AzeorthCore 3.3.5a
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boss_keleseth::boss_kelesethAI Struct Reference
Inheritance diagram for boss_keleseth::boss_kelesethAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_kelesethAI (Creature *c)
 
void Reset () override
 
void MoveInLineOfSight (Unit *) override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *who) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void EnterCombat (Unit *)
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_kelesethAI()

boss_keleseth::boss_kelesethAI::boss_kelesethAI ( Creature c)
inline
128 : ScriptedAI(c)
129 {
131 }
Definition: ScriptedCreature.h:177
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * pInstance
Definition: boss_keleseth.cpp:133

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ AttackStart()

void boss_keleseth::boss_kelesethAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

174 {
175 if( !who )
176 return;
177
178 UnitAI::AttackStartCaster(who, 12.0f);
179 }
void AttackStartCaster(Unit *victim, float dist)
Definition: UnitAI.cpp:34

References UnitAI::AttackStartCaster().

◆ EnterCombat()

void boss_keleseth::boss_kelesethAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

160 {
161 events.Reset();
162 events.RescheduleEvent(EVENT_SPELL_SHADOWBOLT, 0);
163 events.RescheduleEvent(EVENT_FROST_TOMB, 28000);
164 events.RescheduleEvent(EVENT_SUMMON_SKELETONS, 4000);
165
168
169 if (pInstance)
171 }
@ IN_PROGRESS
Definition: InstanceScript.h:57
events
Definition: boss_sartura.cpp:43
@ EVENT_SPELL_SHADOWBOLT
Definition: boss_keleseth.cpp:54
@ EVENT_FROST_TOMB
Definition: boss_keleseth.cpp:55
@ EVENT_SUMMON_SKELETONS
Definition: boss_keleseth.cpp:56
@ SAY_START_COMBAT
Definition: boss_keleseth.cpp:27
@ DATA_KELESETH
Definition: utgarde_keep.h:28
Talk
Definition: boss_fathomlord_karathress.cpp:23
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition: CreatureAI.cpp:93
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:53

References DATA_KELESETH, CreatureAI::DoZoneInCombat(), EVENT_FROST_TOMB, EVENT_SPELL_SHADOWBOLT, EVENT_SUMMON_SKELETONS, IN_PROGRESS, pInstance, SAY_START_COMBAT, and ZoneScript::SetData().

◆ JustDied()

void boss_keleseth::boss_kelesethAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

153 {
155 if (pInstance)
157 }
@ DONE
Definition: InstanceScript.h:59
@ SAY_DEATH
Definition: boss_keleseth.cpp:31

References DATA_KELESETH, DONE, pInstance, SAY_DEATH, and ZoneScript::SetData().

◆ MoveInLineOfSight()

void boss_keleseth::boss_kelesethAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

143{}

◆ Reset()

void boss_keleseth::boss_kelesethAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

137 {
138 events.Reset();
139 if (pInstance)
141 }
@ NOT_STARTED
Definition: InstanceScript.h:56

References DATA_KELESETH, NOT_STARTED, pInstance, and ZoneScript::SetData().

◆ UpdateAI()

void boss_keleseth::boss_kelesethAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

182 {
183 if (!UpdateVictim())
184 return;
185
186 events.Update(diff);
187
189 return;
190
191 switch( events.ExecuteEvent() )
192 {
193 case 0:
194 break;
197 events.RepeatEvent(urand(4000, 5000));
198 break;
199 case EVENT_FROST_TOMB:
200 if( Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true, true) )
201 if( !target->HasAura(SPELL_FROST_TOMB_AURA) )
202 {
203 Talk(SAY_FROST_TOMB_EMOTE, target);
205 me->CastSpell(target, SPELL_FROST_TOMB, false);
206 events.RepeatEvent(15000);
207 break;
208 }
209 events.RepeatEvent(1000);
210 break;
213 for (uint8 i = 0; i < 5; ++i)
214 {
215 float dist = rand_norm() * 4 + 3.0f;
216 float angle = rand_norm() * 2 * M_PI;
217 if( Creature* c = me->SummonCreature(NPC_SKELETON, 156.2f + cos(angle) * dist, 259.1f + std::sin(angle) * dist, 42.9f, 0, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 20000) )
218 if( Unit* target = c->SelectNearestTarget(250.0f) )
219 {
220 c->AddThreat(target, 5.0f);
222 }
223 }
224 break;
225 }
226
228 }
std::uint8_t uint8
Definition: Define.h:110
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
double rand_norm()
Definition: Random.cpp:77
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition: Object.h:47
@ UNIT_STATE_CASTING
Definition: Unit.h:340
#define SPELL_SHADOWBOLT
Definition: boss_keleseth.cpp:50
@ SAY_FROST_TOMB
Definition: boss_keleseth.cpp:28
@ SAY_FROST_TOMB_EMOTE
Definition: boss_keleseth.cpp:30
@ SAY_SUMMON_SKELETONS
Definition: boss_keleseth.cpp:29
@ NPC_SKELETON
Definition: boss_keleseth.cpp:37
@ SPELL_FROST_TOMB
Definition: boss_keleseth.cpp:42
@ SPELL_FROST_TOMB_AURA
Definition: boss_keleseth.cpp:44
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:268
Creature * me
Definition: ScriptedCreature.h:267
Definition: Creature.h:46
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr) const
Definition: Object.cpp:2304
Definition: Unit.h:1290
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
Unit * GetVictim() const
Definition: Unit.h:1386
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), CreatureAI::DoZoneInCombat(), EVENT_FROST_TOMB, EVENT_SPELL_SHADOWBOLT, EVENT_SUMMON_SKELETONS, Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, NPC_SKELETON, rand_norm(), SAY_FROST_TOMB, SAY_FROST_TOMB_EMOTE, SAY_SUMMON_SKELETONS, UnitAI::SelectTarget(), SPELL_FROST_TOMB, SPELL_FROST_TOMB_AURA, SPELL_SHADOWBOLT, WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ events

EventMap boss_keleseth::boss_kelesethAI::events

◆ pInstance

InstanceScript* boss_keleseth::boss_kelesethAI::pInstance