AzerothCore 3.3.5a
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npc_feedin_da_goolz::npc_feedin_da_goolzAI Struct Reference
Inheritance diagram for npc_feedin_da_goolz::npc_feedin_da_goolzAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_feedin_da_goolzAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 findTimer
 
uint32 checkTimer
 
ObjectGuid ghoulFed
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_feedin_da_goolzAI()

npc_feedin_da_goolz::npc_feedin_da_goolzAI::npc_feedin_da_goolzAI ( Creature creature)
inline
253: NullCreatureAI(creature) { findTimer = 1; checkTimer = 0; }
Definition: PassiveAI.h:53
uint32 checkTimer
Definition: zone_zuldrak.cpp:256
uint32 findTimer
Definition: zone_zuldrak.cpp:255

References checkTimer, and findTimer.

Member Function Documentation

◆ UpdateAI()

void npc_feedin_da_goolz::npc_feedin_da_goolzAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from NullCreatureAI.

260 {
261 if (findTimer)
262 {
263 findTimer += diff;
264 if (findTimer >= 1000)
265 {
266 if (Creature* ghoul = me->FindNearestCreature(NPC_DECAYING_GHOUL, 30.0f, true))
267 {
268 ghoul->SetReactState(REACT_DEFENSIVE);
269 float o = me->GetAngle(ghoul);
270 ghoul->GetMotionMaster()->MovePoint(1, me->GetPositionX() + 2 * cos(o), me->GetPositionY() + 2 * std::sin(o), me->GetPositionZ());
271 checkTimer = 1;
272 findTimer = 0;
273 }
274 else
275 findTimer = 1;
276 }
277 return;
278 }
279
280 if (checkTimer)
281 {
282 checkTimer += diff;
283 if (checkTimer >= 1500)
284 {
285 checkTimer = 1;
286 if (!ghoulFed)
287 {
288 if (Creature* ghoul = me->FindNearestCreature(NPC_DECAYING_GHOUL, 3.0f, true))
289 {
290 ghoulFed = ghoul->GetGUID();
291 ghoul->HandleEmoteCommand(EMOTE_ONESHOT_EAT);
292 }
293 }
294 else
295 {
296 if (GameObject* bowl = me->FindNearestGameObject(GO_BOWL, 10.0f))
297 bowl->Delete();
298
300 {
301 ghoul->SetReactState(REACT_AGGRESSIVE);
302 ghoul->GetMotionMaster()->MoveTargetedHome();
303 }
304
305 if (Unit* owner = me->ToTempSummon()->GetSummonerUnit())
306 if (Player* player = owner->ToPlayer())
307 player->KilledMonsterCredit(me->GetEntry());
308
310 }
311 }
312 }
313 }
@ REACT_DEFENSIVE
Definition: Unit.h:1024
@ REACT_AGGRESSIVE
Definition: Unit.h:1025
@ NPC_DECAYING_GHOUL
Definition: zone_zuldrak.cpp:237
@ GO_BOWL
Definition: zone_zuldrak.cpp:238
@ EMOTE_ONESHOT_EAT
Definition: SharedDefines.h:1873
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Creature *const me
Definition: CreatureAI.h:72
Definition: Creature.h:46
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
Unit * GetSummonerUnit() const
Definition: TemporarySummon.cpp:45
Definition: GameObject.h:122
Player * ToPlayer()
Definition: Object.h:195
uint32 GetEntry() const
Definition: Object.h:109
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2418
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
Definition: Player.h:1046
Definition: Unit.h:1290
TempSummon * ToTempSummon()
Definition: Unit.h:2400
ObjectGuid ghoulFed
Definition: zone_zuldrak.cpp:257

References checkTimer, Creature::DespawnOrUnsummon(), EMOTE_ONESHOT_EAT, WorldObject::FindNearestCreature(), WorldObject::FindNearestGameObject(), findTimer, Position::GetAngle(), ObjectAccessor::GetCreature(), Object::GetEntry(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), TempSummon::GetSummonerUnit(), ghoulFed, GO_BOWL, CreatureAI::me, NPC_DECAYING_GHOUL, REACT_AGGRESSIVE, REACT_DEFENSIVE, Object::ToPlayer(), and Unit::ToTempSummon().

Member Data Documentation

◆ checkTimer

uint32 npc_feedin_da_goolz::npc_feedin_da_goolzAI::checkTimer

Referenced by npc_feedin_da_goolzAI(), and UpdateAI().

◆ findTimer

uint32 npc_feedin_da_goolz::npc_feedin_da_goolzAI::findTimer

Referenced by npc_feedin_da_goolzAI(), and UpdateAI().

◆ ghoulFed

ObjectGuid npc_feedin_da_goolz::npc_feedin_da_goolzAI::ghoulFed

Referenced by UpdateAI().