AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_amanitar Struct Reference
Inheritance diagram for boss_amanitar:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_amanitar (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *killer) override
 
void EnterEvadeMode (EvadeReason why) override
 
void ExecuteEvent (uint32 eventId) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Member Functions

void SummonMushroom (Position const &pos)
 

Private Attributes

std::deque< Position_mushroomsDeque
 
bool mushroomsSummoned
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_amanitar()

boss_amanitar::boss_amanitar ( Creature creature)
inline
104 : BossAI(creature, DATA_AMANITAR), mushroomsSummoned(false)
105 {
108 }
@ DATA_AMANITAR
Definition: ahnkahet.h:31
@ SPELL_SCHOOL_NATURE
Definition: SharedDefines.h:258
@ IMMUNITY_SCHOOL
Definition: SharedDefines.h:1368
@ SPELL_SCHOOL_MASK_NATURE
Definition: SharedDefines.h:272
Definition: ScriptedCreature.h:456
void SetMeleeDamageSchool(SpellSchools school)
Definition: Creature.h:160
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition: Unit.cpp:13300
bool mushroomsSummoned
Definition: boss_amanitar.cpp:225

References Unit::ApplySpellImmune(), IMMUNITY_SCHOOL, Creature::SetMeleeDamageSchool(), SPELL_SCHOOL_MASK_NATURE, and SPELL_SCHOOL_NATURE.

Member Function Documentation

◆ EnterEvadeMode()

void boss_amanitar::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

144 {
147 }
@ SPELL_MINI
Definition: boss_amanitar.cpp:28
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
InstanceScript *const instance
Definition: ScriptedCreature.h:461
void DoRemoveAurasDueToSpellOnPlayers(uint32 spell)
Definition: InstanceScript.cpp:587

References InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), CreatureAI::EnterEvadeMode(), BossAI::instance, and SPELL_MINI.

◆ ExecuteEvent()

void boss_amanitar::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from BossAI.

150 {
151 switch (eventId)
152 {
153 case EVENT_RESPAWN:
154 {
155 while (!_mushroomsDeque.empty())
156 {
158 _mushroomsDeque.pop_front();
159 }
160
161 events.Repeat(40s, 60s);
162 break;
163 }
164 case EVENT_ROOTS:
165 {
166 if (Unit* pTarget = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
167 {
168 DoCast(pTarget, SPELL_ENTANGLING_ROOTS, false);
169 }
170
171 events.Repeat(10s, 15s);
172 break;
173 }
174 case EVENT_BASH:
175 {
176 DoCastVictim(SPELL_BASH, false);
177 events.Repeat(15s, 20s);
178 break;
179 }
180 case EVENT_BOLT:
181 {
182 if (Unit* pTarget = SelectTarget(SelectTargetMethod::Random, 0, 100, true))
183 {
184 DoCast(pTarget, SPELL_VENOM_BOLT_VOLLEY, false);
185 }
186
187 events.Repeat(15s, 20s);
188 break;
189 }
191 {
193 events.RescheduleEvent(EVENT_MINI, 1s);
194 break;
195 }
196 case EVENT_MINI:
197 {
199 {
200 mushroomsSummoned = true;
201 for (uint8 i = 0; i < MAX_MUSHROOMS_COUNT; ++i)
202 {
204 }
205 }
206
207 if (SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true, -SPELL_MINI))
208 {
211 events.RescheduleEvent(EVENT_REMOVE_MUSHROOM_POWER, 29s);
212 }
213 else
214 {
215 events.RepeatEvent(1000);
216 }
217
218 break;
219 }
220 }
221 }
std::uint8_t uint8
Definition: Define.h:110
events
Definition: boss_sartura.cpp:43
@ SPELL_VENOM_BOLT_VOLLEY
Definition: boss_amanitar.cpp:29
@ SPELL_ENTANGLING_ROOTS
Definition: boss_amanitar.cpp:27
@ SPELL_BASH
Definition: boss_amanitar.cpp:26
@ SPELL_REMOVE_MUSHROOM_POWER
Definition: boss_amanitar.cpp:30
constexpr uint8 MAX_MUSHROOMS_COUNT
Definition: boss_amanitar.cpp:65
Position const MushroomPositions[MAX_MUSHROOMS_COUNT]
Definition: boss_amanitar.cpp:66
@ EVENT_MINI
Definition: boss_amanitar.cpp:57
@ EVENT_BOLT
Definition: boss_amanitar.cpp:55
@ EVENT_BASH
Definition: boss_amanitar.cpp:54
@ EVENT_REMOVE_MUSHROOM_POWER
Definition: boss_amanitar.cpp:56
@ EVENT_ROOTS
Definition: boss_amanitar.cpp:53
@ EVENT_RESPAWN
Definition: boss_amanitar.cpp:52
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:249
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition: UnitAI.h:369
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
Definition: Unit.h:1290
std::deque< Position > _mushroomsDeque
Definition: boss_amanitar.cpp:224
void SummonMushroom(Position const &pos)
Definition: boss_amanitar.cpp:227

