AzerothCore 3.3.5a
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npc_ulduar_vx001::npc_ulduar_vx001AI Struct Reference
Inheritance diagram for npc_ulduar_vx001::npc_ulduar_vx001AI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_ulduar_vx001AI (Creature *pCreature)
 
void Reset () override
 
void AttackStart (Unit *) override
 
void SetData (uint32 id, uint32 value) override
 
uint32 GetData (uint32) const override
 
void DoAction (int32 action) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void MoveInLineOfSight (Unit *) override
 
void KilledUnit (Unit *who) override
 
void EnterEvadeMode (EvadeReason why) override
 
void PassengerBoarded (Unit *p, int8, bool apply) override
 == Fields =======================================
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
bool bIsEvading
 
uint8 Phase
 
bool fighting
 
bool leftarm
 
uint32 spinningUpOrientation
 
uint16 spinningUpTimer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ulduar_vx001AI()

npc_ulduar_vx001::npc_ulduar_vx001AI::npc_ulduar_vx001AI ( Creature pCreature)
inline
1236 : ScriptedAI(pCreature)
1237 {
1239 bIsEvading = false;
1240 }
Definition: ScriptedCreature.h:192
Creature * me
Definition: ScriptedCreature.h:282
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_mimiron.cpp:1242
bool bIsEvading
Definition: boss_mimiron.cpp:1244

References bIsEvading, WorldObject::GetInstanceScript(), ScriptedAI::me, and pInstance.

Member Function Documentation

◆ AttackStart()

void npc_ulduar_vx001::npc_ulduar_vx001AI::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1261{}

◆ DamageTaken()

void npc_ulduar_vx001::npc_ulduar_vx001AI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1326 {
1327 if (damage >= me->GetHealth() || me->GetHealth() < 15000)
1328 {
1329 damage = 0;
1330 if (me->GetReactState() == REACT_PASSIVE)
1331 return;
1333 if (Phase == 2)
1334 {
1336 {
1338 SetData(1, 0);
1344 if (Creature* c = GetMimiron())
1345 c->AI()->SetData(0, 2);
1346 }
1347 }
1348 else if (Phase == 4)
1349 {
1351 {
1355 me->CastSpell(me, SPELL_SELF_REPAIR, false);
1356 if (Creature* c = GetMimiron())
1357 {
1358 if (c->AI()->GetData(1))
1360 if (c->AI()->GetData(2))
1361 me->CastSpell(me, SPELL_BERSERK, true);
1362 c->AI()->SetData(0, 5);
1363 }
1364 }
1365 }
1366 }
1367 }
@ UNIT_NPC_EMOTESTATE
Definition: UpdateFields.h:140
@ REACT_PASSIVE
Definition: Unit.h:1023
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ UNIT_FLAG_NOT_SELECTABLE
Definition: Unit.h:473
@ SPELL_AURA_CONTROL_VEHICLE
Definition: SpellAuraDefines.h:299
Phase
Definition: boss_zuljin.cpp:84
#define GetMimiron()
Definition: boss_mimiron.cpp:263
@ SPELL_EMERGENCY_MODE
Definition: boss_mimiron.cpp:116
@ SPELL_SELF_REPAIR
Definition: boss_mimiron.cpp:85
@ SPELL_BERSERK
Definition: boss_mimiron.cpp:32
@ EMOTE_ONESHOT_CUSTOM_SPELL_06
Definition: SharedDefines.h:1974
Definition: Creature.h:46
void SetReactState(ReactStates st)
Definition: Creature.h:89
ReactStates GetReactState() const
Definition: Creature.h:90
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition: Unit.cpp:4069
void RemoveAllAurasExceptType(AuraType type)
Definition: Unit.cpp:5313
bool HasUnitFlag(UnitFlags flags) const
Definition: Unit.h:1480
uint32 GetHealth() const
Definition: Unit.h:1440
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
void SendMeleeAttackStop(Unit *victim=nullptr)
Definition: Unit.cpp:3035
void SetUnitFlag(UnitFlags flags)
Definition: Unit.h:1481
void HandleEmoteCommand(uint32 emoteId)
Definition: Unit.cpp:1970
void SetData(uint32 id, uint32 value) override
Definition: boss_mimiron.cpp:1263

