AzerothCore 3.3.5a
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npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI Struct Reference
Inheritance diagram for npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_tirions_gambit_tirionAI (Creature *creature)
 
void Reset () override
 
void SetData (uint32 type, uint32 data) override
 
void DoAction (int32 param) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void WaypointReached (uint32 pointId) override
 
void DoSummonAction (uint32 entry, uint8 id, int32 param=0)
 
void UpdateEscortAI (uint32 diff) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointReached (uint32 pointId)=0
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
SummonList summons
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_tirions_gambit_tirionAI()

npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::npc_tirions_gambit_tirionAI ( Creature creature)
inline
692 : npc_escortAI(creature), summons(me)
693 {
694 }
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedEscortAI.h:53
SummonList summons
Definition: zone_icecrown.cpp:697

Member Function Documentation

◆ DoAction()

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

712 {
713 if (param == ACTION_START_EVENT)
714 {
715 me->setActive(true);
716
717 Talk(0);
718 events.Reset();
720 Start(false, false);
721
722 int8 i = -1;
723 std::list<Creature*> cList;
725 for (std::list<Creature*>::const_iterator itr = cList.begin(); itr != cList.end(); ++itr, ++i)
726 {
727 (*itr)->SetWalk(true);
728 (*itr)->GetMotionMaster()->MoveFollow(me, 1.0f, Position::NormalizeOrientation(M_PI * i / 2.0f));
729 summons.Summon(*itr);
730 }
731 }
732 }
std::int8_t int8
Definition: Define.h:106
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:775
events
Definition: boss_sartura.cpp:43
@ ACTION_START_EVENT
Definition: zone_icecrown.cpp:647
@ NPC_DISGUISED_CRUSADER
Definition: zone_icecrown.cpp:658
Talk
Definition: boss_fathomlord_karathress.cpp:23
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:450
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
static float NormalizeOrientation(float o)
Definition: Position.h:233

References ACTION_START_EVENT, SummonList::DespawnAll(), GetCreatureListWithEntryInGrid(), ScriptedAI::me, Position::NormalizeOrientation(), NPC_DISGUISED_CRUSADER, WorldObject::setActive(), npc_escortAI::Start(), SummonList::Summon(), and summons.

◆ DoSummonAction()

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::DoSummonAction ( uint32  entry,
uint8  id,
int32  param = 0 
)
inline
784 {
785 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
786 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
787 if (summon->GetEntry() == entry)
788 {
789 switch (id)
790 {
792 summon->GetMotionMaster()->MovePoint(1, summon->GetPositionX() - param, summon->GetPositionY() + param * 2 + 3, summon->GetPositionZ());
793 break;
795 summon->SetUInt32Value(UNIT_NPC_EMOTESTATE, param);
796 break;
798 summon->DespawnOrUnsummon(param);
799 break;
801 summon->SetFacingTo(param / 100.0f);
802 break;
804 summon->AI()->Talk(param);
805 break;
807 summon->SetStandState(param);
808 break;
809 }
810 }
811 }
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ ACTION_SUMMON_EMOTE
Definition: zone_icecrown.cpp:649
@ ACTION_SUMMON_STAND_STATE
Definition: zone_icecrown.cpp:653
@ ACTION_SUMMON_MOVE_STRAIGHT
Definition: zone_icecrown.cpp:648
@ ACTION_SUMMON_DESPAWN
Definition: zone_icecrown.cpp:650
@ ACTION_SUMMON_TALK
Definition: zone_icecrown.cpp:652
@ ACTION_SUMMON_ORIENTATION
Definition: zone_icecrown.cpp:651
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
iterator begin()
Definition: ScriptedCreature.h:50
StorageType::const_iterator const_iterator
Definition: ScriptedCreature.h:39
iterator end()
Definition: ScriptedCreature.h:60
Definition: Creature.h:46

References ACTION_SUMMON_DESPAWN, ACTION_SUMMON_EMOTE, ACTION_SUMMON_MOVE_STRAIGHT, ACTION_SUMMON_ORIENTATION, ACTION_SUMMON_STAND_STATE, ACTION_SUMMON_TALK, SummonList::begin(), SummonList::end(), ObjectAccessor::GetCreature(), ScriptedAI::me, summons, and UNIT_NPC_EMOTESTATE.

Referenced by UpdateEscortAI().

