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npc_fel_stalker::npc_fel_stalkerAI Struct Reference
Inheritance diagram for npc_fel_stalker::npc_fel_stalkerAI:
hyjal_trashAI npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_fel_stalkerAI (Creature *creature)
void Reset () override
void WaypointReached (uint32 waypointId) override
void EnterCombat (Unit *) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from hyjal_trashAI
 hyjal_trashAI (Creature *creature)
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void DamageTaken (Unit *done_by, uint32 &damage, DamageEffectType, SpellSchoolMask) override
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 ~npc_escortAI () override
void AttackStart (Unit *who) override
void MoveInLineOfSight (Unit *who) override
void JustDied (Unit *) override
void JustRespawned () override
void ReturnToLastPoint ()
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
void UpdateAI (uint32 diff) override
virtual void UpdateEscortAI (uint32 diff)
void MovementInform (uint32, uint32) override
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
void GenerateWaypointArray (Movement::PointsArray *points)
virtual void WaypointReached (uint32 pointId)=0
virtual void WaypointStart (uint32)
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
void SetRun (bool on=true)
void SetEscortPaused (bool on)
bool HasEscortState (uint32 escortState)
bool IsEscorted () override
void SetMaxPlayerDistance (float newMax)
float GetMaxPlayerDistance ()
void SetDespawnAtEnd (bool despawn)
void SetDespawnAtFar (bool despawn)
bool GetAttack ()
void SetCanAttack (bool attack)
ObjectGuid GetEventStarterGUID ()
void AddEscortState (uint32 escortState)
void RemoveEscortState (uint32 escortState)
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void EnterCombat (Unit *) override
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void EnterCombat (Unit *)
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (Unit *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

bool go
uint32 ManaBurnTimer
- Public Attributes inherited from hyjal_trashAI
bool IsEvent
uint32 Delay
uint32 LastOverronPos
bool IsOverrun
bool SetupOverrun
uint32 OverrunType
uint8 faction
bool useFlyPath
uint32 damageTaken
float DummyTarget [3]
- Public Attributes inherited from ScriptedAI
bool IsFleeing

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_fel_stalkerAI()

npc_fel_stalker::npc_fel_stalkerAI::npc_fel_stalkerAI ( Creature creature)
1063 : hyjal_trashAI(creature)
1064 {
1065 instance = creature->GetInstanceScript();
1066 go = false;
1067 Reset();
1068 }
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
bool go
Definition: hyjal_trash.cpp:1070
void Reset() override
Definition: hyjal_trash.cpp:1073
Definition: hyjal_trash.h:27
InstanceScript * instance
Definition: hyjal_trash.h:37

References WorldObject::GetInstanceScript(), go, hyjal_trashAI::instance, and Reset().

Member Function Documentation

◆ EnterCombat()

void npc_fel_stalker::npc_fel_stalkerAI::EnterCombat ( Unit )

Reimplemented from ScriptedAI.

1097{ }

◆ Reset()

void npc_fel_stalker::npc_fel_stalkerAI::Reset ( )

Reimplemented from ScriptedAI.

1074 {
1075 ManaBurnTimer = 9000 + rand() % 5000;
1076 }
uint32 ManaBurnTimer
Definition: hyjal_trash.cpp:1071

References ManaBurnTimer.

Referenced by npc_fel_stalkerAI().

◆ UpdateAI()

void npc_fel_stalker::npc_fel_stalkerAI::UpdateAI ( uint32  diff)

Reimplemented from npc_escortAI.

1100 {
1102 if (IsEvent || IsOverrun)
1104 if (IsEvent)
1105 {
1106 if (!go)
1107 {
1108 go = true;
1109 if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, use horde WPs
1110 {
1111 for (uint8 i = 0; i < 8; ++i)
1112 AddWaypoint(i, HordeWPs[i][0] + irand(-3, 3), HordeWPs[i][1] + irand(-3, 3), HordeWPs[i][2]);
1113 Start(false, true);
1114 SetDespawnAtEnd(false);
1115 }
1116 else //use alliance WPs
1117 {
1118 for (uint8 i = 0; i < 8; ++i)
1119 AddWaypoint(i, AllianceWPs[i][0] + irand(-3, 3), AllianceWPs[i][1] + irand(-3, 3), AllianceWPs[i][2]);
1120 Start(false, true);
1121 SetDespawnAtEnd(false);
1122 }
1123 }
1124 }
1125 if (!UpdateVictim())
1126 return;
1127 if (ManaBurnTimer <= diff)
1128 {
1130 ManaBurnTimer = 9000 + rand() % 5000;
1131 }
1132 else ManaBurnTimer -= diff;
1134 }
std::uint8_t uint8
Definition: Define.h:110
int32 irand(int32 min, int32 max)
Definition: Random.cpp:37
Definition: hyjal.h:50
Definition: hyjal_trash.cpp:41
float AllianceWPs[8][3]
Definition: hyjal_trash.cpp:58
float HordeWPs[8][3]
Definition: hyjal_trash.cpp:47
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
bool UpdateVictim()
Definition: CreatureAI.cpp:268
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:450
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:241
void SetDespawnAtEnd(bool despawn)
Definition: ScriptedEscortAI.h:104
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:397
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:52
void UpdateAI(uint32 diff) override
Definition: hyjal_trash.cpp:200
bool IsEvent
Definition: hyjal_trash.h:38
bool IsOverrun
Definition: hyjal_trash.h:41

References npc_escortAI::AddWaypoint(), AllianceWPs, DATA_ALLIANCE_RETREAT, UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), ZoneScript::GetData(), go, HordeWPs, hyjal_trashAI::instance, irand(), hyjal_trashAI::IsEvent, hyjal_trashAI::IsOverrun, ManaBurnTimer, npc_escortAI::SetDespawnAtEnd(), SPELL_MANA_BURN, npc_escortAI::Start(), npc_escortAI::UpdateAI(), hyjal_trashAI::UpdateAI(), and CreatureAI::UpdateVictim().

◆ WaypointReached()

void npc_fel_stalker::npc_fel_stalkerAI::WaypointReached ( uint32  waypointId)

Implements npc_escortAI.

1079 {
1080 if (waypointId == 7 && !IsOverrun)
1081 {
1082 if (instance->GetData(DATA_ALLIANCE_RETREAT))//2.alliance boss down, attack thrall
1083 {
1085 if (target && target->IsAlive())
1086 me->AddThreat(target, 0.0f);
1087 }
1088 else
1089 {
1091 if (target && target->IsAlive())
1092 me->AddThreat(target, 0.0f);
1093 }
1094 }
1095 }
Definition: hyjal.h:46
Definition: hyjal.h:41
Unit * GetUnit(WorldObject const &, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:204
Creature * me
Definition: ScriptedCreature.h:267
Definition: Unit.h:1290
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition: Unit.cpp:14523
bool IsAlive() const
Definition: Unit.h:1806
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93

References Unit::AddThreat(), DATA_ALLIANCE_RETREAT, DATA_JAINAPROUDMOORE, DATA_THRALL, ZoneScript::GetData(), InstanceScript::GetGuidData(), ObjectAccessor::GetUnit(), hyjal_trashAI::instance, Unit::IsAlive(), hyjal_trashAI::IsOverrun, and ScriptedAI::me.

Member Data Documentation

◆ go

bool npc_fel_stalker::npc_fel_stalkerAI::go

Referenced by npc_fel_stalkerAI(), and UpdateAI().

◆ ManaBurnTimer

uint32 npc_fel_stalker::npc_fel_stalkerAI::ManaBurnTimer

Referenced by Reset(), and UpdateAI().