References Unit::CastSpell(), EMOTE_ONESHOT_CUSTOM_SPELL_06, Unit::GetHealth(), GetMimiron, Creature::GetReactState(), Unit::HandleEmoteCommand(), Unit::HasUnitFlag(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, REACT_PASSIVE, Unit::RemoveAllAurasExceptType(), Unit::SendMeleeAttackStop(), SetData(), Creature::SetReactState(), Object::SetUInt32Value(), Unit::SetUnitFlag(), SPELL_AURA_CONTROL_VEHICLE, SPELL_BERSERK, SPELL_EMERGENCY_MODE, SPELL_SELF_REPAIR, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and UNIT_NPC_EMOTESTATE.

◆ DoAction()

void npc_ulduar_vx001::npc_ulduar_vx001AI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1316 {
1317 if (action == 1337)
1318 if( Vehicle* vk = me->GetVehicleKit() )
1319 for (uint8 i = 0; i < 2; ++i)
1320 if (Unit* r = vk->GetPassenger(5 + i))
1321 if (r->GetTypeId() == TYPEID_UNIT)
1322 r->ToCreature()->DespawnOrUnsummon(1);
1323 }
std::uint8_t uint8
Definition: Define.h:110
@ TYPEID_UNIT
Definition: ObjectGuid.h:37
Definition: Unit.h:1290
Vehicle * GetVehicleKit() const
Definition: Unit.h:2353
Definition: Vehicle.h:30

References Unit::GetVehicleKit(), ScriptedAI::me, and TYPEID_UNIT.

◆ EnterEvadeMode()

void npc_ulduar_vx001::npc_ulduar_vx001AI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

1516 {
1517 if (bIsEvading)
1518 return;
1519 bIsEvading = true;
1520
1521 me->RemoveAllAuras();
1522 me->ExitVehicle();
1524 Reset();
1525 if (Creature* mimiron = GetMimiron())
1526 mimiron->AI()->EnterEvadeMode(why);
1527
1528 bIsEvading = false;
1529 }
bool _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:292
void RemoveAllAuras()
Definition: Unit.cpp:5239
void ExitVehicle(Position const *exitPosition=nullptr)
Definition: Unit.cpp:19896
void Reset() override
Definition: boss_mimiron.cpp:1251

References CreatureAI::_EnterEvadeMode(), bIsEvading, Unit::ExitVehicle(), GetMimiron, ScriptedAI::me, Unit::RemoveAllAuras(), and Reset().

◆ GetData()

uint32 npc_ulduar_vx001::npc_ulduar_vx001AI::GetData ( uint32  ) const
inlineoverridevirtual

Reimplemented from UnitAI.

1311 {
1312 return spinningUpOrientation;
1313 }
uint32 spinningUpOrientation
Definition: boss_mimiron.cpp:1248

References spinningUpOrientation.

◆ KilledUnit()

void npc_ulduar_vx001::npc_ulduar_vx001AI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1500 {
1501 if (who->GetTypeId() == TYPEID_PLAYER)
1502 if (Creature* c = GetMimiron())
1503 {
1504 if (Phase == 2)
1505 {
1506 c->AI()->Talk(SAY_VX001_SLAY);
1507 }
1508 else
1509 {
1510 c->AI()->Talk(SAY_V07TRON_SLAY);
1511 }
1512 }
1513 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SAY_V07TRON_SLAY
Definition: boss_mimiron.cpp:240
@ SAY_VX001_SLAY
Definition: boss_mimiron.cpp:234
TypeID GetTypeId() const
Definition: Object.h:121

References GetMimiron, Object::GetTypeId(), SAY_V07TRON_SLAY, SAY_VX001_SLAY, and TYPEID_PLAYER.

