AzerothCore 3.3.5a
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boss_xt002::boss_xt002AI Struct Reference
Inheritance diagram for boss_xt002::boss_xt002AI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_xt002AI (Creature *pCreature)
 
void RescheduleEvents ()
 
void Reset () override
 
void JustSummoned (Creature *cr) override
 
void SummonedCreatureDespawn (Creature *cr) override
 
void AttachHeart ()
 
void JustReachedHome () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
void DoAction (int32 param) override
 
uint32 GetData (uint32 param) const override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptm_pInstance
 
uint8 _healthCheck
 
bool _hardMode
 
bool _nerfAchievement
 
bool _gravityAchievement
 
EventMap events
 
SummonList summons
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_xt002AI()

boss_xt002::boss_xt002AI::boss_xt002AI ( Creature pCreature)
inline
136 : ScriptedAI(pCreature), summons(me)
137 {
138 m_pInstance = pCreature->GetInstanceScript();
139 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * m_pInstance
Definition: boss_xt002.cpp:141
SummonList summons
Definition: boss_xt002.cpp:147

References WorldObject::GetInstanceScript(), and m_pInstance.

Member Function Documentation

◆ AttachHeart()

void boss_xt002::boss_xt002AI::AttachHeart ( )
inline
188 {
189 if (Unit* heart = me->GetVehicleKit() ? me->GetVehicleKit()->GetPassenger(HEART_VEHICLE_SEAT) : nullptr)
190 heart->SetHealth(heart->GetMaxHealth());
192 {
193 accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
194 if (!me->HandleSpellClick(accessory, 0))
195 accessory->DespawnOrUnsummon();
196 }
197 }
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:49
@ UNIT_MASK_ACCESSORY
Definition: Unit.h:684
@ HEART_VEHICLE_SEAT
Definition: boss_xt002.cpp:112
@ NPC_XT002_HEART
Definition: boss_xt002.cpp:87
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
Definition: Unit.h:1290
bool HandleSpellClick(Unit *clicker, int8 seatId=-1)
Definition: Unit.cpp:19713
Vehicle * GetVehicleKit() const
Definition: Unit.h:2353
Unit * GetPassenger(int8 seatId) const
Definition: Vehicle.cpp:226

References Vehicle::GetPassenger(), Unit::GetVehicleKit(), Unit::HandleSpellClick(), HEART_VEHICLE_SEAT, ScriptedAI::me, NPC_XT002_HEART, WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, and UNIT_MASK_ACCESSORY.

Referenced by JustEngagedWith().

◆ DoAction()

void boss_xt002::boss_xt002AI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

