3045 {
3049
3051 if (creature->isDead())
3054 }
@ QUEST_STATUS_INCOMPLETE
Definition: QuestDef.h:103
@ NPC_ABYSSAL_FLAMEBRINGER
Definition: spell_item.cpp:3021
@ QUEST_SUPER_HOT_STEW
Definition: spell_item.cpp:3019
@ SPELL_FAILED_NOT_HERE
Definition: SharedDefines.h:981
@ SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW
Definition: SharedDefines.h:1094
@ SPELL_CAST_OK
Definition: SharedDefines.h:1110
Definition: Creature.h:46
Player * ToPlayer()
Definition: Object.h:195
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2409
Definition: Player.h:1046
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition: PlayerQuest.cpp:1414
Unit * GetCaster()
Definition: SpellScript.cpp:401