◆ MoveInLineOfSight()

void npc_ulduar_vx001::npc_ulduar_vx001AI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

1497{}

◆ PassengerBoarded()

void npc_ulduar_vx001::npc_ulduar_vx001AI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

1532 {
1533 if (p->GetEntry() == NPC_ROCKET_VISUAL && !apply)
1534 p->ToCreature()->DespawnOrUnsummon(8000);
1535 }
@ NPC_ROCKET_VISUAL
Definition: boss_mimiron.cpp:53

References Creature::DespawnOrUnsummon(), Object::GetEntry(), NPC_ROCKET_VISUAL, and Object::ToCreature().

◆ Reset()

void npc_ulduar_vx001::npc_ulduar_vx001AI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1252 {
1253 Phase = 0;
1254 fighting = false;
1255 leftarm = false;
1256 spinningUpTimer = 0;
1257 me->SetRegeneratingHealth(false);
1258 events.Reset();
1259 }
events
Definition: boss_sartura.cpp:43
void SetRegeneratingHealth(bool c)
Definition: Creature.h:310
bool leftarm
Definition: boss_mimiron.cpp:1247
bool fighting
Definition: boss_mimiron.cpp:1246
uint16 spinningUpTimer
Definition: boss_mimiron.cpp:1249

References fighting, leftarm, ScriptedAI::me, Creature::SetRegeneratingHealth(), and spinningUpTimer.

Referenced by EnterEvadeMode().

◆ SetData()

void npc_ulduar_vx001::npc_ulduar_vx001AI::SetData ( uint32  id,
uint32  value 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1264 {
1265 if (id == 1) // setting phase to start fighting
1266 {
1267 switch (value)
1268 {
1269 case 0:
1270 Phase = 0;
1271 fighting = false;
1273 events.Reset();
1274 break;
1275 case 2:
1276 Phase = 2;
1277 fighting = true;
1280 events.Reset();
1281 events.ScheduleEvent(EVENT_SPELL_HEAT_WAVE, 10s);
1282 events.ScheduleEvent(EVENT_SPELL_ROCKET_STRIKE, 16s);
1283 events.ScheduleEvent(EVENT_SPELL_RAPID_BURST, 0ms);
1284 events.ScheduleEvent(EVENT_SPELL_SPINNING_UP, 30s);
1285 events.ScheduleEvent(EVENT_REINSTALL_ROCKETS, 3s);
1286 if (Creature* c = GetMimiron())
1287 if (c->AI()->GetData(1))
1288 {
1289 events.ScheduleEvent(EVENT_FLAME_SUPPRESSION_10, 7s);
1290 events.ScheduleEvent(EVENT_FROST_BOMB, 1s);
1291 }
1292 break;
1293 case 4:
1294 Phase = 4;
1295 fighting = true;
1297 events.Reset();
1298 events.ScheduleEvent(EVENT_REINSTALL_ROCKETS, 3s);
1299 events.ScheduleEvent(EVENT_SPELL_ROCKET_STRIKE, 16s);
1300 events.ScheduleEvent(EVENT_HAND_PULSE, 1ms);
1301 events.ScheduleEvent(EVENT_SPELL_SPINNING_UP, 30s);
1302 if (Creature* c = GetMimiron())
1303 if (c->AI()->GetData(1))
1304 events.ScheduleEvent(EVENT_FROST_BOMB, 1s);
1305 break;
1306 }
1307 }
1308 }
@ EVENT_FROST_BOMB
Definition: boss_mimiron.cpp:211
@ EVENT_SPELL_SPINNING_UP
Definition: boss_mimiron.cpp:189
@ EVENT_FLAME_SUPPRESSION_10
Definition: boss_mimiron.cpp:210
@ EVENT_SPELL_HEAT_WAVE
Definition: boss_mimiron.cpp:184
@ EVENT_HAND_PULSE
Definition: boss_mimiron.cpp:190
@ EVENT_SPELL_RAPID_BURST
Definition: boss_mimiron.cpp:187
@ EVENT_SPELL_ROCKET_STRIKE
Definition: boss_mimiron.cpp:185
@ EVENT_REINSTALL_ROCKETS
Definition: boss_mimiron.cpp:186
@ EMOTE_ONESHOT_SPELL_CAST_OMNI
Definition: SharedDefines.h:2029
@ EMOTE_ONESHOT_NONE
Definition: SharedDefines.h:1866
void RemoveUnitFlag(UnitFlags flags)
Definition: Unit.h:1482

