439 {
440 if (!target)
441 return false;
442 if (!target->IsAlive())
443 return false;
445 return false;
447 return false;
449 return false;
451 return false;
452 return true;
453 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SPELL_VALKYR_TARGET_SEARCH
Definition: boss_the_lich_king.cpp:141
@ SPELL_HARVEST_SOUL_VALKYR
Definition: boss_the_lich_king.cpp:142
bool IsWithinLOSInMap(WorldObject const *obj, VMAP::ModelIgnoreFlags ignoreFlags=VMAP::ModelIgnoreFlags::Nothing, LineOfSightChecks checks=LINEOFSIGHT_ALL_CHECKS, Optional< float > collisionHeight={ }, Optional< float > combatReach={ }) const
Definition: Object.cpp:1347
float GetExactDist(float x, float y, float z) const
Definition: Position.h:178