450 {
453 {
455 if (
Map* map = go->GetMap())
456 {
459 if (i->GetSource())
460 {
463 go->BuildValuesUpdateBlockForPlayer(&data, i->GetSource());
465 i->GetSource()->GetSession()->SendPacket(&pkt);
466 }
467 }
468 }
469 }
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
Definition: LinkedList.h:139
Definition: GameObject.h:121
Definition: UpdateData.h:52
bool BuildPacket(WorldPacket &packet)
Definition: UpdateData.cpp:48
Definition: MapRefMgr.h:26
iterator begin()
Definition: MapRefMgr.h:36
iterator end()
Definition: MapRefMgr.h:37
Definition: WorldPacket.h:27
void PreventHitDefaultEffect(SpellEffIndex effIndex)
Definition: SpellScript.cpp:590
GameObject * GetHitGObj()
Definition: SpellScript.cpp:494