831 {
832 if (player && player->
IsAlive())
833 {
835 {
837 {
838 creature->AI()->SetData(0, 1);
839 return true;
840 }
841 }
842 }
843 return false;
844 }
@ NPC_SCARSHIELD_INFILTRATOR
Definition: blackrock_spire.h:84
@ ITEM_UNADORNED_SEAL
Definition: blackrock_spire.h:106
Definition: Creature.h:46
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition: PlayerStorage.cpp:686
bool IsAlive() const
Definition: Unit.h:1808
uint8 GetLevel() const
Definition: Unit.h:1420