3059 {
3061
3062
3064 {
3067 }
3068
3069
3072
3073
3075 {
3078 }
3079 }
@ SPELL_AURA_DUMMY
Definition: SpellAuraDefines.h:67
@ SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
Definition: SpellAuraDefines.h:150
@ AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK
Definition: SpellAuraDefines.h:49
@ AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK
Definition: SpellAuraDefines.h:51
@ AURA_EFFECT_HANDLE_REAL
Definition: SpellAuraDefines.h:42
#define sSpellMgr
Definition: SpellMgr.h:818
#define AuraEffectApplyFn(F, I, N, M)
Definition: SpellScript.h:743
#define AuraEffectRemoveFn(F, I, N, M)
Definition: SpellScript.h:754
@ EFFECT_1
Definition: SharedDefines.h:31
@ EFFECT_0
Definition: SharedDefines.h:30
@ EFFECT_2
Definition: SharedDefines.h:32
Definition: SpellInfo.h:314
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition: SpellInfo.h:391
uint32 m_scriptSpellId
Definition: SpellScript.h:107
HookList< EffectApplyHandler > AfterEffectApply
Definition: SpellScript.h:742
HookList< EffectApplyHandler > OnEffectRemove
Definition: SpellScript.h:749
void RemoveDummyFromDriver(AuraEffect const *, AuraEffectHandleModes)
Definition: spell_generic.cpp:3050
void RemoveVisualShields(AuraEffect const *, AuraEffectHandleModes)
Definition: spell_generic.cpp:3044
void RefreshVisualShields(AuraEffect const *aurEff, AuraEffectHandleModes)
Definition: spell_generic.cpp:3029