AzerothCore 3.3.5a
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npc_twilight_volunteer Struct Reference
Inheritance diagram for npc_twilight_volunteer:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_twilight_volunteer (Creature *pCreature)
void DoAction (int32 action) override
void EnterEvadeMode (EvadeReason why) override
void AttackStart (Unit *who) override
void MovementInform (uint32 type, uint32 id) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Private Attributes

EventMap events
bool isSacraficeTarget

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Public Attributes inherited from ScriptedAI
bool IsFleeing
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_twilight_volunteer()

npc_twilight_volunteer::npc_twilight_volunteer ( Creature pCreature)
572 : ScriptedAI(pCreature),
573 pInstance(pCreature->GetInstanceScript()),
574 isSacraficeTarget(false)
575 {
576 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool isSacraficeTarget
Definition: boss_jedoga_shadowseeker.cpp:671
InstanceScript * pInstance
Definition: boss_jedoga_shadowseeker.cpp:669

Member Function Documentation

◆ AttackStart()

void npc_twilight_volunteer::AttackStart ( Unit who)

Reimplemented from ScriptedAI.

608 {
610 {
612 }
613 }
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:206

References ScriptedAI::AttackStart(), and isSacraficeTarget.

◆ DoAction()

void npc_twilight_volunteer::DoAction ( int32  action)

Reimplemented from UnitAI.

579 {
580 if (action == ACTION_RITUAL_BEGIN)
581 {
582 isSacraficeTarget = true;
590 me->SetImmuneToAll(false);
595 events.ScheduleEvent(EVENT_RITUAL_BEGIN_MOVE, 1500ms);
596 }
597 }
Definition: Unit.h:53
Definition: Unit.h:328
Definition: Unit.h:449
Definition: Unit.h:473
Definition: boss_sartura.cpp:43
Definition: boss_jedoga_shadowseeker.cpp:111
Definition: boss_jedoga_shadowseeker.cpp:37
Definition: boss_jedoga_shadowseeker.cpp:45
Definition: boss_jedoga_shadowseeker.cpp:47
Definition: boss_jedoga_shadowseeker.cpp:74
Definition: boss_fathomlord_karathress.cpp:23
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:369
Creature * me
Definition: ScriptedCreature.h:282
void SetRegeneratingHealth(bool c)
Definition: Creature.h:310
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18192
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
void SetStandState(uint8 state)
Definition: Unit.cpp:16900
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1678
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
void MoveIdle()
Definition: MotionMaster.cpp:231
void Clear(bool reset=true)
Definition: MotionMaster.h:165

References ACTION_RITUAL_BEGIN, MotionMaster::Clear(), UnitAI::DoCastSelf(), EVENT_RITUAL_BEGIN_MOVE, Unit::GetMotionMaster(), isSacraficeTarget, ScriptedAI::me, MotionMaster::MoveIdle(), Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), SAY_CHOSEN, Unit::SetControlled(), Unit::SetImmuneToAll(), Creature::SetRegeneratingHealth(), Unit::SetStandState(), SPELL_ACTIVATE_INITIATE, SPELL_WHITE_SPHERE, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_STAND_STATE_STAND, and UNIT_STATE_STUNNED.

◆ EnterEvadeMode()

void npc_twilight_volunteer::EnterEvadeMode ( EvadeReason  why)

Reimplemented from CreatureAI.

600 {
602 {
604 }
605 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197

References CreatureAI::EnterEvadeMode(), and isSacraficeTarget.

◆ MovementInform()

void npc_twilight_volunteer::MovementInform ( uint32  type,
uint32  id 

Reimplemented from ScriptedAI.

616 {
617 if (type != POINT_MOTION_TYPE)
618 {
619 return;
620 }
622 if (id == POINT_INITIAL)
623 {
629 }
630 else if (id == POINT_RITUAL)
631 {
633 {
634 jedoga->AI()->Talk(SAY_SACRIFICE_2);
635 jedoga->CastSpell(nullptr, SPELL_SACRIFICE_BEAM);
638 {
639 ritualTrigger->CastSpell(ritualTrigger, SPELL_SACRIFICE_VISUAL);
640 }
641 }
645 }
646 }
Definition: Object.h:44
Definition: Unit.h:61
Definition: MotionMaster.h:46
Definition: ahnkahet.h:48
Definition: ahnkahet.h:29
Definition: boss_jedoga_shadowseeker.cpp:38
Definition: boss_jedoga_shadowseeker.cpp:31
const Position JedogaPosition[3]
Definition: boss_jedoga_shadowseeker.cpp:115
Definition: boss_jedoga_shadowseeker.cpp:99
Definition: boss_jedoga_shadowseeker.cpp:100
Definition: boss_jedoga_shadowseeker.cpp:48
Definition: boss_jedoga_shadowseeker.cpp:49
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
void SetFacingTo(float ori)
Definition: Unit.cpp:20782
void SendMovementFlagUpdate(bool self=false)
Definition: Unit.cpp:16878
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References DATA_JEDOGA_SHADOWSEEKER, UnitAI::DoCastSelf(), Position::GetAngle(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), JedogaPosition, ScriptedAI::me, NPC_JEDOGA_CONTROLLER, pInstance, POINT_INITIAL, POINT_MOTION_TYPE, POINT_RITUAL, SAY_SACRIFICE_2, SAY_SACRIFICED, Unit::SendMovementFlagUpdate(), Unit::SetControlled(), Unit::SetFacingTo(), Unit::SetStandState(), SPELL_SACRIFICE_BEAM, SPELL_SACRIFICE_VISUAL, SPELL_WHITE_SPHERE, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, UNIT_STAND_STATE_KNEEL, and UNIT_STATE_STUNNED.

◆ UpdateAI()

void npc_twilight_volunteer::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

649 {
650 if (!events.Empty())
651 {
652 events.Update(diff);
653 if (events.ExecuteEvent() == EVENT_RITUAL_BEGIN_MOVE)
654 {
657 me->SetWalk(true);
659 }
660 }
663 {
665 }
666 }
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
void SetHomePosition(float x, float y, float z, float o)
Definition: Creature.h:328
bool SetWalk(bool enable) override
Definition: Creature.cpp:3081
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210

References MotionMaster::Clear(), UnitAI::DoMeleeAttackIfReady(), EVENT_RITUAL_BEGIN_MOVE, Unit::GetMotionMaster(), isSacraficeTarget, JedogaPosition, ScriptedAI::me, MotionMaster::MovePoint(), POINT_RITUAL, Creature::SetHomePosition(), Creature::SetWalk(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ events

EventMap npc_twilight_volunteer::events

◆ isSacraficeTarget

bool npc_twilight_volunteer::isSacraficeTarget

◆ pInstance

InstanceScript* npc_twilight_volunteer::pInstance

Referenced by MovementInform().