248 {
249 if (param == DATA_XT002_NERF_ENGINEERING)
250 {
251 _nerfAchievement = false;
252 return;
253 }
254 if (param == DATA_XT002_GRAVITY_ACHIEV)
255 {
256 _gravityAchievement = false;
257 return;
258 }
259
260 if (!me->IsAlive() || _hardMode)
261 return;
262
263 // heart destory
264 if (param == ACTION_HEART_BROKEN)
265 {
266 _hardMode = true;
267 me->SetLootMode(3); // hard mode + normal loot
271
273
275 events.ScheduleEvent(EVENT_REMOVE_EMOTE, 4s);
276 return;
277 }
278
279 // damage from heart
280 if (param > 0)
281 {
282 // avoid reducing health under 1
283 int32 _final = std::min(param, int32(me->GetHealth() - 1));
284
285 me->ModifyHealth(-_final);
286 me->LowerPlayerDamageReq(_final);
287 }
288 }
std::int32_t int32
Definition: Define.h:104
@ UNIT_FIELD_BYTES_1
Definition: UpdateFields.h:131
@ UNIT_STAND_STATE_STAND
Definition: Unit.h:53
@ UNIT_BYTES_1_OFFSET_STAND_STATE
Definition: Unit.h:44
events
Definition: boss_sartura.cpp:43
@ ACTION_HEART_BROKEN
Definition: boss_xt002.cpp:116
@ DATA_XT002_GRAVITY_ACHIEV
Definition: boss_xt002.cpp:121
@ DATA_XT002_NERF_ENGINEERING
Definition: boss_xt002.cpp:120
@ EMOTE_HEART_CLOSED
Definition: boss_xt002.cpp:105
#define SPELL_HEARTBREAK
Definition: boss_xt002.cpp:67
@ EVENT_REMOVE_EMOTE
Definition: boss_xt002.cpp:79
Talk
Definition: boss_fathomlord_karathress.cpp:23
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition: Creature.cpp:3689
void SetLootMode(uint16 lootMode)
Definition: Creature.h:234
void SetByteValue(uint16 index, uint8 offset, uint8 value)
Definition: Object.cpp:750
int32 ModifyHealth(int32 val)
Definition: Unit.cpp:13993
uint32 GetMaxHealth() const
Definition: Unit.h:1441
bool IsAlive() const
Definition: Unit.h:1808
void SetHealth(uint32 val)
Definition: Unit.cpp:15370
uint32 GetHealth() const
Definition: Unit.h:1440
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SetMaxHealth(uint32 val)
Definition: Unit.cpp:15420
bool _hardMode
Definition: boss_xt002.cpp:143
bool _gravityAchievement
Definition: boss_xt002.cpp:145
bool _nerfAchievement
Definition: boss_xt002.cpp:144

References _gravityAchievement, _hardMode, _nerfAchievement, ACTION_HEART_BROKEN, Unit::CastSpell(), DATA_XT002_GRAVITY_ACHIEV, DATA_XT002_NERF_ENGINEERING, EMOTE_HEART_CLOSED, EVENT_REMOVE_EMOTE, Unit::GetHealth(), Unit::GetMaxHealth(), Unit::IsAlive(), Creature::LowerPlayerDamageReq(), ScriptedAI::me, Unit::ModifyHealth(), Object::SetByteValue(), Unit::SetHealth(), Creature::SetLootMode(), Unit::SetMaxHealth(), SPELL_HEARTBREAK, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_FIELD_BYTES_1, and UNIT_STAND_STATE_STAND.

◆ GetData()

uint32 boss_xt002::boss_xt002AI::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

291 {
292 if (param == DATA_XT002_NERF_ENGINEERING)
293 return _nerfAchievement;
294 else if (param == DATA_XT002_GRAVITY_ACHIEV)
295 return _gravityAchievement;
296
297 return 0;
298 }

References _gravityAchievement, _nerfAchievement, DATA_XT002_GRAVITY_ACHIEV, and DATA_XT002_NERF_ENGINEERING.

◆ JustDied()

void boss_xt002::boss_xt002AI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

233 {
235
236 if (m_pInstance)
237 {
240 pGo->SetGoState(GO_STATE_ACTIVE);
241 }
242
243 // Despawn summons
245 }
@ GO_STATE_ACTIVE
Definition: GameObjectData.h:690
@ DONE
Definition: InstanceScript.h:59
@ SAY_DEATH
Definition: boss_xt002.cpp:102
@ GO_XT002_DOORS
Definition: ulduar.h:217
@ TYPE_XT002
Definition: ulduar.h:38
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:189
void DespawnAll(uint32 delay=0)
Definition: ScriptedCreature.cpp:67
Definition: GameObject.h:122
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References SummonList::DespawnAll(), DONE, ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_STATE_ACTIVE, GO_XT002_DOORS, m_pInstance, ScriptedAI::me, SAY_DEATH, ZoneScript::SetData(), summons, and TYPE_XT002.