References EMOTE_ONESHOT_NONE, EMOTE_ONESHOT_SPELL_CAST_OMNI, EVENT_FLAME_SUPPRESSION_10, EVENT_FROST_BOMB, EVENT_HAND_PULSE, EVENT_REINSTALL_ROCKETS, EVENT_SPELL_HEAT_WAVE, EVENT_SPELL_RAPID_BURST, EVENT_SPELL_ROCKET_STRIKE, EVENT_SPELL_SPINNING_UP, fighting, GetMimiron, ScriptedAI::me, Unit::RemoveUnitFlag(), Object::SetUInt32Value(), UNIT_FLAG_NOT_SELECTABLE, and UNIT_NPC_EMOTESTATE.

Referenced by DamageTaken().

◆ SpellHit()

void npc_ulduar_vx001::npc_ulduar_vx001AI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1538 {
1539 if( spell->Id == SPELL_SELF_REPAIR )
1540 {
1543 }
1544 }
@ REACT_AGGRESSIVE
Definition: Unit.h:1025

References SpellInfo::Id, ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveUnitFlag(), Creature::SetReactState(), SPELL_SELF_REPAIR, and UNIT_FLAG_NON_ATTACKABLE.

◆ UpdateAI()

void npc_ulduar_vx001::npc_ulduar_vx001AI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1370 {
1371 if (!fighting)
1372 return;
1373
1374 events.Update(diff);
1375
1376 if (spinningUpTimer) // executed about a second after starting casting to ensure players can see the correct direction
1377 {
1378 if (spinningUpTimer <= diff)
1379 {
1380 float angle = (spinningUpOrientation * 2 * M_PI) / 100.0f;
1381 me->SetFacingTo(angle);
1382
1383 spinningUpTimer = 0;
1384 }
1385 else
1386 spinningUpTimer -= diff;
1387 }
1388
1390 return;
1391
1392 switch (events.ExecuteEvent())
1393 {
1394 case 0:
1395 break;
1397 me->CastSpell(me, SPELL_HEAT_WAVE, true);
1398 events.Repeat(10s);
1399 break;
1401 if( Vehicle* vk = me->GetVehicleKit() )
1402 {
1403 for( int i = 0; i < (Phase / 2); ++i )
1404 {
1405 uint8 index = (Phase == 2 ? rand() % 2 : i);
1406 if( Unit* r = vk->GetPassenger(5 + index) )
1407 if (Player* temp = SelectTargetFromPlayerList(100.0f))
1408 {
1409 if( Creature* trigger = me->SummonCreature(NPC_ROCKET_STRIKE_N, temp->GetPositionX(), temp->GetPositionY(), temp->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN, 6000) )
1410 trigger->CastSpell(trigger, SPELL_ROCKET_STRIKE_AURA, true);
1411 Position exitPos = r->GetPosition();
1412 exitPos.m_positionX += cos(me->GetOrientation()) * 2.35f;
1413 exitPos.m_positionY += std::sin(me->GetOrientation()) * 2.35f;
1414 exitPos.m_positionZ += 2.0f * Phase;
1415 r->_ExitVehicle(&exitPos);
1417 if (r->GetTypeId() == TYPEID_UNIT)
1418 r->ToCreature()->AI()->SetData(0, 0);
1419 }
1420 }
1421 events.Repeat(20s);
1422 events.ScheduleEvent(EVENT_REINSTALL_ROCKETS, 10s);
1423 }
1424 break;
1426 if (Vehicle* vk = me->GetVehicleKit())
1427 {
1428 for (uint8 i = 5; i <= 6; ++i)
1429 if (!vk->GetPassenger(i))
1431 if (!me->HandleSpellClick(accessory, i))
1432 accessory->UnSummon();
1433 }
1434 break;
1436 if (Player* p = SelectTargetFromPlayerList(80.0f))
1437 {
1438 me->CastSpell(p, SPELL_RAPID_BURST, true);
1440 }
1441 events.Repeat(3200ms);
1442 break;
1443 case EVENT_HAND_PULSE:
1444 if (Player* p = SelectTargetFromPlayerList(80.0f))
1445 {
1447 if (Unit* vb = me->GetVehicleBase())
1448 {
1449 vb->SendMeleeAttackStop();
1450 vb->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_ONESHOT_NONE);
1451
1452 if( !leftarm )
1453 {
1454 vb->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOM_SPELL_03);
1455 me->CastSpell(p, SPELL_HAND_PULSE_R, false);
