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npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI Struct Reference
Inheritance diagram for npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_conversing_with_the_depths_triggerAI (Creature *c)
 
CreatureGetOachanoa ()
 
PlayerGetPlayer ()
 
void Reset () override
 
void NextStep (const uint32 time)
 
void DespawnOachanoa ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void Start (ObjectGuid g)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply) More...
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged. More...
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table. More...
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged. More...
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed. More...
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 Use to start attacking a target. Called just before JustEngagedWith() More...
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 Called when unit is charmed. More...
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: More...
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat. More...
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat. More...
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 Called at any Damage to any victim (before damage apply) More...
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply) More...
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal. More...
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates. More...
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals. More...
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations. More...
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT) More...
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast. More...
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list. More...
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim. More...
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished. More...
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool running
 
bool secondpart
 
bool canjump
 
int32 timer
 
uint8 step
 
ObjectGuid pGUID
 
ObjectGuid oachanoaGUID
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_conversing_with_the_depths_triggerAI()

npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::npc_conversing_with_the_depths_triggerAI ( Creature c)
inline
79: ScriptedAI(c) { }
Definition: ScriptedCreature.h:190

Member Function Documentation

◆ DespawnOachanoa()

void npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::DespawnOachanoa ( )
inline
110 {
111 if (Creature* c = GetOachanoa())
112 c->DespawnOrUnsummon();
113 }
Definition: Creature.h:45

References GetOachanoa().

Referenced by UpdateAI().

◆ GetOachanoa()

Creature * npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::GetOachanoa ( )
inline
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:210
Creature * me
Definition: ScriptedCreature.h:280

References ObjectAccessor::GetCreature(), ScriptedAI::me, and oachanoaGUID.

Referenced by DespawnOachanoa(), and UpdateAI().

◆ GetPlayer()

Player * npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::GetPlayer ( )
inline
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:220

References ObjectAccessor::GetPlayer(), ScriptedAI::me, and pGUID.

Referenced by UpdateAI().

◆ NextStep()

void npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::NextStep ( const uint32  time)
inline
104 {
105 step++;
106 timer = time;
107 }

References step, and timer.

Referenced by UpdateAI().

◆ Reset()

void npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

93 {
94 running = false;
95 secondpart = false;
96 canjump = false;
97 timer = 0;
98 step = 0;
99 pGUID.Clear();
101 }
void Clear()
Definition: ObjectGuid.h:138

References canjump, ObjectGuid::Clear(), oachanoaGUID, pGUID, running, secondpart, step, and timer.

Referenced by UpdateAI().

◆ Start()

void npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::Start ( ObjectGuid  g)
inline
272 {
273 running = true;
274 pGUID = g;
275 }

References pGUID, and running.

◆ UpdateAI()

void npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Reimplemented from ScriptedAI.

