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npc_captain_arnath::npc_captain_arnathAI Struct Reference
Inheritance diagram for npc_captain_arnath::npc_captain_arnathAI:
npc_argent_captainAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_captain_arnathAI (Creature *creature)
void Reset () override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from npc_argent_captainAI
 npc_argent_captainAI (Creature *creature)
void Reset () override
void JustDied (Unit *) override
void KilledUnit (Unit *victim) override
void DoAction (int32 action) override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
bool CanAIAttack (Unit const *target) const override
void EnterEvadeMode (EvadeReason why) override
void SpellHit (Unit *, SpellInfo const *spell) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Private Member Functions

CreatureFindFriendlyCreature () const

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Public Attributes inherited from ScriptedAI
bool IsFleeing
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from npc_argent_captainAI
EventMap Events
float FollowAngle
float FollowDist
bool IsUndead
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_captain_arnathAI()

npc_captain_arnath::npc_captain_arnathAI::npc_captain_arnathAI ( Creature creature)
1319 : npc_argent_captainAI(creature)
1320 {
1321 }
Definition: icecrown_citadel.cpp:1201

Member Function Documentation

◆ FindFriendlyCreature()

Creature * npc_captain_arnath::npc_captain_arnathAI::FindFriendlyCreature ( ) const
1377 {
1378 Creature* target = nullptr;
1379 Acore::MostHPMissingInRange u_check(me, 60.0f, 0);
1381 Cell::VisitGridObjects(me, searcher, 60.0f);
1382 return target;
1383 }
Creature * me
Definition: ScriptedCreature.h:282
Definition: Creature.h:46
static void VisitGridObjects(WorldObject const *obj, T &visitor, float radius, bool dont_load=true)
Definition: CellImpl.h:179
Definition: GridNotifiers.h:455
Definition: GridNotifiers.h:772

References ScriptedAI::me, and Cell::VisitGridObjects().

Referenced by UpdateAI().

◆ Reset()

void npc_captain_arnath::npc_captain_arnathAI::Reset ( )

Reimplemented from npc_argent_captainAI.

1324 {
1326 Events.Reset();
1327 Events.ScheduleEvent(EVENT_ARNATH_FLASH_HEAL, 4s, 7s);
1328 Events.ScheduleEvent(EVENT_ARNATH_PW_SHIELD, 8s, 14s);
1329 Events.ScheduleEvent(EVENT_ARNATH_SMITE, 3s, 6s);
1330 if (Is25ManRaid() && IsUndead)
1331 Events.ScheduleEvent(EVENT_ARNATH_DOMINATE_MIND, 22s, 27s);
1332 }
Definition: alterac_valley.cpp:53
Definition: icecrown_citadel.cpp:231
Definition: icecrown_citadel.cpp:232
Definition: icecrown_citadel.cpp:230
Definition: icecrown_citadel.cpp:229
bool Is25ManRaid() const
Definition: ScriptedCreature.h:385
void Reset() override
Definition: icecrown_citadel.cpp:1209
bool IsUndead
Definition: icecrown_citadel.cpp:1309

References EVENT_ARNATH_DOMINATE_MIND, EVENT_ARNATH_FLASH_HEAL, EVENT_ARNATH_PW_SHIELD, EVENT_ARNATH_SMITE, ScriptedAI::Is25ManRaid(), npc_argent_captainAI::IsUndead, and npc_argent_captainAI::Reset().

◆ UpdateAI()

void npc_captain_arnath::npc_captain_arnathAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

1335 {
1336 if (!UpdateVictim())
1337 return;
1339 Events.Update(diff);
1342 return;
1344 switch (Events.ExecuteEvent())
1345 {
1347 if (Creature* target = FindFriendlyCreature())
1348 DoCast(target, SPELL_FLASH_HEAL);
1349 Events.ScheduleEvent(EVENT_ARNATH_FLASH_HEAL, 6s, 9s);
1350 break;
1352 {
1353 std::list<Creature*> targets = DoFindFriendlyMissingBuff(40.0f, SPELL_POWER_WORD_SHIELD);
1354 if (!targets.empty())
1356 Events.ScheduleEvent(EVENT_ARNATH_PW_SHIELD, 15s, 20s);
1357 break;
1358 }
1361 Events.ScheduleEvent(EVENT_ARNATH_SMITE, 4s, 7s);
1362 break;
1364 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 0.0f, true, true, -SPELL_DOMINATE_MIND))
1365 DoCast(target, SPELL_DOMINATE_MIND);
1366 Events.ScheduleEvent(EVENT_ARNATH_DOMINATE_MIND, 28s, 37s);
1367 break;
1368 default:
1369 break;
1370 }
1373 }
Definition: Unit.h:340
Definition: icecrown_citadel.cpp:130
Definition: icecrown_citadel.cpp:164
Definition: icecrown_citadel.cpp:166
Definition: icecrown_citadel.cpp:165
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition: Containers.h:135
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:269
std::list< Creature * > DoFindFriendlyMissingBuff(float range, uint32 spellId)
Definition: ScriptedCreature.cpp:474
Definition: Unit.h:1290
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
Creature * FindFriendlyCreature() const
Definition: icecrown_citadel.cpp:1376

References UnitAI::DoCast(), UnitAI::DoCastVictim(), ScriptedAI::DoFindFriendlyMissingBuff(), UnitAI::DoMeleeAttackIfReady(), EVENT_ARNATH_DOMINATE_MIND, EVENT_ARNATH_FLASH_HEAL, EVENT_ARNATH_PW_SHIELD, EVENT_ARNATH_SMITE, FindFriendlyCreature(), Unit::HasUnitState(), ScriptedAI::me, Acore::Containers::SelectRandomContainerElement(), UnitAI::SelectTarget(), SPELL_DOMINATE_MIND, SPELL_FLASH_HEAL, SPELL_POWER_WORD_SHIELD, SPELL_SMITE, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().