AzerothCore 3.3.5a
OpenSource WoW Emulator
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go_corkis_prison Class Reference
Inheritance diagram for go_corkis_prison:
GameObjectScript ScriptObject UpdatableScript< GameObject >

Public Member Functions

 go_corkis_prison ()
 
bool OnGossipHello (Player *player, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ go_corkis_prison()

go_corkis_prison::go_corkis_prison ( )
inline
290: GameObjectScript("go_corkis_prison") { }
Definition: ScriptMgr.h:759

Member Function Documentation

◆ OnGossipHello()

bool go_corkis_prison::OnGossipHello ( Player player,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

293 {
295 if (go->GetEntry() == GO_CORKIS_PRISON)
296 {
297 if (Creature* corki = go->FindNearestCreature(NPC_CORKI, 25, true))
298 {
299 corki->GetMotionMaster()->MovePoint(1, go->GetPositionX() + 5, go->GetPositionY(), go->GetPositionZ());
300 if (player)
302 }
303 }
304
305 if (go->GetEntry() == GO_CORKIS_PRISON_2)
306 {
307 if (Creature* corki = go->FindNearestCreature(NPC_CORKI_2, 25, true))
308 {
309 corki->GetMotionMaster()->MovePoint(1, go->GetPositionX() - 5, go->GetPositionY(), go->GetPositionZ());
310 if (player)
312 }
313 }
314
315 if (go->GetEntry() == GO_CORKIS_PRISON_3)
316 {
317 if (Creature* corki = go->FindNearestCreature(NPC_CORKI_3, 25, true))
318 {
319 corki->GetMotionMaster()->MovePoint(1, go->GetPositionX() + 4, go->GetPositionY(), go->GetPositionZ());
320 if (player)
322 }
323 }
324
325 return true;
326 }
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ NPC_CORKI_CREDIT_3
Definition: zone_nagrand.cpp:282
@ GO_CORKIS_PRISON
Definition: zone_nagrand.cpp:272
@ NPC_CORKI_CREDIT_1
Definition: zone_nagrand.cpp:271
@ NPC_CORKI_2
Definition: zone_nagrand.cpp:276
@ NPC_CORKI_3
Definition: zone_nagrand.cpp:281
@ GO_CORKIS_PRISON_2
Definition: zone_nagrand.cpp:277
@ NPC_CORKI
Definition: zone_nagrand.cpp:270
@ GO_CORKIS_PRISON_3
Definition: zone_nagrand.cpp:283
Definition: Creature.h:46
void SetGoState(GOState state)
Definition: GameObject.cpp:2467
uint32 GetEntry() const
Definition: Object.h:109
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
void KilledMonsterCredit(uint32 entry, ObjectGuid guid=ObjectGuid::Empty)
Definition: PlayerQuest.cpp:1911

References WorldObject::FindNearestCreature(), Object::GetEntry(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_CORKIS_PRISON, GO_CORKIS_PRISON_2, GO_CORKIS_PRISON_3, GO_STATE_READY, Player::KilledMonsterCredit(), NPC_CORKI, NPC_CORKI_2, NPC_CORKI_3, NPC_CORKI_CREDIT_1, NPC_CORKI_CREDIT_3, and GameObject::SetGoState().