AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
boss_razorscaleAI (Creature *pCreature) | |
void | InitializeAI () override |
void | Reset () override |
void | AttackStart (Unit *who) override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. More... | |
void | JustDied (Unit *) override |
void | SpellHit (Unit *caster, SpellInfo const *spell) override |
void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override |
Called at any Damage from any attacker (before damage apply) More... | |
void | MovementInform (uint32 type, uint32 id) override |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | MoveInLineOfSight (Unit *) override |
void | JustReachedHome () override |
void | JustSummoned (Creature *s) override |
uint32 | GetData (uint32 id) const override |
void | KilledUnit (Unit *victim) override |
void | EnterEvadeMode (EvadeReason why) override |
Public Member Functions inherited from ScriptedAI | |
ScriptedAI (Creature *creature) | |
~ScriptedAI () override | |
void | AttackStartNoMove (Unit *target) |
void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override |
Called at any Damage from any attacker (before damage apply) More... | |
void | UpdateAI (uint32 diff) override |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
void | JustDied (Unit *) override |
void | KilledUnit (Unit *) override |
void | JustSummoned (Creature *) override |
void | SummonedCreatureDespawn (Creature *) override |
void | SpellHit (Unit *, SpellInfo const *) override |
void | SpellHitTarget (Unit *, SpellInfo const *) override |
void | MovementInform (uint32, uint32) override |
void | OnPossess (bool) |
bool | IsInRoom (const Position *pos, Axis axis, bool above) |
void | Reset () override |
void | JustEngagedWith (Unit *) override |
Called for reaction when initially engaged. More... | |
void | AttackStart (Unit *) override |
void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
void | DoStartNoMovement (Unit *target) |
void | DoStopAttack () |
void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
void | DoPlayMusic (uint32 soundId, bool zone) |
void | DoAddThreat (Unit *unit, float amount) |
void | DoModifyThreatByPercent (Unit *unit, int32 pct) |
void | DoResetThreat (Unit *unit) |
void | DoResetThreatList () |
float | DoGetThreat (Unit *unit) |
void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
void | DoTeleportPlayer (Unit *unit, Position pos) |
void | DoTeleportAll (float x, float y, float z, float o) |
Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
std::list< Creature * > | DoFindFriendlyCC (float range) |
std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
Player * | GetPlayerAtMinimumRange (float minRange) |
Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
bool | IsUniqueTimedEventDone (uint32 id) const |
void | SetUniqueTimedEventDone (uint32 id) |
void | ResetUniqueTimedEvent (uint32 id) |
void | ClearUniqueTimedEventsDone () |
void | ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0) |
void | ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId) |
bool | HealthBelowPct (uint32 pct) const |
bool | HealthAbovePct (uint32 pct) const |
SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
virtual bool | CheckEvadeIfOutOfCombatArea () const |
bool | IsHeroic () const |
Difficulty | GetDifficulty () const |
bool | Is25ManRaid () const |
template<class T > | |
const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25) const |
template<class T > | |
const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const |
Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const |
Public Member Functions inherited from CreatureAI | |
void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More... | |
void | Talk (uint8 id, Milliseconds delay) |
CreatureAI (Creature *creature) | |
~CreatureAI () override | |
void | MoveCircleChecks () |
void | MoveBackwardsChecks () |
void | MoveInLineOfSight_Safe (Unit *who) |
== Reactions At ================================= More... | |
void | TriggerAlert (Unit const *who) const |
virtual bool | CanRespawn () |
virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
virtual void | JustEngagedWith (Unit *) |
Called for reaction when initially engaged. More... | |
virtual void | JustDied (Unit *) |
virtual void | KilledUnit (Unit *) |
virtual void | JustSummoned (Creature *) |
virtual void | IsSummonedBy (WorldObject *) |
virtual void | SummonedCreatureDespawn (Creature *) |
virtual void | SummonedCreatureDies (Creature *, Unit *) |
virtual void | SummonedCreatureDespawnAll () |
virtual void | SummonedCreatureEvade (Creature *) |
virtual void | SpellHit (Unit *, SpellInfo const *) |
virtual void | SpellHitTarget (Unit *, SpellInfo const *) |
virtual void | AttackedBy (Unit *) |
virtual bool | IsEscorted () |
virtual void | JustRespawned () |
virtual void | MovementInform (uint32, uint32) |
virtual void | PathEndReached (uint32) |
void | OnCharmed (bool apply) override |
Called when unit is charmed. More... | |
virtual void | JustReachedHome () |
void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
virtual void | ReceiveEmote (Player *, uint32) |
virtual void | OwnerAttackedBy (Unit *) |
virtual void | OwnerAttacked (Unit *) |
