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npc_phase_hunter::npc_phase_hunterAI Struct Reference
Inheritance diagram for npc_phase_hunter::npc_phase_hunterAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_phase_hunterAI (Creature *creature)
void Reset () override
void EnterCombat (Unit *who) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void EnterCombat (Unit *) override
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void EnterCombat (Unit *)
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (Unit *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

bool Weak
bool Materialize
bool Drained
uint8 WeakPercent
ObjectGuid PlayerGUID
uint32 ManaBurnTimer
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_phase_hunterAI()

npc_phase_hunter::npc_phase_hunterAI::npc_phase_hunterAI ( Creature creature)
1690: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:177

Member Function Documentation

◆ EnterCombat()

void npc_phase_hunter::npc_phase_hunterAI::EnterCombat ( Unit who)

Reimplemented from ScriptedAI.

1717 {
1718 if (who->GetTypeId() == TYPEID_PLAYER)
1719 PlayerGUID = who->GetGUID();
1720 }
Definition: ObjectGuid.h:38
TypeID GetTypeId() const
Definition: Object.h:121
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
ObjectGuid PlayerGUID
Definition: zone_netherstorm.cpp:1697

References Object::GetGUID(), Object::GetTypeId(), PlayerGUID, and TYPEID_PLAYER.

◆ Reset()

void npc_phase_hunter::npc_phase_hunterAI::Reset ( )

Reimplemented from ScriptedAI.

1702 {
1703 Weak = false;
1704 Materialize = false;
1705 Drained = false;
1706 WeakPercent = 25 + (rand() % 16); // 25-40
1708 PlayerGUID.Clear();
1710 ManaBurnTimer = 5000 + (rand() % 3 * 1000); // 5-8 sec cd
1714 }
Definition: zone_netherstorm.cpp:1665
Definition: zone_netherstorm.cpp:1666
Creature * me
Definition: ScriptedCreature.h:267
bool UpdateEntry(uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
Definition: Creature.cpp:492
uint32 GetEntry() const
Definition: Object.h:109
void Clear()
Definition: ObjectGuid.h:140
uint8 WeakPercent
Definition: zone_netherstorm.cpp:1695
bool Weak
Definition: zone_netherstorm.cpp:1692
bool Materialize
Definition: zone_netherstorm.cpp:1693
uint32 ManaBurnTimer
Definition: zone_netherstorm.cpp:1699
bool Drained
Definition: zone_netherstorm.cpp:1694

References ObjectGuid::Clear(), Drained, Object::GetEntry(), ManaBurnTimer, Materialize, ScriptedAI::me, NPC_DRAINED_PHASE_HUNTER_ENTRY, NPC_PHASE_HUNTER_ENTRY, PlayerGUID, Creature::UpdateEntry(), Weak, and WeakPercent.

◆ UpdateAI()

void npc_phase_hunter::npc_phase_hunterAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