◆ JustSummoned()

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

735 {
736 summons.Summon(summon);
737 if (summon->GetEntry() == NPC_CHOSEN_ZEALOT || summon->GetEntry() == NPC_TIRION_LICH_KING)
738 summon->SetWalk(true);
739 else if (summon->GetEntry() != NPC_INVOKER_BASALEPH)
740 {
742 summon->SetImmuneToAll(true);
743 summon->GetMotionMaster()->MovePoint(4, 6135.97f, 2753.84f, 573.92f);
744 }
745 }
@ NPC_INVOKER_BASALEPH
Definition: zone_icecrown.cpp:660
@ NPC_CHOSEN_ZEALOT
Definition: zone_icecrown.cpp:661
@ NPC_TIRION_LICH_KING
Definition: zone_icecrown.cpp:662
@ EMOTE_STATE_READY2H
Definition: SharedDefines.h:1942
bool SetWalk(bool enable) override
Definition: Creature.cpp:3081
uint32 GetEntry() const
Definition: Object.h:109
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition: Unit.h:1678
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210

References EMOTE_STATE_READY2H, Object::GetEntry(), Unit::GetMotionMaster(), MotionMaster::MovePoint(), NPC_CHOSEN_ZEALOT, NPC_INVOKER_BASALEPH, NPC_TIRION_LICH_KING, Unit::SetImmuneToAll(), Object::SetUInt32Value(), Creature::SetWalk(), SummonList::Summon(), summons, and UNIT_NPC_EMOTESTATE.

◆ Reset()

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

700 {
701 me->setActive(false);
703 }
@ UNIT_STAND_STATE_STAND
Definition: Unit.h:53
void SetStandState(uint8 state)
Definition: Unit.cpp:16900

References ScriptedAI::me, WorldObject::setActive(), Unit::SetStandState(), and UNIT_STAND_STATE_STAND.

◆ SetData()

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

706 {
707 if (type == 1 && data == 1)
708 events.ScheduleEvent(EVENT_SCENE_0 + 30, 10s);
709 }
@ EVENT_SCENE_0
Definition: zone_icecrown.cpp:656

References EVENT_SCENE_0.

◆ SummonedCreatureDespawn()

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::SummonedCreatureDespawn ( Creature summon)
inlineoverridevirtual

Reimplemented from ScriptedAI.

748 {
749 summons.Despawn(summon);
750 }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91

References SummonList::Despawn(), and summons.

◆ UpdateEscortAI()