virtual void | CorpseRemoved (uint32 &) |
== Triggered Actions Requested ================== More... | |
virtual void | PassengerBoarded (Unit *, int8, bool) |
== Fields ======================================= More... | |
virtual bool | BeforeSpellClick (Unit *) |
virtual void | OnSpellClick (Unit *, bool &) |
virtual bool | CanSeeAlways (WorldObject const *) |
virtual bool | CanBeSeen (Player const *) |
virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
virtual void | PetStopAttack () |
virtual bool | CheckInRoom () |
CreatureBoundary const * | GetBoundary () const |
void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
bool | IsInBoundary (Position const *who=nullptr) const |
virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
virtual bool | OnTeleportUnreacheablePlayer (Player *) |
virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) |
Public Member Functions inherited from UnitAI | |
UnitAI (Unit *unit) | |
virtual | ~UnitAI () |
virtual bool | CanAIAttack (Unit const *) const |
virtual void | AttackStart (Unit *) |
virtual void | UpdateAI (uint32)=0 |
Use to start attacking a target. Called just before JustEngagedWith() More... | |
virtual void | InitializeAI () |
virtual void | Reset () |
virtual void | OnCharmed (bool apply)=0 |
Called when unit is charmed. More... | |
virtual void | DoAction (int32) |
virtual uint32 | GetData (uint32) const |
virtual void | SetData (uint32, uint32) |
virtual void | SetGUID (ObjectGuid, int32=0) |
virtual ObjectGuid | GetGUID (int32=0) const |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
template<class PREDICATE > | |
Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More... | |
template<class PREDICATE > | |
void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
virtual void | JustEnteredCombat (Unit *) |
Called when the unit enters combat. More... | |
virtual void | JustExitedCombat () |
Called when the unit leaves combat. More... | |
virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType) |
Called at any Damage to any victim (before damage apply) More... | |
virtual void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
Called at any Damage from any attacker (before damage apply) More... | |
virtual void | HealReceived (Unit *, uint32 &) |
Called when the creature receives heal. More... | |
virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
Called when the creature power updates. More... | |
virtual void | HealDone (Unit *, uint32 &) |
Called when the unit heals. More... | |
virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
Called during damage calculations. More... | |
virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
Called during calculation when receiving periodic healing or damage (DoT or HoT) More... | |
void | AttackStartCaster (Unit *victim, float dist) |
SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
SpellCastResult | DoCast (uint32 spellId) |
SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
To specify the caster as target if the spell is self-cast. More... | |
SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
Cast the spell on a random unit from the threat list. More... | |
SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
Cast spell on the top threat target, which may not be the current victim. More... | |
float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
void | DoMeleeAttackIfReady () |
bool | DoSpellAttackIfReady (uint32 spell) |
void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
virtual void | SummonMovementInform (Creature *, uint32, uint32) |
Called when a summon reaches a waypoint or point movement finished. More... | |
virtual void | sGossipHello (Player *) |
virtual void | sGossipSelect (Player *, uint32, uint32) |
virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
virtual void | sQuestAccept (Player *, Quest const *) |
virtual void | sQuestSelect (Player *, Quest const *) |
virtual void | sQuestComplete (Player *, Quest const *) |
virtual void | sQuestReward (Player *, Quest const *, uint32) |
virtual void | sOnGameEvent (bool, uint16) |
virtual std::string | GetDebugInfo () const |
Public Attributes | |
InstanceScript * | pInstance |
EventMap | events |
SummonList | summons |
ObjectGuid | ExpeditionEngineerGUIDs [3] |
ObjectGuid | CommanderGUID |
float | cords [4][2] |
bool | bGroundPhase |
bool | startPath |
uint8 | flyTimes |
Public Attributes inherited from ScriptedAI | |
Creature * | me |
Additional Inherited Members | |
Public Types inherited from ScriptedAI | |
enum class | Axis { AXIS_X , AXIS_Y } |
Public Types inherited from CreatureAI | |
enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
bool | UpdateVictim () |
bool | UpdateVictimWithGaze () |
void | SetGazeOn (Unit *target) |
Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
virtual void | MoveInLineOfSight (Unit *) |
bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from CreatureAI | |
Creature *const | me |
EventMap | events |
TaskScheduler | scheduler |
CreatureBoundary const * | _boundary |
bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
Unit *const | me |
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inline |
References WorldObject::GetInstanceScript(), ScriptedAI::me, pInstance, and startPath.
