AzeorthCore 3.3.5a
OpenSource WoW Emulator
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spell_gen_model_visible Class Reference
Inheritance diagram for spell_gen_model_visible:
AuraScript _SpellScript

Public Member Functions

 PrepareAuraScript (spell_gen_model_visible) bool Load() override
 
void HandleEffectApply (AuraEffect const *, AuraEffectHandleModes)
 
void HandleEffectRemove (AuraEffect const *, AuraEffectHandleModes)
 
void Register () override
 
- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (uint32 removeMode=0)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 

Private Attributes

std::array< uint32, 3 > _itemId = { {0, 0, 0} }
 
uint32 _modelId
 
bool _hasFlag
 

Additional Inherited Members

- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< AfterCheckProcHandlerDoAfterCheckProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ HandleEffectApply()

void spell_gen_model_visible::HandleEffectApply ( AuraEffect const *  ,
AuraEffectHandleModes   
)
inline
85 {
88 for (uint8 i = 0; i < 3; ++i)
90
91 GetUnitOwner()->SetDisplayId(11686);
93 for (uint8 i = 0; i < 3; ++i)
95 }
std::uint8_t uint8
Definition: Define.h:110
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition: UpdateFields.h:116
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
uint32 GetUInt32Value(uint16 index) const
Definition: Object.cpp:305
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1480
uint32 GetDisplayId() const
Definition: Unit.h:2168
virtual void SetDisplayId(uint32 modelId)
Definition: Unit.cpp:16910
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
Unit * GetUnitOwner() const
Definition: SpellScript.cpp:1030
std::array< uint32, 3 > _itemId
Definition: spell_generic.cpp:113
bool _hasFlag
Definition: spell_generic.cpp:115
uint32 _modelId
Definition: spell_generic.cpp:114

References _hasFlag, _itemId, _modelId, Unit::GetDisplayId(), Object::GetUInt32Value(), AuraScript::GetUnitOwner(), Unit::HasUnitFlag(), Unit::SetDisplayId(), Object::SetUInt32Value(), Unit::SetUnitFlag(), UNIT_FLAG_NOT_SELECTABLE, and UNIT_VIRTUAL_ITEM_SLOT_ID.

Referenced by Register().

◆ HandleEffectRemove()

void spell_gen_model_visible::HandleEffectRemove ( AuraEffect const *  ,
AuraEffectHandleModes   
)
inline

◆ PrepareAuraScript()

spell_gen_model_visible::PrepareAuraScript ( spell_gen_model_visible  )
inlineoverride
78 {
79 _modelId = 0;
80 _hasFlag = false;
81 return true;
82 }

References _hasFlag, and _modelId.

◆ Register()

void spell_gen_model_visible::Register ( )
inlineoverridevirtual

Implements _SpellScript.

107 {
110 }
@ SPELL_AURA_DUMMY
Definition: SpellAuraDefines.h:67
@ AURA_EFFECT_HANDLE_REAL
Definition: SpellAuraDefines.h:42
#define AuraEffectApplyFn(F, I, N, M)
Definition: SpellScript.h:743
#define AuraEffectRemoveFn(F, I, N, M)
Definition: SpellScript.h:754
@ EFFECT_0
Definition: SharedDefines.h:30
HookList< EffectApplyHandler > OnEffectRemove
Definition: SpellScript.h:749
HookList< EffectApplyHandler > OnEffectApply
Definition: SpellScript.h:738
void HandleEffectApply(AuraEffect const *, AuraEffectHandleModes)
Definition: spell_generic.cpp:84
void HandleEffectRemove(AuraEffect const *, AuraEffectHandleModes)
Definition: spell_generic.cpp:97

References AURA_EFFECT_HANDLE_REAL, AuraEffectApplyFn, AuraEffectRemoveFn, EFFECT_0, HandleEffectApply(), HandleEffectRemove(), AuraScript::OnEffectApply, AuraScript::OnEffectRemove, and SPELL_AURA_DUMMY.

Member Data Documentation

◆ _hasFlag

bool spell_gen_model_visible::_hasFlag
private

◆ _itemId

std::array<uint32, 3> spell_gen_model_visible::_itemId = { {0, 0, 0} }
private

◆ _modelId

uint32 spell_gen_model_visible::_modelId
private