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npc_illidari_spawn::npc_illidari_spawnAI Struct Reference
Inheritance diagram for npc_illidari_spawn::npc_illidari_spawnAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_illidari_spawnAI (Creature *creature)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid LordIllidanGUID
 
uint32 SpellTimer1
 
uint32 SpellTimer2
 
uint32 SpellTimer3
 
bool Timers
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_illidari_spawnAI()

npc_illidari_spawn::npc_illidari_spawnAI::npc_illidari_spawnAI ( Creature creature)
inline
1397: ScriptedAI(creature) { }
Definition: ScriptedCreature.h:177

Member Function Documentation

◆ EnterCombat()

void npc_illidari_spawn::npc_illidari_spawnAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1409{ }

◆ JustDied()

void npc_illidari_spawn::npc_illidari_spawnAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1412 {
1413 me->RemoveCorpse();
1415 if (LordIllidan)
1416 CAST_AI(npc_lord_illidan_stormrage::npc_lord_illidan_stormrageAI, LordIllidan->AI())->LiveCounter();
1417 }
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:27
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Creature * me
Definition: ScriptedCreature.h:267
Definition: Creature.h:46
void RemoveCorpse(bool setSpawnTime=true, bool skipVisibility=false)
Definition: Creature.cpp:347
Definition: zone_shadowmoon_valley.cpp:1251
ObjectGuid LordIllidanGUID
Definition: zone_shadowmoon_valley.cpp:1399

References CAST_AI, ObjectAccessor::GetCreature(), LordIllidanGUID, ScriptedAI::me, and Creature::RemoveCorpse().

◆ Reset()

void npc_illidari_spawn::npc_illidari_spawnAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1404 {
1406 Timers = false;
1407 }
Timers
Definition: boss_anubshiah.cpp:32
void Clear()
Definition: ObjectGuid.h:140

References ObjectGuid::Clear(), and LordIllidanGUID.

◆ UpdateAI()

void npc_illidari_spawn::npc_illidari_spawnAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1420 {
1421 if (!UpdateVictim())
1422 return;
1423
1424 if (!Timers)
1425 {
1426 if (me->GetEntry() == 22075)//Illidari Soldier
1427 {
1428 SpellTimer1 = SpawnCast[0].Timer1 + (rand() % 4 * 1000);
1429 }
1430 if (me->GetEntry() == 22074)//Illidari Mind Breaker
1431 {
1432 SpellTimer1 = SpawnCast[1].Timer1 + (rand() % 10 * 1000);
1433 SpellTimer2 = SpawnCast[2].Timer1 + (rand() % 4 * 1000);
1434 SpellTimer3 = SpawnCast[3].Timer1 + (rand() % 4 * 1000);
1435 }
1436 if (me->GetEntry() == 19797)// Illidari Highlord
1437 {
1438 SpellTimer1 = SpawnCast[4].Timer1 + (rand() % 4 * 1000);
1439 SpellTimer2 = SpawnCast[5].Timer1 + (rand() % 4 * 1000);
1440 }
1441 Timers = true;
1442 }
1443 //Illidari Soldier
1444 if (me->GetEntry() == 22075)
1445 {
1446 if (SpellTimer1 <= diff)
1447 {
1448 DoCastVictim(SpawnCast[0].SpellId);//Spellbreaker
1449 SpellTimer1 = SpawnCast[0].Timer2 + (rand() % 5 * 1000);
1450 }
1451 else SpellTimer1 -= diff;
1452 }
1453 //Illidari Mind Breaker
1454 if (me->GetEntry() == 22074)
1455 {
1456 if (SpellTimer1 <= diff)
1457 {
1458 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0))
1459 {
1460 if (target->GetTypeId() == TYPEID_PLAYER)
1461 {
1462 DoCast(target, SpawnCast[1].SpellId); //Focused Bursts
1463 SpellTimer1 = SpawnCast[1].Timer2 + (rand() % 5 * 1000);
1464 }
1465 else SpellTimer1 = 2000;
1466 }
1467 }
1468 else SpellTimer1 -= diff;
1469
1470 if (SpellTimer2 <= diff)
1471 {
1472 DoCastVictim(SpawnCast[2].SpellId);//Psychic Scream
1473 SpellTimer2 = SpawnCast[2].Timer2 + (rand() % 13 * 1000);
1474 }
1475 else SpellTimer2 -= diff;
1476
1477 if (SpellTimer3 <= diff)
1478 {
1479 DoCastVictim(SpawnCast[3].SpellId);//Mind Blast
1480 SpellTimer3 = SpawnCast[3].Timer2 + (rand() % 8 * 1000);
1481 }
1482 else SpellTimer3 -= diff;
1483 }
1484 //Illidari Highlord
1485 if (me->GetEntry() == 19797)
1486 {
1487 if (SpellTimer1 <= diff)
1488 {
1489 DoCastVictim(SpawnCast[4].SpellId);//Curse Of Flames
1490 SpellTimer1 = SpawnCast[4].Timer2 + (rand() % 10 * 1000);
1491 }
1492 else SpellTimer1 -= diff;
1493
1494 if (SpellTimer2 <= diff)
1495 {
1496 DoCastVictim(SpawnCast[5].SpellId);//Flamestrike
1497 SpellTimer2 = SpawnCast[5].Timer2 + (rand() % 7 * 13000);
1498 }
1499 else SpellTimer2 -= diff;
1500 }
1501
1503 }
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
static SpawnSpells SpawnCast[]
Definition: zone_shadowmoon_valley.cpp:1063
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:241
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
SpellCastResult DoCast(uint32 spellId)
Definition: UnitAI.cpp:178
bool UpdateVictim()
Definition: CreatureAI.cpp:268
uint32 GetEntry() const
Definition: Object.h:109
Definition: Unit.h:1290
uint32 Timer2
Definition: zone_silithus.cpp:284
uint32 Timer1
Definition: zone_silithus.cpp:284
uint32 SpellTimer2
Definition: zone_shadowmoon_valley.cpp:1400
uint32 SpellTimer3
Definition: zone_shadowmoon_valley.cpp:1400
uint32 SpellTimer1
Definition: zone_shadowmoon_valley.cpp:1400

References UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), Object::GetEntry(), ScriptedAI::me, UnitAI::SelectTarget(), SpawnCast, SpellTimer1, SpellTimer2, SpellTimer3, SpawnSpells::Timer1, SpawnSpells::Timer2, TYPEID_PLAYER, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ LordIllidanGUID

ObjectGuid npc_illidari_spawn::npc_illidari_spawnAI::LordIllidanGUID

Referenced by JustDied(), and Reset().

◆ SpellTimer1

uint32 npc_illidari_spawn::npc_illidari_spawnAI::SpellTimer1

Referenced by UpdateAI().

◆ SpellTimer2

uint32 npc_illidari_spawn::npc_illidari_spawnAI::SpellTimer2

Referenced by UpdateAI().

◆ SpellTimer3

uint32 npc_illidari_spawn::npc_illidari_spawnAI::SpellTimer3

Referenced by UpdateAI().

◆ Timers

bool npc_illidari_spawn::npc_illidari_spawnAI::Timers