785 {
788 return;
789
790 float x, y, z;
794 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ SPELL_UNSTABLE_OOZE_EXPLOSION_TRIGGER
Definition: boss_rotface.cpp:66
@ NPC_UNSTABLE_EXPLOSION_STALKER
Definition: icecrown_citadel.h:258
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
void GetPosition(float &x, float &y) const
Definition: Position.h:122
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void PreventHitEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:579
Unit * GetHitUnit()
Definition: SpellScript.cpp:448
Unit * GetCaster()
Definition: SpellScript.cpp:401