(11169, 1, false) &&
90 player->HasItemCount(11172, 11, false) &&
91 player->HasItemCount(11173, 1, false) &&
92 !player->HasItemCount(11522, 1, true))
93 {
94 ItemPosCountVec dest;
95 uint8 msg = player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, 11522, 1, nullptr);
96 if (msg == EQUIP_ERR_OK)
97 player->StoreNewItem(dest, 11522, true);
98 }
99 }
std::uint8_t uint8
Definition: Define.h:110
Definition: Item.h:41
std::vector< ItemPosCount > ItemPosCountVec
Definition: Player.h:772
Definition: Unit.h:210
Definition: Unit.h:211
Player * ToPlayer()
Definition: Object.h:195
Definition: Player.h:1046
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition: PlayerStorage.cpp:686
Item * StoreNewItem(ItemPosCountVec const &pos, uint32 item, bool update, int32 randomPropertyId=0)
Definition: PlayerStorage.cpp:2552
InventoryResult CanStoreNewItem(uint8 bag, uint8 slot, ItemPosCountVec &dest, uint32 item, uint32 count, uint32 *no_space_count=nullptr) const
Definition: Player.h:1248

References Player::CanStoreNewItem(), EQUIP_ERR_OK, Player::HasItemCount(), NULL_BAG, NULL_SLOT, Player::StoreNewItem(), and Object::ToPlayer().

Referenced by UpdateAI().

◆ UpdateAI()

void npc_aquementas::npc_aquementasAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

107 {
108 if (isFriendly)
109 {
110 if (SwitchFactionTimer <= diff)
111 {
113 isFriendly = false;
114 }
115 else SwitchFactionTimer -= diff;
116 }
118 if (!UpdateVictim())
119 return;
121 if (!isFriendly)
122 {
123 if (SendItemTimer <= diff)
124 {
125 if (me->GetVictim()->GetTypeId() == TYPEID_PLAYER)
127 SendItemTimer = 5000;
128 }
129 else SendItemTimer -= diff;
130 }
132 if (FrostShockTimer <= diff)
133 {
135 FrostShockTimer = 15000;
136 }
137 else FrostShockTimer -= diff;
139 if (AquaJetTimer <= diff)
140 {
142 AquaJetTimer = 15000;
143 }
144 else AquaJetTimer -= diff;
147 }
Definition: ObjectGuid.h:38
Definition: zone_tanaris.cpp:49
Definition: zone_tanaris.cpp:50
Definition: SharedDefines.h:181
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:269
TypeID GetTypeId() const
Definition: Object.h:121
Unit * GetVictim() const
Definition: Unit.h:1386
void SendItem(Unit *receiver)
Definition: zone_tanaris.cpp:85

References AquaJetTimer, UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), FACTION_ELEMENTAL, FrostShockTimer, Object::GetTypeId(), Unit::GetVictim(), isFriendly, ScriptedAI::me, SendItem(), SendItemTimer, Unit::SetFaction(), SPELL_AQUA_JET, SPELL_FROST_SHOCK, SwitchFactionTimer, TYPEID_PLAYER, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ AquaJetTimer

uint32 npc_aquementas::npc_aquementasAI::AquaJetTimer

Referenced by Reset(), and UpdateAI().

◆ FrostShockTimer

uint32 npc_aquementas::npc_aquementasAI::FrostShockTimer

Referenced by Reset(), and UpdateAI().

◆ isFriendly

bool npc_aquementas::npc_aquementasAI::isFriendly

Referenced by Reset(), and UpdateAI().

◆ SendItemTimer

uint32 npc_aquementas::npc_aquementasAI::SendItemTimer

Referenced by Reset(), and UpdateAI().

◆ SwitchFactionTimer

uint32 npc_aquementas::npc_aquementasAI::SwitchFactionTimer

Referenced by Reset(), and UpdateAI().