◆ JustEngagedWith()

void boss_xt002::boss_xt002AI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

202 {
204 events.ScheduleEvent(EVENT_ENRAGE, 10min, 0, 0);
205 events.ScheduleEvent(EVENT_CHECK_ROOM, 5s, 0, 0);
206 RescheduleEvents(); // Other events are scheduled here
207
208 me->setActive(true);
210
211 if (m_pInstance)
212 {
216 pGo->SetGoState(GO_STATE_READY);
217 }
218
219 me->CallForHelp(175);
221 AttachHeart();
222 }
@ GO_STATE_READY
Definition: GameObjectData.h:691
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ IN_PROGRESS
Definition: InstanceScript.h:57
@ ACHIEVEMENT_MUST_DECONSTRUCT_FASTER
Definition: boss_xt002.cpp:118
@ SAY_AGGRO
Definition: boss_xt002.cpp:96
@ EVENT_ENRAGE
Definition: boss_xt002.cpp:75
@ EVENT_CHECK_ROOM
Definition: boss_xt002.cpp:80
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition: DBCEnums.h:116
@ EMOTE_ONESHOT_NONE
Definition: SharedDefines.h:1866
void SetInCombatWithZone()
Definition: Creature.cpp:2723
void CallForHelp(float fRadius, Unit *target=nullptr)
Definition: Creature.cpp:2393
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
void setActive(bool isActiveObject)
Definition: Object.cpp:1085
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:565
void RescheduleEvents()
Definition: boss_xt002.cpp:149
void AttachHeart()
Definition: boss_xt002.cpp:187

References ACHIEVEMENT_MUST_DECONSTRUCT_FASTER, ACHIEVEMENT_TIMED_TYPE_EVENT, AttachHeart(), Creature::CallForHelp(), InstanceScript::DoStartTimedAchievement(), EMOTE_ONESHOT_NONE, EVENT_CHECK_ROOM, EVENT_ENRAGE, ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_STATE_READY, GO_XT002_DOORS, IN_PROGRESS, m_pInstance, ScriptedAI::me, RescheduleEvents(), SAY_AGGRO, WorldObject::setActive(), ZoneScript::SetData(), Creature::SetInCombatWithZone(), Object::SetUInt32Value(), TYPE_XT002, and UNIT_NPC_EMOTESTATE.

◆ JustReachedHome()

void boss_xt002::boss_xt002AI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

199{ me->setActive(false); }

References ScriptedAI::me, and WorldObject::setActive().

◆ JustSummoned()

void boss_xt002::boss_xt002AI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from ScriptedAI.

184{ summons.Summon(cr); }
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:90

References SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_xt002::boss_xt002AI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

225 {
226 if (victim->GetTypeId() == TYPEID_PLAYER && !urand(0, 2))
227 {
228 Talk(SAY_SLAY);
229 }
230 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_SLAY
Definition: boss_xt002.cpp:100
TypeID GetTypeId() const
Definition: Object.h:121

References Object::GetTypeId(), SAY_SLAY, TYPEID_PLAYER, and urand().

◆ RescheduleEvents()

void boss_xt002::boss_xt002AI::RescheduleEvents ( )
inline
150 {
151 events.RescheduleEvent(EVENT_GRAVITY_BOMB, 1s, 1);
152 events.RescheduleEvent(EVENT_TYMPANIC_TANTARUM, 1min, 1);
153 if (!_hardMode)
154 events.RescheduleEvent(EVENT_HEALTH_CHECK, 2s, 1);
155 }
@ EVENT_GRAVITY_BOMB
Definition: boss_xt002.cpp:73
@ EVENT_TYMPANIC_TANTARUM
Definition: boss_xt002.cpp:76
@ EVENT_HEALTH_CHECK
Definition: boss_xt002.cpp:72

References _hardMode, EVENT_GRAVITY_BOMB, EVENT_HEALTH_CHECK, and EVENT_TYMPANIC_TANTARUM.

Referenced by JustEngagedWith(), and UpdateAI().

