AzerothCore 3.3.5a
OpenSource WoW Emulator
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WorldObjectChangeAccumulator Struct Reference

Public Member Functions

 WorldObjectChangeAccumulator (WorldObject &obj, UpdateDataMapType &d, UpdatePlayerSet &p)
 
void Visit (PlayerMapType &m)
 
void Visit (CreatureMapType &m)
 
void Visit (DynamicObjectMapType &m)
 
void BuildPacket (Player *player)
 
template<class SKIP >
void Visit (GridRefMgr< SKIP > &)
 

Public Attributes

UpdateDataMapTypei_updateDatas
 
UpdatePlayerSeti_playerSet
 
WorldObjecti_object
 

Detailed Description

Constructor & Destructor Documentation

◆ WorldObjectChangeAccumulator()

WorldObjectChangeAccumulator::WorldObjectChangeAccumulator ( WorldObject obj,
UpdateDataMapType d,
UpdatePlayerSet p 
)
inline
2938 : i_updateDatas(d), i_playerSet(p), i_object(obj)
2939 {
2940 i_playerSet.clear();
2941 }
UpdatePlayerSet & i_playerSet
Definition: Object.cpp:2936
UpdateDataMapType & i_updateDatas
Definition: Object.cpp:2935
WorldObject & i_object
Definition: Object.cpp:2937

References i_playerSet.

Member Function Documentation

◆ BuildPacket()

void WorldObjectChangeAccumulator::BuildPacket ( Player player)
inline
2994 {
2995 // Only send update once to a player
2996 if (i_playerSet.find(player->GetGUID()) == i_playerSet.end() && player->HaveAtClient(&i_object))
2997 {
2999 i_playerSet.insert(player->GetGUID());
3000 }
3001 }
void BuildFieldsUpdate(Player *, UpdateDataMapType &) const
Definition: Object.cpp:545
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
bool HaveAtClient(WorldObject const *u) const
Definition: Player.cpp:11306

References Object::BuildFieldsUpdate(), Object::GetGUID(), Player::HaveAtClient(), i_object, i_playerSet, and i_updateDatas.

Referenced by Visit().

◆ Visit() [1/4]

void WorldObjectChangeAccumulator::Visit ( CreatureMapType m)
inline
2961 {
2962 Creature* source = nullptr;
2963 for (CreatureMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
2964 {
2965 source = iter->GetSource();
2966 if (source->HasSharedVision())
2967 {
2968 SharedVisionList::const_iterator it = source->GetSharedVisionList().begin();
2969 for (; it != source->GetSharedVisionList().end(); ++it)
2970 BuildPacket(*it);
2971 }
2972 }
2973 }
Definition: LinkedList.h:139
Definition: Creature.h:46
void BuildPacket(Player *player)
Definition: Object.cpp:2993
SharedVisionList const & GetSharedVisionList()
Definition: Unit.h:1889
bool HasSharedVision() const
Definition: Unit.h:1892
iterator begin()
Definition: GridRefMgr.h:35
iterator end()
Definition: GridRefMgr.h:36

References GridRefMgr< OBJECT >::begin(), BuildPacket(), GridRefMgr< OBJECT >::end(), Unit::GetSharedVisionList(), and Unit::HasSharedVision().

◆ Visit() [2/4]

void WorldObjectChangeAccumulator::Visit ( DynamicObjectMapType m)
inline
2976 {
2977 DynamicObject* source = nullptr;
2978 for (DynamicObjectMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
2979 {
2980 source = iter->GetSource();
2981 ObjectGuid guid = source->GetCasterGUID();
2982
2983 if (guid)
2984 {
2985 //Caster may be nullptr if DynObj is in removelist
2986 if (Player* caster = ObjectAccessor::FindPlayer(guid))
2987 if (caster->GetGuidValue(PLAYER_FARSIGHT) == source->GetGUID())
2988 BuildPacket(caster);
2989 }
2990 }
2991 }
@ PLAYER_FARSIGHT
Definition: UpdateFields.h:334
Player * FindPlayer(ObjectGuid const guid)
Definition: ObjectAccessor.cpp:250
Definition: DynamicObject.h:35
ObjectGuid GetCasterGUID() const
Definition: DynamicObject.h:59
Definition: ObjectGuid.h:120
Definition: Player.h:1046

References GridRefMgr< OBJECT >::begin(), BuildPacket(), GridRefMgr< OBJECT >::end(), ObjectAccessor::FindPlayer(), DynamicObject::GetCasterGUID(), Object::GetGUID(), and PLAYER_FARSIGHT.

◆ Visit() [3/4]

template<class SKIP >
void WorldObjectChangeAccumulator::Visit ( GridRefMgr< SKIP > &  )
inline
3003{}

◆ Visit() [4/4]

void WorldObjectChangeAccumulator::Visit ( PlayerMapType m)
inline
2943 {
2944 Player* source = nullptr;
2945 for (PlayerMapType::iterator iter = m.begin(); iter != m.end(); ++iter)
2946 {
2947 source = iter->GetSource();
2948
2949 BuildPacket(source);
2950
2951 if (source->HasSharedVision())
2952 {
2953 SharedVisionList::const_iterator it = source->GetSharedVisionList().begin();
2954 for (; it != source->GetSharedVisionList().end(); ++it)
2955 BuildPacket(*it);
2956 }
2957 }
2958 }

References GridRefMgr< OBJECT >::begin(), BuildPacket(), GridRefMgr< OBJECT >::end(), Unit::GetSharedVisionList(), and Unit::HasSharedVision().

Member Data Documentation

◆ i_object

WorldObject& WorldObjectChangeAccumulator::i_object

Referenced by BuildPacket().

◆ i_playerSet

UpdatePlayerSet& WorldObjectChangeAccumulator::i_playerSet

◆ i_updateDatas

UpdateDataMapType& WorldObjectChangeAccumulator::i_updateDatas

Referenced by BuildPacket().