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

814 {
815 events.Update(diff);
816 switch (events.ExecuteEvent())
817 {
819 Talk(2);
821
822 me->SummonCreature(NPC_CHOSEN_ZEALOT, 6160.74f, 2695.90f, 573.92f, 2.04f, TEMPSUMMON_TIMED_DESPAWN, 5 * MINUTE * IN_MILLISECONDS);
823 me->SummonCreature(NPC_CHOSEN_ZEALOT, 6164.98f, 2697.90f, 573.92f, 2.04f, TEMPSUMMON_TIMED_DESPAWN, 5 * MINUTE * IN_MILLISECONDS);
824 me->SummonCreature(NPC_CHOSEN_ZEALOT, 6161.26f, 2700.05f, 573.92f, 2.04f, TEMPSUMMON_TIMED_DESPAWN, 5 * MINUTE * IN_MILLISECONDS);
825
827 events.ScheduleEvent(EVENT_SCENE_0, 30s);
828 break;
829 case EVENT_SCENE_0:
831 me->SummonGameObject(GO_FROZEN_HEART, 6132.38f, 2760.76f, 574.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 180);
832 events.ScheduleEvent(EVENT_SCENE_0 + 1, 10s);
833 break;
834 case EVENT_SCENE_0+1:
836 events.ScheduleEvent(EVENT_SCENE_0 + 2, 2s);
837 break;
838 case EVENT_SCENE_0+2:
841 events.ScheduleEvent(EVENT_SCENE_0 + 3, 2s);
842 break;
843 case EVENT_SCENE_0+3:
844 Talk(3);
845 if (Creature* cr = me->SummonCreature(NPC_TIRION_LICH_KING, 6161.26f, 2700.05f, 573.92f, 2.04f, TEMPSUMMON_TIMED_DESPAWN, 5 * MINUTE * IN_MILLISECONDS))
846 cr->GetMotionMaster()->MovePoint(2, 6131.93f, 2756.84f, 573.92f);
847 events.ScheduleEvent(EVENT_SCENE_0 + 4, 4s);
848 break;
849 case EVENT_SCENE_0+4:
850 Talk(4);
851 me->SetFacingTo(4.42f);
852 events.ScheduleEvent(EVENT_SCENE_0 + 5, 25s);
853 break;
854 case EVENT_SCENE_0+5:
856 events.ScheduleEvent(EVENT_SCENE_0 + 6, 4s);
857 break;
858 case EVENT_SCENE_0+6:
860 me->LoadEquipment(2, true);
861 SetEscortPaused(false);
862 events.ScheduleEvent(EVENT_SCENE_0 + 7, 6s);
863 break;
864 case EVENT_SCENE_0+7:
866 break;
867 case EVENT_SCENE_0+8:
868 Talk(5);
869 events.ScheduleEvent(EVENT_SCENE_0 + 9, 5s);
870 break;
871 case EVENT_SCENE_0+9:
873 events.ScheduleEvent(EVENT_SCENE_0 + 10, 11s);
874 break;
875 case EVENT_SCENE_0+10:
876 Talk(6);
877 events.ScheduleEvent(EVENT_SCENE_0 + 11, 6s);
878 break;
879 case EVENT_SCENE_0+11:
881 events.ScheduleEvent(EVENT_SCENE_0 + 12, 7s);
882 break;
883 case EVENT_SCENE_0+12:
885 events.ScheduleEvent(EVENT_SCENE_0 + 13, 5s);
886 break;
887 case EVENT_SCENE_0+13:
888 Talk(7);
889 events.ScheduleEvent(EVENT_SCENE_0 + 14, 14s);
890 break;
891 case EVENT_SCENE_0+14:
892 Talk(8);
893 events.ScheduleEvent(EVENT_SCENE_0 + 15, 3s);
894 break;
895 case EVENT_SCENE_0+15:
896 {
898 events.ScheduleEvent(EVENT_SCENE_0 + 16, 1200ms);
899 uint8 i = 0;
900 for (SummonList::iterator itr = summons.begin(); itr != summons.end(); ++itr, ++i)
901 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
902 if (summon->GetEntry() == NPC_DISGUISED_CRUSADER)
903 {
904 summon->SetWalk(false);
905 summon->GetMotionMaster()->MovePoint(2, 6132.38f + 4 * cos(2 * M_PI * (i / 3.0)), 2760.76f + 4 * std::sin(2 * M_PI * (i / 3.0)), me->GetPositionZ());
906 }
907 break;
908 }
909 case EVENT_SCENE_0+16:
915 go->Delete();
916 events.ScheduleEvent(EVENT_SCENE_0 + 17, 2s);
917 break;
918 case EVENT_SCENE_0+17:
920 events.ScheduleEvent(EVENT_SCENE_0 + 170, 3s);
921 break;
922 case EVENT_SCENE_0+170:
926 cr->AI()->Talk(0);
927 events.ScheduleEvent(EVENT_SCENE_0 + 18, 1s);
928 break;
929 case EVENT_SCENE_0+18:
930 {
932
933 std::list<Creature*> zealotList;
934 Position pos1 = {6160.0f, 2765.0f, 573.92f, 0.0f};
935 Position pos2 = {6115.0f, 2742.0f, 573.92f, 0.0f};
937 for (std::list<Creature*>::const_iterator itr = zealotList.begin(); itr != zealotList.end(); ++itr)
938 {
939 (*itr)->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY_UNARMED);
940 if ((*itr)->GetPositionX() > 6150.0f)
941 {
942 Position tpos = pos1;
943 (*itr)->MovePosition(tpos, frand(1.0f, 14.0f), frand(3.14f, 4.14f));
944 (*itr)->GetMotionMaster()->MovePoint(3, tpos.GetPositionX(), tpos.GetPositionY(), tpos.GetPositionZ());
945 }
946 else
947 {
948 Position tpos = pos2;
949 (*itr)->MovePosition(tpos, frand(1.0f, 14.0f), frand(0.0f, 1.0f));
950 (*itr)->GetMotionMaster()->MovePoint(3, tpos.GetPositionX(), tpos.GetPositionY(), tpos.GetPositionZ());
951 }
952 }
953
954 events.ScheduleEvent(EVENT_SCENE_0 + 19, 3s);
955 break;
956 }
957 case EVENT_SCENE_0+19:
959 events.ScheduleEvent(EVENT_SCENE_0 + 20, 3700ms);
960 break;
961 case EVENT_SCENE_0+20:
962 {
963 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
964 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
965 {
966 summon->SetImmuneToAll(false);
967 if (summon->GetEntry() >= NPC_TIRION_EBON_KNIGHT && summon->GetEntry() <= NPC_TIRION_MOGRAINE)
968 {
969 if (summon->GetEntry() == NPC_TIRION_MOGRAINE)
970 summon->SetHomePosition(6135.97f, 2753.84f, 573.92f, 3.70f);
971 else
972 summon->SetHomePosition(6138.36f + frand(-2.0f, 2.0f), 2749.25f + frand(-2.0f, 2.0f), 573.92f, 2.03f);
973 }
974 }
976 std::list<Creature*> zealotList;
979 for (std::list<Creature*>::const_iterator itr = zealotList.begin(); itr != zealotList.end(); ++itr)
980 {
981 if (!target)
982 target = (*itr)->SelectNearestTarget(40.0f);
983 if (target)
984 (*itr)->AI()->AttackStart(target);
985 }
986
987 break;
988 }
989 case EVENT_SCENE_0+30:
990 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
991 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
992 if (summon->GetEntry() >= NPC_TIRION_EBON_KNIGHT && summon->GetEntry() <= NPC_TIRION_MOGRAINE)
993 {
994 if (summon->GetEntry() == NPC_TIRION_MOGRAINE)
995 summon->GetMotionMaster()->MovePoint(6, 6135.97f, 2753.84f, 573.92f);
996 else
997 summon->GetMotionMaster()->MovePoint(6, 6138.36f + frand(-2.0f, 2.0f), 2749.25f + frand(-2.0f, 2.0f), 573.92f);
998 }
999
1000 events.ScheduleEvent(EVENT_SCENE_0 + 310, 4s);
1001 break;
1002 case EVENT_SCENE_0+310:
1005 me->SummonGameObject(GO_ESCAPE_PORTAL, 6133.83f, 2757.24f, 573.914f, 1.97f, 0.0f, 0.0f, 0.0f, 0.0f, 60);
1007 events.ScheduleEvent(EVENT_SCENE_0 + 31, 6s);
1009 break;
1010 case EVENT_SCENE_0+31:
1012 events.ScheduleEvent(EVENT_SCENE_0 + 32, 7s);
1013 break;
1014 case EVENT_SCENE_0+32:
1016 events.ScheduleEvent(EVENT_SCENE_0 + 33, 7s);
1017 break;
1018 case EVENT_SCENE_0+33:
1019 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
1020 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
1021 {
1022 if (summon->GetEntry() == NPC_TIRION_LICH_KING)
1023 summon->CastSpell(summon, SPELL_LICH_KINGS_FURY, false);
1024 summon->DespawnOrUnsummon(summon->GetEntry() == NPC_TIRION_LICH_KING ? 10000 : 4000);
1025 }
1026 me->DespawnOrUnsummon(10000);
1027 break;
1028 }
1029 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:62
constexpr auto MINUTE
Definition: Common.h:56
std::uint8_t uint8
Definition: Define.h:110
float frand(float min, float max)
Definition: Random.cpp:57
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ UNIT_STAND_STATE_DEAD
Definition: Unit.h:60
@ UNIT_STAND_STATE_KNEEL
Definition: Unit.h:61
@ SPELL_LICH_KINGS_FURY
Definition: zone_icecrown.cpp:674
@ SPELL_HEART_EXPLOSION
Definition: zone_icecrown.cpp:672
@ SPELL_TIRION_SMASH_HEART
Definition: zone_icecrown.cpp:671
@ EVENT_START_SCENE
Definition: zone_icecrown.cpp:655
@ SPELL_HEART_EXPLOSION_EFF
Definition: zone_icecrown.cpp:673
@ NPC_TIRION_MOGRAINE
Definition: zone_icecrown.cpp:666
@ GO_FROZEN_HEART
Definition: zone_icecrown.cpp:668
@ SPELL_TIRIONS_GAMBIT_CREDIT
Definition: zone_icecrown.cpp:675
@ NPC_TIRION_THASSARIAN
Definition: zone_icecrown.cpp:664
@ GO_ESCAPE_PORTAL
Definition: zone_icecrown.cpp:669
@ NPC_TIRION_EBON_KNIGHT
Definition: zone_icecrown.cpp:663
@ EMOTE_STATE_READY_UNARMED
Definition: SharedDefines.h:1891
@ EMOTE_ONESHOT_NONE
Definition: SharedDefines.h:1866
StorageType::iterator iterator
Definition: ScriptedCreature.h:38
void SetEscortPaused(bool on)
Definition: ScriptedEscortAI.cpp:524
void LoadEquipment(int8 id=1, bool force=false)
Definition: Creature.cpp:1777
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
Definition: GameObject.h:122
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition: Object.cpp:2418
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition: Object.cpp:3015
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition: Object.cpp:2332
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)
Definition: Object.cpp:2395
Definition: Position.h:28
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
Definition: Unit.h:1290
void SetFacingTo(float ori)
Definition: Unit.cpp:20782
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void DoSummonAction(uint32 entry, uint8 id, int32 param=0)
Definition: zone_icecrown.cpp:783

