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enum | bloodFurnace {
DATA_THE_MAKER = 0
,
DATA_BROGGOK = 1
,
DATA_KELIDAN = 2
,
MAX_ENCOUNTER = 3
,
DATA_DOOR1 = 10
,
DATA_DOOR2 = 11
,
DATA_DOOR3 = 12
,
DATA_DOOR4 = 13
,
DATA_DOOR5 = 14
,
DATA_DOOR6 = 15
,
DATA_PRISON_CELL1 = 20
,
DATA_PRISON_CELL2 = 21
,
DATA_PRISON_CELL3 = 22
,
DATA_PRISON_CELL4 = 23
,
ACTION_ACTIVATE_BROGGOK = 30
,
ACTION_PREPARE_BROGGOK = 31
} |
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enum | bloodFurnaceNPC {
NPC_THE_MAKER = 17381
,
NPC_BROGGOK = 17380
,
NPC_KELIDAN = 17377
,
NPC_NASCENT_FEL_ORC = 17398
,
NPC_CHANNELER = 17653
} |
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◆ BloodFurnaceScriptName
#define BloodFurnaceScriptName "instance_blood_furnace" |
◆ bloodFurnace
Enumerator |
---|
DATA_THE_MAKER | |
DATA_BROGGOK | |
DATA_KELIDAN | |
MAX_ENCOUNTER | |
DATA_DOOR1 | |
DATA_DOOR2 | |
DATA_DOOR3 | |
DATA_DOOR4 | |
DATA_DOOR5 | |
DATA_DOOR6 | |
DATA_PRISON_CELL1 | |
DATA_PRISON_CELL2 | |
DATA_PRISON_CELL3 | |
DATA_PRISON_CELL4 | |
ACTION_ACTIVATE_BROGGOK | |
ACTION_PREPARE_BROGGOK | |
27{
32
39
44
47};
@ DATA_DOOR6
Definition: blood_furnace.h:38
@ ACTION_PREPARE_BROGGOK
Definition: blood_furnace.h:46
@ DATA_THE_MAKER
Definition: blood_furnace.h:28
@ ACTION_ACTIVATE_BROGGOK
Definition: blood_furnace.h:45
@ DATA_PRISON_CELL2
Definition: blood_furnace.h:41
@ DATA_PRISON_CELL1
Definition: blood_furnace.h:40
@ DATA_PRISON_CELL3
Definition: blood_furnace.h:42
@ DATA_DOOR1
Definition: blood_furnace.h:33
@ MAX_ENCOUNTER
Definition: blood_furnace.h:31
@ DATA_DOOR3
Definition: blood_furnace.h:35
@ DATA_DOOR5
Definition: blood_furnace.h:37
@ DATA_BROGGOK
Definition: blood_furnace.h:29
@ DATA_DOOR2
Definition: blood_furnace.h:34
@ DATA_DOOR4
Definition: blood_furnace.h:36
@ DATA_KELIDAN
Definition: blood_furnace.h:30
@ DATA_PRISON_CELL4
Definition: blood_furnace.h:43
◆ bloodFurnaceNPC
Enumerator |
---|
NPC_THE_MAKER | |
NPC_BROGGOK | |
NPC_KELIDAN | |
NPC_NASCENT_FEL_ORC | |
NPC_CHANNELER | |
50{
56};
@ NPC_NASCENT_FEL_ORC
Definition: blood_furnace.h:54
@ NPC_BROGGOK
Definition: blood_furnace.h:52
@ NPC_KELIDAN
Definition: blood_furnace.h:53
@ NPC_CHANNELER
Definition: blood_furnace.h:55
@ NPC_THE_MAKER
Definition: blood_furnace.h:51
◆ GetBloodFurnaceAI()
template<class AI , class T >
AI * GetBloodFurnaceAI |
( |
T * |
obj | ) |
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inline |