1728 {
1729 if (!Materialize)
1730 {
1732 Materialize = true;
1733 }
1735 if (me->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || me->HasUnitState(UNIT_STATE_ROOT)) // if the mob is rooted/slowed by spells eg.: Entangling Roots, Frost Nova, Hamstring, Crippling Poison, etc. => remove it
1738 if (!UpdateVictim())
1739 return;
1741 // some code to cast spell Mana Burn on random target which has mana
1742 if (ManaBurnTimer <= diff)
1743 {
1744 std::list<HostileReference*> AggroList = me->GetThreatMgr().GetThreatList();
1745 std::list<Unit*> UnitsWithMana;
1747 for (std::list<HostileReference*>::const_iterator itr = AggroList.begin(); itr != AggroList.end(); ++itr)
1748 {
1749 if (Unit* unit = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid()))
1750 {
1751 if (unit->GetCreateMana() > 0)
1752 UnitsWithMana.push_back(unit);
1753 }
1754 }
1755 if (!UnitsWithMana.empty())
1756 {
1758 ManaBurnTimer = 8000 + (rand() % 10 * 1000); // 8-18 sec cd
1759 }
1760 else
1761 ManaBurnTimer = 3500;
1762 }
1763 else ManaBurnTimer -= diff;
1765 if (Player* player = ObjectAccessor::GetPlayer(*me, PlayerGUID)) // start: support for quest 10190
1766 {
1769 {
1771 Weak = true;
1772 }
1774 {
1775 Drained = true;
1776 int32 uHpPct = int32(me->GetHealthPct());
1782 me->SetInCombatWith(player);
1783 }
1784 } // end: support for quest 10190
1787 }
std::int32_t int32
Definition: Define.h:104
Definition: Unit.h:335
Definition: QuestDef.h:103
Definition: SpellAuraDefines.h:96
Definition: boss_fathomlord_karathress.cpp:23
Definition: zone_netherstorm.cpp:1674
Definition: zone_netherstorm.cpp:1671
Definition: zone_netherstorm.cpp:1672
Definition: zone_netherstorm.cpp:1663
Definition: zone_netherstorm.cpp:1668
Definition: zone_netherstorm.cpp:1673
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition: Containers.h:135
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:204
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:225
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:268
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:341
ThreatContainer::StorageType const & GetThreatList() const
Definition: ThreatMgr.h:274
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition: Creature.cpp:3656
Definition: Player.h:1046
Definition: Unit.h:1290
float GetHealthPct() const
Definition: Unit.h:1447
uint32 GetMaxHealth() const
Definition: Unit.h:1440
void SetInCombatWith(Unit *enemy, uint32 duration=0)
Definition: Unit.cpp:13485
void SetHealth(uint32 val)
Definition: Unit.cpp:15335
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition: Unit.cpp:5598
uint32 GetHealth() const
Definition: Unit.h:1439
bool HasAuraType(AuraType auraType) const
Definition: Unit.cpp:5605
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
uint32 CountPctFromMaxHealth(int32 pct) const
Definition: Unit.h:1448
ThreatMgr & GetThreatMgr()
Definition: Unit.h:2143

References Unit::CountPctFromMaxHealth(), UnitAI::DoCast(), UnitAI::DoMeleeAttackIfReady(), Drained, EMOTE_WEAK, Unit::GetHealth(), Unit::GetHealthPct(), Unit::GetMaxHealth(), ObjectAccessor::GetPlayer(), ThreatMgr::GetThreatList(), Unit::GetThreatMgr(), ObjectAccessor::GetUnit(), Unit::HasAura(), Unit::HasAuraType(), Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), Creature::LowerPlayerDamageReq(), ManaBurnTimer, Materialize, ScriptedAI::me, NPC_DRAINED_PHASE_HUNTER_ENTRY, PlayerGUID, QUEST_RECHARGING_THE_BATTERIES, QUEST_STATUS_INCOMPLETE, Acore::Containers::SelectRandomContainerElement(), Unit::SetHealth(), Unit::SetInCombatWith(), SPELL_AURA_MOD_DECREASE_SPEED, SPELL_MANA_BURN, SPELL_MATERIALIZE, SPELL_PHASE_SLIP, SPELL_RECHARGING_BATTERY, UNIT_STATE_ROOT, Creature::UpdateEntry(), CreatureAI::UpdateVictim(), Weak, and WeakPercent.

Member Data Documentation

◆ Drained

bool npc_phase_hunter::npc_phase_hunterAI::Drained

Referenced by Reset(), and UpdateAI().

◆ ManaBurnTimer

uint32 npc_phase_hunter::npc_phase_hunterAI::ManaBurnTimer

Referenced by Reset(), and UpdateAI().

◆ Materialize

bool npc_phase_hunter::npc_phase_hunterAI::Materialize

Referenced by Reset(), and UpdateAI().

◆ PlayerGUID

ObjectGuid npc_phase_hunter::npc_phase_hunterAI::PlayerGUID

Referenced by EnterCombat(), Reset(), and UpdateAI().

◆ Weak

bool npc_phase_hunter::npc_phase_hunterAI::Weak

Referenced by Reset(), and UpdateAI().

◆ WeakPercent

uint8 npc_phase_hunter::npc_phase_hunterAI::WeakPercent

Referenced by Reset(), and UpdateAI().