◆ Reset()

void boss_xt002::boss_xt002AI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

158 {
160 events.Reset();
161
162 me->ResetLootMode();
164
165 // first heart expose
166 _healthCheck = 75;
167 _hardMode = false;
168 _nerfAchievement = true;
169 _gravityAchievement = true;
170
174
175 if (m_pInstance)
176 {
180 pGo->SetGoState(GO_STATE_ACTIVE);
181 }
182 }
@ UNIT_STATE_STUNNED
Definition: Unit.h:328
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ NOT_STARTED
Definition: InstanceScript.h:56
void ResetLootMode()
Definition: Creature.h:237
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition: Unit.cpp:18192
void RemoveAllAuras()
Definition: Unit.cpp:5239
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition: InstanceScript.cpp:576
uint8 _healthCheck
Definition: boss_xt002.cpp:142

References _gravityAchievement, _hardMode, _healthCheck, _nerfAchievement, ACHIEVEMENT_MUST_DECONSTRUCT_FASTER, ACHIEVEMENT_TIMED_TYPE_EVENT, SummonList::DespawnAll(), InstanceScript::DoStopTimedAchievement(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_STATE_ACTIVE, GO_XT002_DOORS, m_pInstance, ScriptedAI::me, NOT_STARTED, Unit::RemoveAllAuras(), Unit::RemoveUnitFlag(), Creature::ResetLootMode(), Object::SetByteValue(), Unit::SetControlled(), ZoneScript::SetData(), summons, TYPE_XT002, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_FIELD_BYTES_1, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_STAND_STATE_STAND, and UNIT_STATE_STUNNED.

◆ SummonedCreatureDespawn()

void boss_xt002::boss_xt002AI::SummonedCreatureDespawn ( Creature cr)
inlineoverridevirtual

Reimplemented from ScriptedAI.

185{ summons.Despawn(cr); }
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91

References SummonList::Despawn(), and summons.

◆ UpdateAI()

void boss_xt002::boss_xt002AI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

301 {
302 if (!UpdateVictim())
303 return;
304
305 events.Update(diff);
307 return;
308
309 switch(events.ExecuteEvent())
310 {
311 // Control events
313 if (_hardMode)
314 {
315 return;
316 }
317
319 {
320 _healthCheck -= 25;
323
325
326 events.CancelEventGroup(1);
327 events.ScheduleEvent(EVENT_START_SECOND_PHASE, 5s);
328 return;
329 }
330 events.Repeat(1s);
331 break;
332 case EVENT_CHECK_ROOM:
333 events.Repeat(5s);
334 if (me->GetPositionX() < 722 || me->GetPositionX() > 987 || me->GetPositionY() < -139 || me->GetPositionY() > 124)
336
337 return;
338
339 // Abilities events
342 events.ScheduleEvent(EVENT_SEARING_LIGHT, 10s, 1);
343 break;
346 events.ScheduleEvent(EVENT_GRAVITY_BOMB, 10s, 1);
347 break;
352 events.Repeat(1min);
353 return;
354 case EVENT_ENRAGE:
357 break;
358
359 // Animation events
363 if (Unit* heart = me->GetVehicleKit() ? me->GetVehicleKit()->GetPassenger(HEART_VEHICLE_SEAT) : nullptr)
364 heart->GetAI()->DoAction(ACTION_AWAKEN_HEART);
365
366 events.ScheduleEvent(EVENT_RESTORE, 30s);
367 return;
368 // Restore from heartbreak
369 case EVENT_RESTORE:
370 if (_hardMode)
371 {
372 return;
373 }
374
376
378 // Hide heart
379 if (Unit* heart = me->GetVehicleKit() ? me->GetVehicleKit()->GetPassenger(HEART_VEHICLE_SEAT) : nullptr)
380 heart->GetAI()->DoAction(ACTION_HIDE_HEART);
381
382 events.ScheduleEvent(EVENT_REMOVE_EMOTE, 4s);
383 return;
387
389 return;
390 }
391
392 // Disabled by stunned state
394 }
@ UNIT_STAND_STATE_SUBMERGED
Definition: Unit.h:62
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
#define SPELL_GRAVITY_BOMB
Definition: boss_xt002.cpp:65
@ ACTION_HIDE_HEART
Definition: boss_xt002.cpp:115
@ ACTION_AWAKEN_HEART
Definition: boss_xt002.cpp:114
@ SPELL_XT002_ENRAGE
Definition: boss_xt002.cpp:36
@ SPELL_TYMPANIC_TANTARUM
Definition: boss_xt002.cpp:35
#define SPELL_SEARING_LIGHT
Definition: boss_xt002.cpp:66
@ SAY_HEART_OPENED
Definition: boss_xt002.cpp:97
@ SAY_TYMPANIC_TANTRUM
Definition: boss_xt002.cpp:99
@ EMOTE_TYMPANIC_TANTRUM
Definition: boss_xt002.cpp:106
@ EMOTE_HEART_OPENED
Definition: boss_xt002.cpp:104
@ SAY_HEART_CLOSED
Definition: boss_xt002.cpp:98
@ SAY_BERSERK
Definition: boss_xt002.cpp:101
@ EVENT_SEARING_LIGHT
Definition: boss_xt002.cpp:74
@ EVENT_RESTORE
Definition: boss_xt002.cpp:77
@ EVENT_START_SECOND_PHASE
Definition: boss_xt002.cpp:78
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
bool UpdateVictim()
Definition: CreatureAI.cpp:269
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1444
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481