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References Unit::Attack(), bGroundPhase, Unit::GetMotionMaster(), ScriptedAI::me, and MotionMaster::MoveChase().
Referenced by UpdateAI().
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inlineoverridevirtual |
Called at any Damage from any attacker (before damage apply)
Reimplemented from ScriptedAI.
References bGroundPhase, EVENT_WARN_DEEP_BREATH, Unit::GetHealth(), Unit::GetMaxHealth(), Position::GetPositionZ(), Unit::HasAura(), and ScriptedAI::me.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References Unit::DisableRotate(), CreatureAI::EnterEvadeMode(), ScriptedAI::me, Unit::SetControlled(), Creature::SetDisableGravity(), and UNIT_STATE_ROOT.
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inlineoverridevirtual |
Reimplemented from UnitAI.
References ScriptedAI::me, Reset(), WorldObject::setActive(), and Creature::SetDisableGravity().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References SummonList::DespawnAll(), DONE, pInstance, ZoneScript::SetData(), summons, and TYPE_RAZORSCALE.
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inlineoverridevirtual |
Called for reaction when initially engaged.
Reimplemented from ScriptedAI.
References CommanderGUID, EVENT_COMMANDER_SAY_AGGRO, EVENT_EE_SAY_MOVE_OUT, EVENT_ENRAGE, EVENT_SPELL_DEVOURING_FLAME, EVENT_SPELL_FIREBALL, EVENT_SUMMON_MOLE_MACHINES, ExpeditionEngineerGUIDs, WorldObject::FindNearestCreature(), WorldObject::GetCreaturesWithEntryInRange(), IN_PROGRESS, ScriptedAI::me, NPC_EXPEDITION_COMMANDER, NPC_EXPEDITION_ENGINEER, pInstance, SAY_EE_AGGRO, ZoneScript::SetData(), Creature::SetInCombatWithZone(), and TYPE_RAZORSCALE.
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inlineoverridevirtual |
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inlineoverridevirtual |
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, InstanceScript::DoUpdateAchievementCriteria(), Object::GetEntry(), ScriptedAI::me, NPC_DARK_RUNE_GUARDIAN, and pInstance.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References Unit::CastSpell(), Unit::DisableRotate(), EFFECT_MOTION_TYPE, ESCORT_MOTION_TYPE, EVENT_SPELL_DEVOURING_FLAME, EVENT_SPELL_FIREBALL, EVENT_SUMMON_MOLE_MACHINES, EVENT_WARN_DEEP_BREATH, Movement::MoveSpline::Finalized(), Unit::IsInCombat(), ScriptedAI::me, Unit::movespline, POINT_MOTION_TYPE, POINT_RAZORSCALE_INIT, Unit::SetControlled(), Creature::SetDisableGravity(), Unit::SetFacingTo(), Position::SetOrientation(), startPath, and UNIT_STATE_ROOT.
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References bGroundPhase, ObjectGuid::Clear(), CommanderGUID, SummonList::DespawnAll(), ExpeditionEngineerGUIDs, flyTimes, ObjectAccessor::GetCreature(), ScriptedAI::me, NOT_STARTED, pInstance, ZoneScript::SetData(), summons, TYPE_RAZORSCALE, and UNIT_NPC_FLAG_GOSSIP.
Referenced by InitializeAI().
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inlineoverridevirtual |
Reimplemented from ScriptedAI.
References Unit::CastSpell(), CommanderGUID, CORDS_GROUND, DATA_HARPOON_FIRE_STATE_1, DATA_HARPOON_FIRE_STATE_2, DATA_HARPOON_FIRE_STATE_3, EVENT_SPELL_DEVOURING_FLAME, EVENT_SPELL_FIREBALL, EVENT_SUMMON_MOLE_MACHINES, ObjectAccessor::GetCreature(), Object::GetGUID(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Unit::GetVictim(), Unit::HasAura(), SpellInfo::Id, Unit::InterruptNonMeleeSpells(), ScriptedAI::me, MotionMaster::MoveLand(), pInstance, ScriptedAI::RAID_MODE(), REQ_CHAIN_COUNT, SAY_COMMANDER_GROUND_PHASE, Unit::SendMeleeAttackStop(), Creature::SetTarget(), SPELL_CHAIN_1, SPELL_CHAIN_2, SPELL_CHAIN_3, SPELL_CHAIN_4, and SPELL_LAUNCH_CHAIN.