1456 }
1457 else
1458 {
1459 vb->HandleEmoteCommand(EMOTE_ONESHOT_CUSTOM_SPELL_04);
1460 me->CastSpell(p, SPELL_HAND_PULSE_L, false);
1461 }
1462 }
1463
1464 leftarm = !leftarm;
1465 }
1466 events.Repeat(1750ms);
1467 break;
1469 events.Repeat(45s);
1470 if (Player* p = SelectTargetFromPlayerList(80.0f))
1471 {
1472 float angle = me->GetAngle(p);
1473
1474 spinningUpOrientation = (uint32)((angle * 100.0f) / (2 * M_PI));
1475 spinningUpTimer = 1500;
1476 me->SetFacingTo(angle);
1477 me->CastSpell(p, SPELL_SPINNING_UP, true);
1478 if (Unit* vehicle = me->GetVehicleBase())
1479 {
1480 vehicle->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_CUSTOM_SPELL_01);
1481 vehicle->HandleEmoteCommand(EMOTE_STATE_CUSTOM_SPELL_01);
1482 }
1483 events.RescheduleEvent((Phase == 2 ? EVENT_SPELL_RAPID_BURST : EVENT_HAND_PULSE), 14s + 500ms);
1484 }
1485 break;
1488 events.Repeat(10s);
1489 break;
1490 case EVENT_FROST_BOMB:
1492 events.Repeat(45s);
1493 break;
1494 }
1495 }
std::uint32_t uint32
Definition: Define.h:108
@ TEMPSUMMON_MANUAL_DESPAWN
Definition: Object.h:49
@ TEMPSUMMON_TIMED_DESPAWN
Definition: Object.h:44
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ SPELLVALUE_MAX_TARGETS
Definition: SpellDefines.h:118
@ SPELL_FLAME_SUPPRESSANT_10yd
Definition: boss_mimiron.cpp:132
@ SPELL_VX001_FROST_BOMB
Definition: boss_mimiron.cpp:125
#define SPELL_HAND_PULSE_L
Definition: boss_mimiron.cpp:222
@ SPELL_RAPID_BURST
Definition: boss_mimiron.cpp:56
@ NPC_ROCKET_STRIKE_N
Definition: boss_mimiron.cpp:54
@ SPELL_ROCKET_STRIKE_AURA
Definition: boss_mimiron.cpp:52
@ SPELL_HEAT_WAVE
Definition: boss_mimiron.cpp:50
@ SPELL_SPINNING_UP
Definition: boss_mimiron.cpp:63
#define SPELL_HAND_PULSE_R
Definition: boss_mimiron.cpp:221
@ EMOTE_ONESHOT_CUSTOM_SPELL_03
Definition: SharedDefines.h:1971
@ EMOTE_ONESHOT_CUSTOM_SPELL_04
Definition: SharedDefines.h:1972
@ EMOTE_STATE_CUSTOM_SPELL_01
Definition: SharedDefines.h:1982
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition: ScriptedCreature.cpp:526
Definition: TemporarySummon.h:40
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
Definition: Position.h:28
float m_positionZ
Definition: Position.h:58
float m_positionX
Definition: Position.h:56
float GetPositionZ() const
Definition: Position.h:119
float m_positionY
Definition: Position.h:57
float GetOrientation() const
Definition: Position.h:120
float GetPositionX() const
Definition: Position.h:117
void GetPosition(float &x, float &y) const
Definition: Position.h:122
float GetPositionY() const
Definition: Position.h:118
float GetAngle(const Position *pos) const
Definition: Position.cpp:77
Definition: Player.h:1046
void SetFacingTo(float ori)
Definition: Unit.cpp:20782
Unit * GetVehicleBase() const
Definition: Unit.cpp:18910
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
void SetFacingToObject(WorldObject *object)
Definition: Unit.cpp:20792
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
bool HandleSpellClick(Unit *clicker, int8 seatId=-1)
Definition: Unit.cpp:19713
void RemoveAurasByType(AuraType auraType, ObjectGuid casterGUID=ObjectGuid::Empty, Aura *except=nullptr, bool negative=true, bool positive=true)
Definition: Unit.cpp:5025
uint8 Phase
Definition: boss_mimiron.cpp:1245

