AzerothCore 3.3.5a
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spell_gen_model_visible Class Reference
Inheritance diagram for spell_gen_model_visible:
AuraScript _SpellScript

Public Member Functions

 PrepareAuraScript (spell_gen_model_visible) bool Load() override
void HandleEffectApply (AuraEffect const *, AuraEffectHandleModes)
void HandleEffectRemove (AuraEffect const *, AuraEffectHandleModes)
void Register () override
- Public Member Functions inherited from AuraScript
 AuraScript ()
bool _Validate (SpellInfo const *entry) override
bool _Load (Aura *aura)
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
void _FinishScriptCall ()
bool _IsDefaultActionPrevented ()
void PreventDefaultAction ()
SpellInfo const * GetSpellInfo () const
uint32 GetId () const
ObjectGuid GetCasterGUID () const
UnitGetCaster () const
WorldObjectGetOwner () const
UnitGetUnitOwner () const
DynamicObjectGetDynobjOwner () const
void Remove (uint32 removeMode=0)
AuraGetAura () const
AuraObjectType GetType () const
int32 GetDuration () const
void SetDuration (int32 duration, bool withMods=false)
void RefreshDuration ()
time_t GetApplyTime () const
int32 GetMaxDuration () const
void SetMaxDuration (int32 duration)
int32 CalcMaxDuration () const
bool IsExpired () const
bool IsPermanent () const
uint8 GetCharges () const
void SetCharges (uint8 charges)
uint8 CalcMaxCharges () const
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
uint8 GetStackAmount () const
void SetStackAmount (uint8 num)
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
bool IsPassive () const
bool IsDeathPersistent () const
bool HasEffect (uint8 effIndex) const
AuraEffectGetEffect (uint8 effIndex) const
bool HasEffectType (AuraType type) const
UnitGetTarget () const
AuraApplication const * GetTargetApplication () const
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
virtual ~_SpellScript ()
virtual void _Register ()
virtual void _Unload ()
virtual void _Init (std::string const *scriptname, uint32 spellId)
std::string const * _GetScriptName () const
virtual void Register ()=0
virtual bool Validate (SpellInfo const *)
virtual bool Load ()
virtual void Unload ()

Private Attributes

std::array< uint32, 3 > _itemId = { {0, 0, 0} }
uint32 _modelId
bool _hasFlag

Additional Inherited Members

- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
HookList< AuraDispelHandlerOnDispel
HookList< AuraDispelHandlerAfterDispel
HookList< EffectApplyHandlerOnEffectApply
HookList< EffectApplyHandlerAfterEffectApply
HookList< EffectApplyHandlerOnEffectRemove
HookList< EffectApplyHandlerAfterEffectRemove
HookList< EffectPeriodicHandlerOnEffectPeriodic
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
HookList< EffectAbsorbHandlerOnEffectAbsorb
HookList< EffectAbsorbHandlerAfterEffectAbsorb
HookList< EffectManaShieldHandlerOnEffectManaShield
HookList< EffectManaShieldHandlerAfterEffectManaShield
HookList< EffectSplitHandlerOnEffectSplit
HookList< CheckProcHandlerDoCheckProc
HookList< AfterCheckProcHandlerDoAfterCheckProc
HookList< AuraProcHandlerDoPrepareProc
HookList< AuraProcHandlerOnProc
HookList< AuraProcHandlerAfterProc
HookList< EffectProcHandlerOnEffectProc
HookList< EffectProcHandlerAfterEffectProc
virtual bool _Validate (SpellInfo const *entry)
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
std::string const * m_scriptName
uint32 m_scriptSpellId

Detailed Description

Member Function Documentation

◆ HandleEffectApply()

void spell_gen_model_visible::HandleEffectApply ( AuraEffect const *  ,
85 {
88 for (uint8 i = 0; i < 3; ++i)
91 GetUnitOwner()->SetDisplayId(11686);
93 for (uint8 i = 0; i < 3; ++i)
95 }
std::uint8_t uint8
Definition: Define.h:110
Definition: UpdateFields.h:116
Definition: Unit.h:473
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:305
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1480
uint32 GetDisplayId() const
Definition: Unit.h:2168
virtual void SetDisplayId(uint32 modelId)
Definition: Unit.cpp:16936
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
Unit * GetUnitOwner() const
Definition: SpellScript.cpp:1030
std::array< uint32, 3 > _itemId
Definition: spell_generic.cpp:113
bool _hasFlag
Definition: spell_generic.cpp:115
uint32 _modelId
Definition: spell_generic.cpp:114

References _hasFlag, _itemId, _modelId, Unit::GetDisplayId(), Object::GetUInt32Value(), AuraScript::GetUnitOwner(), Unit::HasUnitFlag(), Unit::SetDisplayId(), Object::SetUInt32Value(), Unit::SetUnitFlag(), UNIT_FLAG_NOT_SELECTABLE, and UNIT_VIRTUAL_ITEM_SLOT_ID.

Referenced by Register().

◆ HandleEffectRemove()

void spell_gen_model_visible::HandleEffectRemove ( AuraEffect const *  ,

◆ PrepareAuraScript()

spell_gen_model_visible::PrepareAuraScript ( spell_gen_model_visible  )
78 {
79 _modelId = 0;
80 _hasFlag = false;
81 return true;
82 }

References _hasFlag, and _modelId.

◆ Register()

void spell_gen_model_visible::Register ( )

Implements _SpellScript.

107 {
110 }
Definition: SpellAuraDefines.h:67
Definition: SpellAuraDefines.h:42
#define AuraEffectApplyFn(F, I, N, M)
Definition: SpellScript.h:743
#define AuraEffectRemoveFn(F, I, N, M)
Definition: SpellScript.h:754
Definition: SharedDefines.h:30
HookList< EffectApplyHandler > OnEffectRemove
Definition: SpellScript.h:749
HookList< EffectApplyHandler > OnEffectApply
Definition: SpellScript.h:738
void HandleEffectApply(AuraEffect const *, AuraEffectHandleModes)
Definition: spell_generic.cpp:84
void HandleEffectRemove(AuraEffect const *, AuraEffectHandleModes)
Definition: spell_generic.cpp:97

References AURA_EFFECT_HANDLE_REAL, AuraEffectApplyFn, AuraEffectRemoveFn, EFFECT_0, HandleEffectApply(), HandleEffectRemove(), AuraScript::OnEffectApply, AuraScript::OnEffectRemove, and SPELL_AURA_DUMMY.

Member Data Documentation

◆ _hasFlag

bool spell_gen_model_visible::_hasFlag

◆ _itemId

std::array<uint32, 3> spell_gen_model_visible::_itemId = { {0, 0, 0} }

◆ _modelId

uint32 spell_gen_model_visible::_modelId