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inlineoverridevirtual |
Use to start attacking a target. Called just before JustEngagedWith()
Reimplemented from ScriptedAI.
References Creature::AI(), AttackStart(), bGroundPhase, Unit::CastSpell(), CommanderGUID, cords, CORDS_AIR, DATA_HARPOON_FIRE_STATE_1, Unit::DisableRotate(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreatList(), CreatureAI::DoZoneInCombat(), EMOTE_BERSERK, EMOTE_BREATH, EMOTE_PERMA_GROUND, EVENT_COMMANDER_SAY_AGGRO, EVENT_EE_SAY_MOVE_OUT, EVENT_ENRAGE, EVENT_FLY_UP, EVENT_PHASE2_FLAME_BREATH, EVENT_RESUME_FIXING, EVENT_SPELL_DEVOURING_FLAME, EVENT_SPELL_DEVOURING_FLAME_GROUND, EVENT_SPELL_FIREBALL, EVENT_SPELL_FLAME_BREATH, EVENT_SPELL_FLAME_BUFFET, EVENT_SPELL_FUSE_ARMOR, EVENT_SUMMON_ADDS, EVENT_SUMMON_MOLE_MACHINES, EVENT_WARN_DEEP_BREATH, ExpeditionEngineerGUIDs, flyTimes, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetHealth(), Unit::GetMaxHealth(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVictim(), Creature::GetWaypointPath(), GO_DRILL, GO_STATE_ACTIVE, Unit::HasUnitState(), Unit::IsWithinMeleeRange(), ScriptedAI::me, MotionMaster::MoveChase(), MotionMaster::MoveIdle(), MotionMaster::MoveSplinePath(), MotionMaster::MoveTakeoff(), NPC_DARK_RUNE_GUARDIAN, NPC_DARK_RUNE_SENTINEL, NPC_DARK_RUNE_WATCHER, pInstance, ScriptedAI::RAID_MODE(), Unit::RemoveAura(), SAY_COMMANDER_AGGRO, SAY_EE_REBUILD_TURRETS, SAY_EE_START_REPAIR, WorldObject::SelectNearestPlayer(), UnitAI::SelectTarget(), Unit::SendMeleeAttackStop(), Unit::SetControlled(), UnitAI::SetData(), Creature::SetDisableGravity(), Creature::SetInCombatWithZone(), SPELL_BERSERK, SPELL_CHAIN_1, SPELL_CHAIN_2, SPELL_CHAIN_3, SPELL_CHAIN_4, SPELL_DEVOURINGFLAME, SPELL_FIREBALL, SPELL_FLAMEBREATH, SPELL_FLAMEBUFFET, SPELL_FUSEARMOR, SPELL_FUSED_ARMOR, SPELL_LAUNCH_CHAIN, SPELL_WINGBUFFET, startPath, Unit::StopMoving(), WorldObject::SummonCreature(), WorldObject::SummonGameObject(), sWaypointMgr, TEMPSUMMON_CORPSE_TIMED_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, UNIT_STATE_CASTING, UNIT_STATE_ROOT, CreatureAI::UpdateVictim(), urand(), WaypointData::x, WaypointData::y, and WaypointData::z.
bool boss_razorscale::boss_razorscaleAI::bGroundPhase |
Referenced by AttackStart(), DamageTaken(), Reset(), and UpdateAI().
ObjectGuid boss_razorscale::boss_razorscaleAI::CommanderGUID |
Referenced by JustEngagedWith(), Reset(), SpellHit(), and UpdateAI().
float boss_razorscale::boss_razorscaleAI::cords[4][2] |
Referenced by UpdateAI().
EventMap boss_razorscale::boss_razorscaleAI::events |
ObjectGuid boss_razorscale::boss_razorscaleAI::ExpeditionEngineerGUIDs[3] |
Referenced by JustEngagedWith(), Reset(), and UpdateAI().
uint8 boss_razorscale::boss_razorscaleAI::flyTimes |
Referenced by GetData(), Reset(), and UpdateAI().
InstanceScript* boss_razorscale::boss_razorscaleAI::pInstance |
Referenced by boss_razorscaleAI(), JustDied(), JustEngagedWith(), KilledUnit(), Reset(), SpellHit(), and UpdateAI().
bool boss_razorscale::boss_razorscaleAI::startPath |
Referenced by boss_razorscaleAI(), JustReachedHome(), MovementInform(), and UpdateAI().
SummonList boss_razorscale::boss_razorscaleAI::summons |
Referenced by JustDied(), JustSummoned(), and Reset().