References Unit::CastCustomSpell(), Unit::CastSpell(), EMOTE_ONESHOT_CUSTOM_SPELL_03, EMOTE_ONESHOT_CUSTOM_SPELL_04, EMOTE_ONESHOT_NONE, EMOTE_STATE_CUSTOM_SPELL_01, EVENT_FLAME_SUPPRESSION_10, EVENT_FROST_BOMB, EVENT_HAND_PULSE, EVENT_REINSTALL_ROCKETS, EVENT_SPELL_HEAT_WAVE, EVENT_SPELL_RAPID_BURST, EVENT_SPELL_ROCKET_STRIKE, EVENT_SPELL_SPINNING_UP, fighting, Position::GetAngle(), Position::GetOrientation(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVehicleBase(), Unit::GetVehicleKit(), Unit::HandleSpellClick(), Unit::HasUnitState(), leftarm, Position::m_positionX, Position::m_positionY, Position::m_positionZ, ScriptedAI::me, NPC_ROCKET_STRIKE_N, NPC_ROCKET_VISUAL, Phase, Unit::RemoveAurasByType(), ScriptedAI::SelectTargetFromPlayerList(), Unit::SetFacingTo(), Unit::SetFacingToObject(), SPELL_AURA_CONTROL_VEHICLE, SPELL_FLAME_SUPPRESSANT_10yd, SPELL_HAND_PULSE_L, SPELL_HAND_PULSE_R, SPELL_HEAT_WAVE, SPELL_RAPID_BURST, SPELL_ROCKET_STRIKE_AURA, SPELL_SPINNING_UP, SPELL_VX001_FROST_BOMB, SPELLVALUE_MAX_TARGETS, spinningUpOrientation, spinningUpTimer, WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, TYPEID_UNIT, UNIT_NPC_EMOTESTATE, and UNIT_STATE_CASTING.

Member Data Documentation

◆ bIsEvading

bool npc_ulduar_vx001::npc_ulduar_vx001AI::bIsEvading

◆ events

EventMap npc_ulduar_vx001::npc_ulduar_vx001AI::events

◆ fighting

bool npc_ulduar_vx001::npc_ulduar_vx001AI::fighting

Referenced by Reset(), SetData(), and UpdateAI().

◆ leftarm

bool npc_ulduar_vx001::npc_ulduar_vx001AI::leftarm

Referenced by Reset(), and UpdateAI().

◆ Phase

uint8 npc_ulduar_vx001::npc_ulduar_vx001AI::Phase

Referenced by UpdateAI().

◆ pInstance

InstanceScript* npc_ulduar_vx001::npc_ulduar_vx001AI::pInstance

Referenced by npc_ulduar_vx001AI().

◆ spinningUpOrientation

uint32 npc_ulduar_vx001::npc_ulduar_vx001AI::spinningUpOrientation

Referenced by GetData(), and UpdateAI().

◆ spinningUpTimer

uint16 npc_ulduar_vx001::npc_ulduar_vx001AI::spinningUpTimer

Referenced by Reset(), and UpdateAI().