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npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI Struct Reference
Inheritance diagram for npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_high_overlord_saurfangAI (Creature *creature)
 
void Reset () override
 
void DoAction (int32 action) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 
std::list< Creature * > _guardList
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_high_overlord_saurfangAI()

npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::npc_high_overlord_saurfangAI ( Creature creature)
inline
525 : ScriptedAI(creature)
526 {
527 ASSERT(creature->GetVehicleKit());
529 }
#define ASSERT
Definition: Errors.h:68
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
Vehicle * GetVehicleKit() const
Definition: Unit.h:2353
InstanceScript * _instance
Definition: boss_deathbringer_saurfang.cpp:744

References _instance, ASSERT, WorldObject::GetInstanceScript(), Unit::GetVehicleKit(), and ScriptedAI::me.

Member Function Documentation

◆ DoAction()

void npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

539 {
540 switch (action)
541 {
543 {
544 // Prevent crashes
546 return;
547
549 if (!deathbringer || deathbringer->IsInEvadeMode())
550 return;
551
552 if (_guardList.empty())
553 {
556 }
557 uint32 x = 1;
558 for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
559 (*itr)->AI()->SetData(0, x++);
560
567
569 {
570 _instance->HandleGameObject(ObjectGuid::Empty, false, teleporter);
571 teleporter->SetGameObjectFlag(GO_FLAG_IN_USE);
572 }
573
575 deathbringer->SetWalk(false);
577 }
578 break;
580 {
582 me->SetDisableGravity(false);
583 me->MonsterMoveWithSpeed(me->GetPositionX(), me->GetPositionY(), 539.2917f, 10.0f);
584 for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
585 (*itr)->AI()->DoAction(ACTION_DESPAWN);
586
587 /*Talk(SAY_OUTRO_HORDE_1);
588 _events.ScheduleEvent(EVENT_OUTRO_HORDE_1, 10000);
589 _events.ScheduleEvent(EVENT_OUTRO_HORDE_2, 18000);
590 _events.ScheduleEvent(EVENT_OUTRO_HORDE_3, 24000);*/
591 }
592 break;
593 case ACTION_EVADE:
594 {
595 float x, y, z, o;
597 me->GetHomePosition(x, y, z, o);
598 me->SetPosition(x, y, z, o);
600 me->SetDisableGravity(false);
602 for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
603 {
604 (*itr)->GetMotionMaster()->Clear();
605 (*itr)->GetHomePosition(x, y, z, o);
606 (*itr)->SetPosition(x, y, z, o);
607 (*itr)->StopMovingOnCurrentPos();
608 (*itr)->SetDisableGravity(false);
609 (*itr)->AI()->EnterEvadeMode();
610 }
611 }
612 break;
613 default:
614 break;
615 }
616 }
std::uint32_t uint32
Definition: Define.h:108
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:775
@ UNIT_NPC_FLAG_GOSSIP
Definition: Unit.h:516
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ ACTION_START_OUTRO
Definition: boss_deathbringer_saurfang.cpp:193
@ ACTION_EVADE
Definition: boss_deathbringer_saurfang.cpp:196
@ ACTION_DESPAWN
Definition: boss_deathbringer_saurfang.cpp:194
@ ACTION_START_EVENT
Definition: boss_deathbringer_saurfang.cpp:190
Position const deathbringerPos
Definition: boss_deathbringer_saurfang.cpp:214
@ SPELL_GRIP_OF_AGONY
Definition: boss_deathbringer_saurfang.cpp:92
@ PHASE_INTRO_MASK
Definition: boss_deathbringer_saurfang.cpp:185
@ PHASE_INTRO_H
Definition: boss_deathbringer_saurfang.cpp:182
@ POINT_SAURFANG
Definition: boss_deathbringer_saurfang.cpp:206
@ EVENT_INTRO_HORDE_2
Definition: boss_deathbringer_saurfang.cpp:132
@ EVENT_INTRO_HORDE_3
Definition: boss_deathbringer_saurfang.cpp:133
@ SAY_INTRO_HORDE_1
Definition: boss_deathbringer_saurfang.cpp:46
@ NPC_SE_KOR_KRON_REAVER
Definition: icecrown_citadel.h:246
@ GO_SAURFANG_S_DOOR
Definition: icecrown_citadel.h:410
@ GO_SCOURGE_TRANSPORTER_SAURFANG
Definition: icecrown_citadel.h:415
@ DATA_DEATHBRINGER_SAURFANG
Definition: icecrown_citadel.h:96
Talk
Definition: boss_fathomlord_karathress.cpp:23
@ GO_FLAG_IN_USE
Definition: SharedDefines.h:1575
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:189
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
uint8 GetPhaseMask() const
Definition: EventMap.h:87
void SetPhase(uint8 phase)
Definition: EventMap.cpp:28
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:197
Definition: Creature.h:46
bool SetDisableGravity(bool disable, bool packetOnly=false, bool updateAnimationTier=true) override
Definition: Creature.cpp:3092
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition: Creature.h:330
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:3055
bool SetWalk(bool enable) override
Definition: Creature.cpp:3081
bool IsInEvadeMode() const
Definition: Creature.h:129
Definition: GameObject.h:122
Definition: Object.h:681
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void RemoveNpcFlag(NPCFlags flags)
Definition: Unit.h:1648
void MonsterMoveWithSpeed(float x, float y, float z, float speed)
Definition: Unit.cpp:548
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835
void StopMovingOnCurrentPos()
Definition: Unit.cpp:16863
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:109
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210
void Clear(bool reset=true)
Definition: MotionMaster.h:165
EventMap _events
Definition: boss_deathbringer_saurfang.cpp:743
std::list< Creature * > _guardList
Definition: boss_deathbringer_saurfang.cpp:745