References ACTION_SUMMON_DESPAWN, ACTION_SUMMON_EMOTE, ACTION_SUMMON_MOVE_STRAIGHT, ACTION_SUMMON_ORIENTATION, ACTION_SUMMON_STAND_STATE, ACTION_SUMMON_TALK, SummonList::begin(), Unit::CastSpell(), Creature::DespawnOrUnsummon(), DoSummonAction(), EMOTE_ONESHOT_NONE, EMOTE_STATE_READY2H, EMOTE_STATE_READY_UNARMED, SummonList::end(), EVENT_SCENE_0, EVENT_START_SCENE, WorldObject::FindNearestCreature(), WorldObject::FindNearestGameObject(), frand(), ObjectAccessor::GetCreature(), WorldObject::GetCreaturesWithEntryInRange(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_ESCAPE_PORTAL, GO_FROZEN_HEART, IN_MILLISECONDS, Creature::LoadEquipment(), ScriptedAI::me, MINUTE, NPC_CHOSEN_ZEALOT, NPC_DISGUISED_CRUSADER, NPC_TIRION_EBON_KNIGHT, NPC_TIRION_LICH_KING, NPC_TIRION_MOGRAINE, NPC_TIRION_THASSARIAN, npc_escortAI::SetEscortPaused(), Unit::SetFacingTo(), Unit::SetStandState(), SPELL_HEART_EXPLOSION, SPELL_HEART_EXPLOSION_EFF, SPELL_LICH_KINGS_FURY, SPELL_TIRION_SMASH_HEART, SPELL_TIRIONS_GAMBIT_CREDIT, WorldObject::SummonCreature(), WorldObject::SummonCreatureGroup(), WorldObject::SummonGameObject(), summons, TEMPSUMMON_TIMED_DESPAWN, UNIT_NPC_EMOTESTATE, UNIT_STAND_STATE_DEAD, UNIT_STAND_STATE_KNEEL, and UNIT_STAND_STATE_STAND.