116 {
117 if (running)
118 {
119 if (Player* p = GetPlayer())
120 if (p->GetPositionZ() < 1.0f && !secondpart) // Player is in the water
121 {
122 if (p->HasAura(DEEPDIVING_PEARL_BUFF) && canjump)
123 {
124 NextStep(500);
125 secondpart = true;
126 }
127 else // Despawn and fail quest if player jumps too early
128 {
129 p->SendQuestFailed(QUEST_CONVERSING_WITH_THE_DEPTHS);
131 Reset();
132 }
133 }
134
135 if (timer != 0)
136 {
137 timer -= diff;
138 if (timer < 0)
139 timer = 0;
140 }
141 else
142 switch (step)
143 {
144 case 0:
145 NextStep(10000);
146 break;
147 case 1: // Oacha'noa being summoned
148 {
149 Creature* c = me->SummonCreature(NPC_OACHANOA, 2406.24f, 1701.98f, 0.1f, 0.3f, TEMPSUMMON_TIMED_DESPAWN, 90000, 0);
150 if (!c)
151 {
152 Reset();
153 return;
154 }
155 c->SetCanFly(true);
156 c->GetMotionMaster()->MovePoint(0, 2406.25f, 1701.98f, 0.1f);
157 oachanoaGUID = c->GetGUID();
158
159 NextStep(3000);
160 break;
161 }
162 case 2:
163 {
164 Player* p = GetPlayer();
165 if (!p)
166 {
167 Reset();
168 return;
169 }
170 if (Creature* c = GetOachanoa())
172
173 NextStep(6000);
174 break;
175 }
176 case 3:
177 {
178 if (Creature* c = GetOachanoa())
180
181 NextStep(6000);
182 break;
183 }
184 case 4:
185 {
186 if (Creature* c = GetOachanoa())
188 Player* p = GetPlayer();
189 if (!p)
190 {
191 Reset();
192 return;
193 }
194 p->CastSpell(p, DEEPDIVING_PEARL_BUFF, true);
195
196 NextStep(6000);
197 break;
198 }
199 case 5: // 20s countdown starts, the player can jump now
200 {
201 canjump = true;
202 if (Creature* c = GetOachanoa())
204
205 NextStep(20500);
206 break;
207 }
208 case 6: // If failed (player DOESN'T jump within 20 seconds)
209 {
210 Player* p = GetPlayer();
211 if (Creature* c = GetOachanoa())
212 c->AI()->Talk(SAY_OACHANOA_FAILED, p);
213
215 Reset();
216 break;
217 }
218 case 7: // If success (player jumps)
219 {
220 Player* p = GetPlayer();
221 if (!p)
222 {
223 Reset();
224 return;
225 }
226 if (Creature* c = GetOachanoa())
227 c->AI()->Talk(SAY_OACHANOA_SUCCESS, p);
228
229 NextStep(6000);
230 break;
231 }
232 case 8:
233 {
234 Player* p = GetPlayer();
235 if (Creature* c = GetOachanoa())
237
238 NextStep(6000);
239 break;
240 }
241 case 9:
242 {
243 Player* p = GetPlayer();
244 if (Creature* c = GetOachanoa())
246
247 NextStep(6000);
248 break;
249 }
250 case 10:
251 {
252 Player* p = GetPlayer();
253 if (!p)
254 {
255 Reset();
256 return;
257 }
258
259 if (Creature* c = GetOachanoa())
261
263
265 Reset();
266 }
267 }
268 }
269 }
@ DEEPDIVING_PEARL_BUFF
Definition: zone_dragonblight.cpp:43
@ QUEST_CONVERSING_WITH_THE_DEPTHS
Definition: zone_dragonblight.cpp:42
@ NPC_OACHANOA
Definition: zone_dragonblight.cpp:44
@ SAY_OACHANOA_SUMMONED_0
Definition: zone_dragonblight.cpp:51
@ SAY_OACHANOA_SUMMONED_3
Definition: zone_dragonblight.cpp:54
@ WHISPER_OACHANOA_SUCCESS_2
Definition: zone_dragonblight.cpp:61
@ WHISPER_OACHANOA_SUCCESS_0
Definition: zone_dragonblight.cpp:59
@ SAY_OACHANOA_SUCCESS
Definition: zone_dragonblight.cpp:58
@ SAY_OACHANOA_FAILED
Definition: zone_dragonblight.cpp:64
@ SAY_OACHANOA_SUMMONED_1
Definition: zone_dragonblight.cpp:52
@ SAY_OACHANOA_SUMMONED_2
Definition: zone_dragonblight.cpp:53
@ WHISPER_OACHANOA_SUCCESS_1
Definition: zone_dragonblight.cpp:60
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:47
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
bool SetCanFly(bool enable, bool packetOnly=false) override
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition: Creature.cpp:3288
CreatureAI * AI() const
Definition: Creature.h:142
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:109
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2355
Definition: Player.h:1064
void AreaExploredOrEventHappens(uint32 questId)
Definition: PlayerQuest.cpp:1785
MotionMaster * GetMotionMaster()
Definition: Unit.h:1622
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1167
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:211
void NextStep(const uint32 time)
Definition: zone_dragonblight.cpp:103

References Player::AreaExploredOrEventHappens(), canjump, Unit::CastSpell(), DEEPDIVING_PEARL_BUFF, DespawnOachanoa(), Object::GetGUID(), Unit::GetMotionMaster(), GetOachanoa(), GetPlayer(), ScriptedAI::me, MotionMaster::MovePoint(), NextStep(), NPC_OACHANOA, oachanoaGUID, QUEST_CONVERSING_WITH_THE_DEPTHS, Reset(), running, SAY_OACHANOA_FAILED, SAY_OACHANOA_SUCCESS, SAY_OACHANOA_SUMMONED_0, SAY_OACHANOA_SUMMONED_1, SAY_OACHANOA_SUMMONED_2, SAY_OACHANOA_SUMMONED_3, secondpart, Creature::SetCanFly(), step, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, timer, WHISPER_OACHANOA_SUCCESS_0, WHISPER_OACHANOA_SUCCESS_1, and WHISPER_OACHANOA_SUCCESS_2.

Member Data Documentation

◆ canjump

bool npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::canjump

Referenced by Reset(), and UpdateAI().

◆ oachanoaGUID

ObjectGuid npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::oachanoaGUID

Referenced by GetOachanoa(), Reset(), and UpdateAI().

◆ pGUID

ObjectGuid npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::pGUID

Referenced by GetPlayer(), Reset(), and Start().

◆ running

bool npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::running

Referenced by Reset(), Start(), and UpdateAI().

◆ secondpart

bool npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::secondpart

Referenced by Reset(), and UpdateAI().

◆ step

uint8 npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::step

Referenced by NextStep(), Reset(), and UpdateAI().

◆ timer

int32 npc_conversing_with_the_depths_trigger::npc_conversing_with_the_depths_triggerAI::timer

Referenced by NextStep(), Reset(), and UpdateAI().