AzerothCore 3.3.5a
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go_pirate_day_music::go_pirate_day_musicAI Struct Reference
Inheritance diagram for go_pirate_day_music::go_pirate_day_musicAI:

Public Member Functions

 go_pirate_day_musicAI (GameObject *go)
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from GameObjectAI
 GameObjectAI (GameObject *go)
virtual ~GameObjectAI ()
virtual void UpdateAI (uint32)
virtual void InitializeAI ()
virtual void Reset ()
virtual void DoAction (int32)
virtual void SetGUID (ObjectGuid, int32)
virtual ObjectGuid GetGUID (int32) const
virtual bool GossipHello (Player *, bool)
virtual bool GossipSelect (Player *, uint32, uint32)
virtual bool GossipSelectCode (Player *, uint32, uint32, char const *)
virtual bool QuestAccept (Player *, Quest const *)
virtual bool QuestReward (Player *, Quest const *, uint32)
virtual uint32 GetDialogStatus (Player *)
virtual void Destroyed (Player *, uint32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void OnGameEvent (bool, uint16)
virtual void OnStateChanged (uint32, Unit *)
virtual void EventInform (uint32)
virtual void SpellHit (Unit *, SpellInfo const *)
virtual bool CanBeSeen (Player const *)
virtual void JustSummoned (Creature *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)

Public Attributes

uint32 rnd

Private Attributes

EventMap _events

Additional Inherited Members

- Static Public Member Functions inherited from GameObjectAI
static int32 Permissible (GameObject const *go)
- Protected Attributes inherited from GameObjectAI
GameObject *const me

Detailed Description

Constructor & Destructor Documentation

◆ go_pirate_day_musicAI()

go_pirate_day_music::go_pirate_day_musicAI::go_pirate_day_musicAI ( GameObject go)
697 : GameObjectAI(go)
698 {
700 }
Definition: go_scripts.cpp:685
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
Definition: GameObjectAI.h:34
EventMap _events
Definition: go_scripts.cpp:721

References _events, EVENT_PDM_START_MUSIC, and EventMap::ScheduleEvent().

Member Function Documentation

◆ UpdateAI()

void go_pirate_day_music::go_pirate_day_musicAI::UpdateAI ( uint32  diff)

Reimplemented from GameObjectAI.

703 {
704 _events.Update(diff);
705 while (uint32 eventId = _events.ExecuteEvent())
706 {
707 switch (eventId)
708 {
711 break;
713 _events.ScheduleEvent(EVENT_PDM_START_MUSIC, 5000); // Every 5 second's SMSG_PLAY_MUSIC packet (PlayDirectMusic) is pushed to the client (sniffed value)
714 break;
715 default:
716 break;
717 }
718 }
719 }
std::uint32_t uint32
Definition: Define.h:108
bool IsHolidayActive(HolidayIds id)
Definition: GameEventMgr.cpp:1910
Definition: go_scripts.cpp:680
Definition: SharedDefines.h:2734
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
GameObject *const me
Definition: GameObjectAI.h:36
void PlayDirectMusic(uint32 music_id, Player *target=nullptr)
Definition: Object.cpp:2861

References _events, EVENT_PDM_START_MUSIC, EventMap::ExecuteEvent(), HOLIDAY_PIRATES_DAY, IsHolidayActive(), GameObjectAI::me, MUSIC_PIRATE_DAY_MUSIC, WorldObject::PlayDirectMusic(), EventMap::ScheduleEvent(), and EventMap::Update().

Member Data Documentation

◆ _events

EventMap go_pirate_day_music::go_pirate_day_musicAI::_events

Referenced by go_pirate_day_musicAI(), and UpdateAI().

◆ rnd

uint32 go_pirate_day_music::go_pirate_day_musicAI::rnd