◆ WaypointReached()

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::WaypointReached ( uint32  pointId)
inlineoverridevirtual

Implements npc_escortAI.

753 {
754 switch (pointId)
755 {
756 case 6:
757 me->SummonCreature(NPC_INVOKER_BASALEPH, 6130.26f, 2764.83f, 573.92f, 5.19f, TEMPSUMMON_TIMED_DESPAWN, 10 * MINUTE * IN_MILLISECONDS);
758 Talk(1);
759 break;
760 case 15:
761 {
762 uint8 i = 1;
763 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr, ++i)
764 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
765 if (summon->GetEntry() == NPC_DISGUISED_CRUSADER)
766 {
767 summon->GetMotionMaster()->Clear(false);
768 summon->GetMotionMaster()->MovePoint(1, 6165.3f + 3 * i, 2759.85f + 1.5f * i, 573.914f);
769 }
770 break;
771 }
772 case 17:
773 SetEscortPaused(true);
774 events.ScheduleEvent(EVENT_START_SCENE, 7s);
775 break;
776 case 19:
777 SetEscortPaused(true);
778 events.ScheduleEvent(EVENT_SCENE_0 + 8, 5s);
779 break;
780 }
781 }

References SummonList::begin(), SummonList::end(), EVENT_SCENE_0, EVENT_START_SCENE, ObjectAccessor::GetCreature(), IN_MILLISECONDS, ScriptedAI::me, MINUTE, NPC_DISGUISED_CRUSADER, NPC_INVOKER_BASALEPH, npc_escortAI::SetEscortPaused(), WorldObject::SummonCreature(), summons, and TEMPSUMMON_TIMED_DESPAWN.

Member Data Documentation

◆ events

EventMap npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::events

◆ summons

SummonList npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::summons