References _mushroomsDeque, UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), UnitAI::DoCastVictim(), EVENT_BASH, EVENT_BOLT, EVENT_MINI, EVENT_REMOVE_MUSHROOM_POWER, EVENT_RESPAWN, EVENT_ROOTS, MAX_MUSHROOMS_COUNT, MushroomPositions, mushroomsSummoned, UnitAI::SelectTarget(), SPELL_BASH, SPELL_ENTANGLING_ROOTS, SPELL_MINI, SPELL_REMOVE_MUSHROOM_POWER, SPELL_VENOM_BOLT_VOLLEY, and SummonMushroom().

◆ JustDied()

void boss_amanitar::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

127 {
128 _JustDied();
130 }
void _JustDied()
Definition: ScriptedCreature.cpp:585

References BossAI::_JustDied(), InstanceScript::DoRemoveAurasDueToSpellOnPlayers(), BossAI::instance, and SPELL_MINI.

◆ JustEngagedWith()

void boss_amanitar::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

118 {
119 events.ScheduleEvent(EVENT_ROOTS, 5s, 9s);
120 events.ScheduleEvent(EVENT_BASH, 10s, 14s);
121 events.ScheduleEvent(EVENT_BOLT, 15s, 20s);
122 events.ScheduleEvent(EVENT_MINI, 1s);
123 events.ScheduleEvent(EVENT_RESPAWN, 40s, 60s);
124 }

References EVENT_BASH, EVENT_BOLT, EVENT_MINI, EVENT_RESPAWN, and EVENT_ROOTS.

◆ JustSummoned()

void boss_amanitar::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

133 {
134 summons.Summon(summon);
135 }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
SummonList summons
Definition: ScriptedCreature.h:497

References SummonList::Summon(), and BossAI::summons.

◆ Reset()

void boss_amanitar::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

111 {
112 _Reset();
113 _mushroomsDeque.clear();
114 mushroomsSummoned = false;
115 }
void _Reset()
Definition: ScriptedCreature.cpp:570

References _mushroomsDeque, BossAI::_Reset(), and mushroomsSummoned.

◆ SummonedCreatureDies()

void boss_amanitar::SummonedCreatureDies ( Creature summon,
Unit killer 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

138 {
139 _mushroomsDeque.push_back(summon->GetPosition());
140 BossAI::SummonedCreatureDies(summon, killer);
141 }
virtual void SummonedCreatureDies(Creature *, Unit *)
Definition: CreatureAI.h:135
void GetPosition(float &x, float &y) const
Definition: Position.h:122

References _mushroomsDeque, Position::GetPosition(), and CreatureAI::SummonedCreatureDies().

◆ SummonMushroom()

void boss_amanitar::SummonMushroom ( Position const &  pos)
inlineprivate
228 {
230 }
bool roll_chance_i(int chance)
Definition: Random.h:59
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
@ NPC_HEALTHY_MUSHROOM
Definition: boss_amanitar.cpp:45
@ NPC_POISONOUS_MUSHROOM
Definition: boss_amanitar.cpp:46
Creature * me
Definition: ScriptedCreature.h:282
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318

References ScriptedAI::me, NPC_HEALTHY_MUSHROOM, NPC_POISONOUS_MUSHROOM, roll_chance_i(), WorldObject::SummonCreature(), and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

Referenced by ExecuteEvent().

Member Data Documentation

◆ _mushroomsDeque

std::deque<Position> boss_amanitar::_mushroomsDeque
private

◆ mushroomsSummoned

bool boss_amanitar::mushroomsSummoned
private

Referenced by ExecuteEvent(), and Reset().