References _events, _guardList, _instance, ACTION_DESPAWN, ACTION_EVADE, ACTION_START_EVENT, ACTION_START_OUTRO, MotionMaster::Clear(), DATA_DEATHBRINGER_SAURFANG, deathbringerPos, ObjectGuid::Empty, CreatureAI::EnterEvadeMode(), EVENT_INTRO_HORDE_2, EVENT_INTRO_HORDE_3, ObjectAccessor::GetCreature(), GetCreatureListWithEntryInGrid(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), Unit::GetMotionMaster(), EventMap::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_FLAG_IN_USE, GO_SAURFANG_S_DOOR, GO_SCOURGE_TRANSPORTER_SAURFANG, InstanceScript::HandleGameObject(), Creature::IsInEvadeMode(), ScriptedAI::me, Unit::MonsterMoveWithSpeed(), MotionMaster::MovePoint(), NPC_SE_KOR_KRON_REAVER, PHASE_INTRO_H, PHASE_INTRO_MASK, POINT_SAURFANG, Unit::RemoveAurasDueToSpell(), Unit::RemoveNpcFlag(), Unit::RemoveUnitFlag(), SAY_INTRO_HORDE_1, EventMap::ScheduleEvent(), Creature::SetDisableGravity(), EventMap::SetPhase(), Creature::SetPosition(), Creature::SetWalk(), SPELL_GRIP_OF_AGONY, Unit::StopMovingOnCurrentPos(), UNIT_FLAG_NOT_SELECTABLE, and UNIT_NPC_FLAG_GOSSIP.

◆ MovementInform()

void npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

628 {
629 if (type == POINT_MOTION_TYPE)
630 {
631 switch (id)
632 {
633 case POINT_FIRST_STEP:
634 me->SetWalk(false);
643 break;
644 /*case POINT_CORPSE:
645 if (Creature* deathbringer = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_DEATHBRINGER_SAURFANG)))
646 {
647 deathbringer->CastSpell(me, SPELL_RIDE_VEHICLE, true);
648 deathbringer->SetUnitFlag(UNIT_FLAG_NOT_SELECTABLE);
649 deathbringer->setDeathState(ALIVE);
650 }
651 _events.ScheduleEvent(EVENT_OUTRO_HORDE_4, 1000);
652 _events.ScheduleEvent(EVENT_OUTRO_HORDE_5, 4000);
653 break;
654 case POINT_FINAL:
655 if (Creature* deathbringer = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_DEATHBRINGER_SAURFANG)))
656 deathbringer->DespawnOrUnsummon();
657 me->DespawnOrUnsummon();
658 break;*/
659 default:
660 break;
661 }
662 }
663 }
@ POINT_MOTION_TYPE
Definition: MotionMaster.h:46
@ POINT_FIRST_STEP
Definition: boss_deathbringer_saurfang.cpp:207
@ EVENT_INTRO_HORDE_8
Definition: boss_deathbringer_saurfang.cpp:138
@ EVENT_INTRO_HORDE_4
Definition: boss_deathbringer_saurfang.cpp:134
@ EVENT_INTRO_HORDE_5
Definition: boss_deathbringer_saurfang.cpp:135
@ EVENT_INTRO_FINISH
Definition: boss_deathbringer_saurfang.cpp:141
@ EVENT_INTRO_HORDE_7
Definition: boss_deathbringer_saurfang.cpp:137
@ EVENT_INTRO_HORDE_9
Definition: boss_deathbringer_saurfang.cpp:139
@ EVENT_INTRO_HORDE_6
Definition: boss_deathbringer_saurfang.cpp:136
@ SAY_INTRO_HORDE_3
Definition: boss_deathbringer_saurfang.cpp:47

References _events, EVENT_INTRO_FINISH, EVENT_INTRO_HORDE_4, EVENT_INTRO_HORDE_5, EVENT_INTRO_HORDE_6, EVENT_INTRO_HORDE_7, EVENT_INTRO_HORDE_8, EVENT_INTRO_HORDE_9, ScriptedAI::me, PHASE_INTRO_H, POINT_FIRST_STEP, POINT_MOTION_TYPE, SAY_INTRO_HORDE_3, EventMap::ScheduleEvent(), and Creature::SetWalk().

◆ Reset()

void npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

532 {
533 _events.Reset();
536 }
@ REACT_PASSIVE
Definition: Unit.h:1023
void Reset()
Definition: EventMap.cpp:21
void SetReactState(ReactStates st)
Definition: Creature.h:89
void SetNpcFlag(NPCFlags flags)
Definition: Unit.h:1647

References _events, ScriptedAI::me, REACT_PASSIVE, EventMap::Reset(), Unit::SetNpcFlag(), Creature::SetReactState(), and UNIT_NPC_FLAG_GOSSIP.

◆ SpellHit()

void npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

619 {
620 if (spell->Id == SPELL_GRIP_OF_AGONY)
621 {
622 me->SetDisableGravity(true);
624 }
625 }
@ POINT_CHOKE
Definition: boss_deathbringer_saurfang.cpp:209
Position const chokePos[6]
Definition: boss_deathbringer_saurfang.cpp:227

References chokePos, Unit::GetMotionMaster(), SpellInfo::Id, ScriptedAI::me, MotionMaster::MovePoint(), POINT_CHOKE, Creature::SetDisableGravity(), and SPELL_GRIP_OF_AGONY.

◆ UpdateAI()

void npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

666 {
667 _events.Update(diff);
668 switch (_events.ExecuteEvent())
669 {
670 case 0:
671 break;
674 deathbringer->AI()->Talk(SAY_INTRO_HORDE_2);
675 break;
677 me->SetWalk(true);
679 break;
682 deathbringer->AI()->Talk(SAY_INTRO_HORDE_4);
683 break;
686 break;
689 break;
692 break;
695 for (std::list<Creature*>::iterator itr = _guardList.begin(); itr != _guardList.end(); ++itr)
696 (*itr)->AI()->DoAction(ACTION_CHARGE);
697 me->GetMotionMaster()->MoveCharge(chargePos[0].GetPositionX(), chargePos[0].GetPositionY(), chargePos[0].GetPositionZ(), 8.5f, POINT_CHARGE);
698 break;
701 {
702 deathbringer->AI()->DoCast(me, SPELL_GRIP_OF_AGONY);
703 deathbringer->AI()->Talk(SAY_INTRO_HORDE_9);
704 }
705 break;
708 {
709 deathbringer->AI()->DoAction(ACTION_INTRO_DONE);
710 deathbringer->SetImmuneToPC(false);
711 if (Player* target = deathbringer->SelectNearestPlayer(100.0f))
712 deathbringer->AI()->AttackStart(target);
713 }
714 break;
715
716 /*case EVENT_OUTRO_HORDE_1:
717 if (Creature* deathbringer = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_DEATHBRINGER_SAURFANG)))
718 me->SetFacingToObject(deathbringer);
719 Talk(SAY_OUTRO_HORDE_2);
720 break;
721 case EVENT_OUTRO_HORDE_2:
722 Talk(SAY_OUTRO_HORDE_3);
723 break;
724 case EVENT_OUTRO_HORDE_3:
725 if (Creature* deathbringer = ObjectAccessor::GetCreature(*me, _instance->GetGuidData(DATA_DEATHBRINGER_SAURFANG)))
726 {
727 float x, y, z;
728 deathbringer->GetClosePoint(x, y, z, deathbringer->GetObjectSize());
729 me->SetWalk(true);
730 me->GetMotionMaster()->MovePoint(POINT_CORPSE, x, y, z);
731 }
732 break;
733 case EVENT_OUTRO_HORDE_4:
734 me->GetMotionMaster()->MovePoint(POINT_FINAL, finalPos);
735 break;
736 case EVENT_OUTRO_HORDE_5:
737 Talk(SAY_OUTRO_HORDE_4);
738 break;*/
739 }
740 }
@ ACTION_CHARGE
Definition: boss_deathbringer_saurfang.cpp:192
@ ACTION_INTRO_DONE
Definition: boss_deathbringer_saurfang.cpp:195
Position const chargePos[6]
Definition: boss_deathbringer_saurfang.cpp:217
@ POINT_CHARGE
Definition: boss_deathbringer_saurfang.cpp:208
@ SAY_INTRO_HORDE_2
Definition: boss_deathbringer_saurfang.cpp:33
@ SAY_INTRO_HORDE_4
Definition: boss_deathbringer_saurfang.cpp:34
@ SAY_INTRO_HORDE_8
Definition: boss_deathbringer_saurfang.cpp:51
@ SAY_INTRO_HORDE_9
Definition: boss_deathbringer_saurfang.cpp:35
@ SAY_INTRO_HORDE_5
Definition: boss_deathbringer_saurfang.cpp:48
@ SAY_INTRO_HORDE_7
Definition: boss_deathbringer_saurfang.cpp:50
@ SAY_INTRO_HORDE_6
Definition: boss_deathbringer_saurfang.cpp:49
Position const firstStepPos
Definition: boss_deathbringer_saurfang.cpp:215
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
Player * SelectNearestPlayer(float distance=0) const
Definition: Object.cpp:2436
Definition: Player.h:1046
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
Definition: MotionMaster.cpp:586

References _events, _guardList, _instance, ACTION_CHARGE, ACTION_INTRO_DONE, chargePos, DATA_DEATHBRINGER_SAURFANG, EVENT_INTRO_FINISH, EVENT_INTRO_HORDE_2, EVENT_INTRO_HORDE_3, EVENT_INTRO_HORDE_4, EVENT_INTRO_HORDE_5, EVENT_INTRO_HORDE_6, EVENT_INTRO_HORDE_7, EVENT_INTRO_HORDE_8, EVENT_INTRO_HORDE_9, EventMap::ExecuteEvent(), firstStepPos, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, MotionMaster::MoveCharge(), MotionMaster::MovePoint(), POINT_CHARGE, POINT_FIRST_STEP, SAY_INTRO_HORDE_2, SAY_INTRO_HORDE_4, SAY_INTRO_HORDE_5, SAY_INTRO_HORDE_6, SAY_INTRO_HORDE_7, SAY_INTRO_HORDE_8, SAY_INTRO_HORDE_9, WorldObject::SelectNearestPlayer(), Creature::SetWalk(), SPELL_GRIP_OF_AGONY, and EventMap::Update().

Member Data Documentation

◆ _events

EventMap npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::_events
private

◆ _guardList

std::list<Creature*> npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::_guardList
private

Referenced by DoAction(), and UpdateAI().

◆ _instance

InstanceScript* npc_high_overlord_saurfang_icc::npc_high_overlord_saurfangAI::_instance
private