#include "Map.h"
#include "Battleground.h"
#include "CellImpl.h"
#include "Chat.h"
#include "DisableMgr.h"
#include "DynamicTree.h"
#include "GameTime.h"
#include "Geometry.h"
#include "GridNotifiers.h"
#include "Group.h"
#include "InstanceScript.h"
#include "LFGMgr.h"
#include "MapInstanced.h"
#include "Metric.h"
#include "MiscPackets.h"
#include "Object.h"
#include "ObjectAccessor.h"
#include "ObjectGridLoader.h"
#include "ObjectMgr.h"
#include "Pet.h"
#include "ScriptMgr.h"
#include "Transport.h"
#include "VMapFactory.h"
#include "Vehicle.h"
#include "Weather.h"
Go to the source code of this file.
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u_map_magic | MapMagic = { {'M', 'A', 'P', 'S'} } |
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uint32 | MapVersionMagic = 9 |
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u_map_magic | MapAreaMagic = { {'A', 'R', 'E', 'A'} } |
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u_map_magic | MapHeightMagic = { {'M', 'H', 'G', 'T'} } |
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u_map_magic | MapLiquidMagic = { {'M', 'L', 'I', 'Q'} } |
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static uint16 const | holetab_h [4] = { 0x1111, 0x2222, 0x4444, 0x8888 } |
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static uint16 const | holetab_v [4] = { 0x000F, 0x00F0, 0x0F00, 0xF000 } |
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◆ IsInWMOInterior()
static bool IsInWMOInterior |
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uint32 |
mogpFlags | ) |
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inlinestatic |
◆ holetab_h
uint16 const holetab_h[4] = { 0x1111, 0x2222, 0x4444, 0x8888 } |
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static |
◆ holetab_v
uint16 const holetab_v[4] = { 0x000F, 0x00F0, 0x0F00, 0xF000 } |
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static |
◆ MapAreaMagic
◆ MapHeightMagic
◆ MapLiquidMagic
◆ MapMagic
◆ MapVersionMagic