AzeorthCore 3.3.5a
OpenSource WoW Emulator
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instance_uldaman::instance_uldaman_InstanceMapScript Member List

This is the complete list of members for instance_uldaman::instance_uldaman_InstanceMapScript, including all inherited members.

_activatedAreaTriggersInstanceScriptprivate
_creatureInfoInstanceScriptprivate
_encountersinstance_uldaman::instance_uldaman_InstanceMapScriptprivate
_gameObjectInfoInstanceScriptprivate
_objectGuidsInstanceScriptprivate
AddDoor(GameObject *door, bool add)InstanceScriptprotected
AddMinion(Creature *minion, bool add)InstanceScriptprotected
AddObject(Creature *obj, bool add)InstanceScriptprotected
AddObject(GameObject *obj, bool add)InstanceScriptprotected
AddObject(WorldObject *obj, uint32 type, bool add)InstanceScriptprotected
ancientVaultDoorGUIDinstance_uldaman::instance_uldaman_InstanceMapScriptprivate
archaedasTempleDoorGUIDinstance_uldaman::instance_uldaman_InstanceMapScriptprivate
bossesInstanceScriptprivate
CheckAchievementCriteriaMeet(uint32, Player const *, Unit const *=nullptr, uint32=0)InstanceScriptvirtual
CheckRequiredBosses(uint32, Player const *=nullptr) constInstanceScriptinlinevirtual
completedEncountersInstanceScriptprivate
CreatureLooted(Creature *, LootType)InstanceScriptinlinevirtual
DoAction(int32)InstanceScriptinlinevirtual
DoCastSpellOnPlayers(uint32 spell)InstanceScript
doorsInstanceScriptprivate
DoRemoveAurasDueToSpellOnPlayers(uint32 spell)InstanceScript
DoRespawnCreature(ObjectGuid guid, bool force=false)InstanceScript
DoRespawnCreature(uint32 type, bool force=false)InstanceScript
DoRespawnGameObject(ObjectGuid guid, uint32 timeToDespawn=MINUTE)InstanceScript
DoSendNotifyToInstance(char const *format,...)InstanceScript
DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)InstanceScript
DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)InstanceScript
DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)InstanceScript
DoUpdateWorldState(uint32 worldstateId, uint32 worldstateValue)InstanceScript
DoUseDoorOrButton(ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)InstanceScript
FillInitialWorldStates(WorldPacket &)InstanceScriptinlinevirtual
GetBossBoundary(uint32 id) constInstanceScriptinline
GetBossInfo(uint32 id) constInstanceScriptinline
GetBossSaveData()InstanceScriptprotected
GetBossState(uint32 id) constInstanceScriptinline
GetBossStateName(uint8 state)InstanceScriptstatic
GetCompletedEncounterMask() constInstanceScriptinline
GetCreature(uint32 type)InstanceScript
GetCreatureEntry(ObjectGuid::LowType, CreatureData const *data)ZoneScriptinlinevirtual
GetData(uint32 data) const overrideinstance_uldaman::instance_uldaman_InstanceMapScriptinlinevirtual
GetData64(uint32) constZoneScriptinlinevirtual
GetEncounterCount() constInstanceScriptinline
GetGameObject(uint32 type)InstanceScript
GetGameObjectEntry(ObjectGuid::LowType, uint32 entry)ZoneScriptinlinevirtual
GetGuidData(uint32 type) const overrideInstanceScriptvirtual
GetObjectGuid(uint32 type) constInstanceScript
GetSaveData() overrideinstance_uldaman::instance_uldaman_InstanceMapScriptinlinevirtual
HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)InstanceScript
Initialize() overrideinstance_uldaman::instance_uldaman_InstanceMapScriptinlinevirtual
instanceInstanceScript
instance_uldaman_InstanceMapScript(Map *map)instance_uldaman::instance_uldaman_InstanceMapScriptinline
InstanceScript(Map *map)InstanceScriptinlineexplicit
IsAreaTriggerDone(uint32 id) constInstanceScriptinline
IsEncounterInProgress() constInstanceScriptvirtual
Load(const char *in) overrideinstance_uldaman::instance_uldaman_InstanceMapScriptinlinevirtual
LoadBossBoundaries(BossBoundaryData const &data)InstanceScriptprotected
LoadBossState(char const *data)InstanceScriptprotected
LoadDoorData(DoorData const *data)InstanceScriptprotected
LoadMinionData(MinionData const *data)InstanceScriptprotected
LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)InstanceScriptprotected
LoadObjectData(ObjectData const *creatureData, ObjectInfoMap &objectInfo)InstanceScriptprivatestatic
MarkAreaTriggerDone(uint32 id)InstanceScriptinline
minionsInstanceScriptprivate
OnCreatureCreate(Creature *creature) overrideinstance_uldaman::instance_uldaman_InstanceMapScriptinlinevirtual
OnCreatureEvade(Creature *)ZoneScriptinlinevirtual
OnCreatureRemove(Creature *creature) overrideInstanceScriptvirtual
OnGameObjectCreate(GameObject *gameobject) overrideinstance_uldaman::instance_uldaman_InstanceMapScriptinlinevirtual
OnGameObjectRemove(GameObject *go) overrideInstanceScriptvirtual
OnPlayerAreaUpdate(Player *, uint32, uint32)InstanceScriptinlinevirtual
OnPlayerEnter(Player *)InstanceScriptinlinevirtual
OnUnitDeath(Unit *)ZoneScriptinlinevirtual
ProcessEvent(WorldObject *, uint32)ZoneScriptinlinevirtual
ResetAreaTriggerDone(uint32 id)InstanceScriptinline
SaveToDB()InstanceScript
SendEncounterUnit(uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)InstanceScript
ServerAllowsTwoSideGroups()InstanceScriptinline
SetBossNumber(uint32 number)InstanceScriptinlineprotected
SetBossState(uint32 id, EncounterState state)InstanceScriptvirtual
SetCompletedEncountersMask(uint32 newMask, bool save)InstanceScript
SetData(uint32 type, uint32 data) overrideinstance_uldaman::instance_uldaman_InstanceMapScriptinlinevirtual
SetData64(uint32, uint64)ZoneScriptinlinevirtual
SetGuidData(uint32, ObjectGuid)ZoneScriptinlinevirtual
Update(uint32)InstanceScriptinlinevirtual
UpdateDoorState(GameObject *door)InstanceScriptprotected
UpdateMinionState(Creature *minion, EncounterState state)InstanceScriptprotected
ZoneScript()ZoneScriptinline
~InstanceScript() overrideInstanceScriptinline
~ZoneScript()ZoneScriptinlinevirtual