AzerothCore 3.3.5a
OpenSource WoW Emulator
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TileAssembler.cpp File Reference
#include "TileAssembler.h"
#include "BoundingIntervalHierarchy.h"
#include "MapDefines.h"
#include "MapTree.h"
#include "VMapDefinitions.h"
#include <boost/filesystem.hpp>
#include <iomanip>
#include <set>
#include <sstream>

Go to the source code of this file.

Classes

struct  BoundsTrait< VMAP::ModelSpawn * >
 
struct  VMAP::WMOLiquidHeader
 

Namespaces

namespace  VMAP
 

Macros

#define READ_OR_RETURN(V, S)
 
#define READ_OR_RETURN_WITH_DELETE(V, S)
 
#define CMP_OR_RETURN(V, S)
 

Functions

bool VMAP::readChunk (FILE *rf, char *dest, const char *compare, uint32 len)
 

Macro Definition Documentation

◆ CMP_OR_RETURN

#define CMP_OR_RETURN (   V,
 
)
Value:
if (strcmp((V), (S)) != 0) { \
fclose(rf); printf("cmpfail, %s!=%s\n", V, S);return(false); }

◆ READ_OR_RETURN

#define READ_OR_RETURN (   V,
 
)
Value:
if (fread((V), (S), 1, rf) != 1) { \
fclose(rf); printf("readfail, op = %i\n", readOperation); return(false); }

◆ READ_OR_RETURN_WITH_DELETE

#define READ_OR_RETURN_WITH_DELETE (   V,
 
)
Value:
if (fread((V), (S), 1, rf) != 1) { \
fclose(rf); printf("readfail, op = %i\n", readOperation); delete[] V; return(false); };