References _hardMode, _healthCheck, ACTION_AWAKEN_HEART, ACTION_HIDE_HEART, Unit::CastCustomSpell(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EMOTE_HEART_OPENED, EMOTE_TYMPANIC_TANTRUM, CreatureAI::EnterEvadeMode(), EVENT_CHECK_ROOM, EVENT_ENRAGE, EVENT_GRAVITY_BOMB, EVENT_HEALTH_CHECK, EVENT_REMOVE_EMOTE, EVENT_RESTORE, EVENT_SEARING_LIGHT, EVENT_START_SECOND_PHASE, EVENT_TYMPANIC_TANTARUM, Vehicle::GetPassenger(), Position::GetPositionX(), Position::GetPositionY(), Unit::GetVehicleKit(), Unit::HasUnitState(), Unit::HealthBelowPct(), HEART_VEHICLE_SEAT, ScriptedAI::me, Unit::RemoveUnitFlag(), RescheduleEvents(), SAY_BERSERK, SAY_HEART_CLOSED, SAY_HEART_OPENED, SAY_TYMPANIC_TANTRUM, Object::SetByteValue(), Unit::SetControlled(), Unit::SetUnitFlag(), SPELL_GRAVITY_BOMB, SPELL_SEARING_LIGHT, SPELL_TYMPANIC_TANTARUM, SPELL_XT002_ENRAGE, SPELLVALUE_MAX_TARGETS, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_FIELD_BYTES_1, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_STAND_STATE_STAND, UNIT_STAND_STATE_SUBMERGED, UNIT_STATE_CASTING, UNIT_STATE_STUNNED, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _gravityAchievement

bool boss_xt002::boss_xt002AI::_gravityAchievement

Referenced by DoAction(), GetData(), and Reset().

◆ _hardMode

bool boss_xt002::boss_xt002AI::_hardMode

◆ _healthCheck

uint8 boss_xt002::boss_xt002AI::_healthCheck

Referenced by Reset(), and UpdateAI().

◆ _nerfAchievement

bool boss_xt002::boss_xt002AI::_nerfAchievement

Referenced by DoAction(), GetData(), and Reset().

◆ events

EventMap boss_xt002::boss_xt002AI::events

◆ m_pInstance

InstanceScript* boss_xt002::boss_xt002AI::m_pInstance

◆ summons

SummonList boss_xt002::boss_xt002AI::summons