AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_cooshcoosh Class Reference
Inheritance diagram for npc_cooshcoosh:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  npc_cooshcooshAI
 

Public Member Functions

 npc_cooshcoosh ()
 
CreatureAIGetAI (Creature *creature) const override
 
bool OnGossipHello (Player *player, Creature *creature) override
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_cooshcoosh()

npc_cooshcoosh::npc_cooshcoosh ( )
inline
173: CreatureScript("npc_cooshcoosh") { }
Definition: ScriptMgr.h:719

Member Function Documentation

◆ GetAI()

CreatureAI * npc_cooshcoosh::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

211 {
212 return new npc_cooshcooshAI(creature);
213 }

◆ OnGossipHello()

bool npc_cooshcoosh::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

216 {
219
220 SendGossipMenuFor(player, 9441, creature->GetGUID());
221 return true;
222 }
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const guid)
Definition: ScriptedGossip.cpp:45
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition: ScriptedGossip.cpp:28
@ GOSSIP_SENDER_MAIN
Definition: ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition: ScriptedGossip.h:68
@ GOSSIP_ICON_CHAT
Definition: GossipDef.h:60
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ QUEST_CRACK_SKULLS
Definition: zone_zangarmarsh.cpp:167
#define GOSSIP_COOSH
Definition: zone_zangarmarsh.cpp:162
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414

References AddGossipItemFor(), Object::GetGUID(), Player::GetQuestStatus(), GOSSIP_ACTION_INFO_DEF, GOSSIP_COOSH, GOSSIP_ICON_CHAT, GOSSIP_SENDER_MAIN, QUEST_CRACK_SKULLS, QUEST_STATUS_INCOMPLETE, and SendGossipMenuFor().

◆ OnGossipSelect()

bool npc_cooshcoosh::OnGossipSelect ( Player player,
Creature creature,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

225 {
226 ClearGossipMenuFor(player);
227 if (action == GOSSIP_ACTION_INFO_DEF)
228 {
229 CloseGossipMenuFor(player);
230 creature->SetFaction(FACTION_OGRE);
231 creature->AI()->AttackStart(player);
232 }
233 return true;
234 }
void ClearGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition: ScriptedGossip.cpp:56
@ FACTION_OGRE
Definition: SharedDefines.h:175
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:28
CreatureAI * AI() const
Definition: Creature.h:135
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029

References Creature::AI(), UnitAI::AttackStart(), ClearGossipMenuFor(), CloseGossipMenuFor(), FACTION_OGRE, GOSSIP_ACTION_INFO_DEF, and Unit::SetFaction().