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npc_black_morass_summoned_add Struct Reference
Inheritance diagram for npc_black_morass_summoned_add:
SmartAI CreatureAI UnitAI

Public Member Functions

 npc_black_morass_summoned_add (Creature *creature)
void EnterEvadeMode (EvadeReason why) override
- Public Member Functions inherited from SmartAI
 ~SmartAI () override
 SmartAI (Creature *c)
bool IsAIControlled () const
void StartPath (bool run=false, uint32 path=0, bool repeat=false, Unit *invoker=nullptr)
bool LoadPath (uint32 entry)
void PausePath (uint32 delay, bool forced=false)
void StopPath (uint32 DespawnTime=0, uint32 quest=0, bool fail=false)
void EndPath (bool fail=false)
void ResumePath ()
WayPointGetNextWayPoint ()
void GenerateWayPointArray (Movement::PointsArray *points)
bool HasEscortState (uint32 uiEscortState)
void AddEscortState (uint32 uiEscortState)
bool IsEscorted () override
void RemoveEscortState (uint32 uiEscortState)
void SetAutoAttack (bool on)
void SetCombatMove (bool on)
bool CanCombatMove ()
void SetFollow (Unit *target, float dist=0.0f, float angle=0.0f, uint32 credit=0, uint32 end=0, uint32 creditType=0, bool aliveState=true)
void StopFollow (bool complete)
void SetScript9 (SmartScriptHolder &e, uint32 entry, Unit *invoker)
SmartScriptGetScript ()
bool IsEscortInvokerInRange ()
void JustRespawned () override
void JustReachedHome () override
void JustEngagedWith (Unit *enemy) override
 Called for reaction when initially engaged.
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
void JustDied (Unit *killer) override
void KilledUnit (Unit *victim) override
void JustSummoned (Creature *creature) override
void SummonedCreatureDies (Creature *summon, Unit *killer) override
void AttackStart (Unit *who) override
void MoveInLineOfSight (Unit *who) override
void SpellHit (Unit *unit, SpellInfo const *spellInfo) override
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
void DamageTaken (Unit *done_by, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
void HealReceived (Unit *doneBy, uint32 &addhealth) override
void UpdateAI (uint32 diff) override
void ReceiveEmote (Player *player, uint32 textEmote) override
void MovementInform (uint32 MovementType, uint32 Data) override
void IsSummonedBy (WorldObject *summoner) override
void DamageDealt (Unit *doneTo, uint32 &damage, DamageEffectType damagetyp) override
void SummonedCreatureDespawn (Creature *unit) override
void CorpseRemoved (uint32 &respawnDelay) override
 == Triggered Actions Requested ==================
void PassengerBoarded (Unit *who, int8 seatId, bool apply) override
 == Fields =======================================
void InitializeAI () override
void OnCharmed (bool apply) override
bool CanAIAttack (Unit const *who) const override
void DoAction (int32 param=0) override
uint32 GetData (uint32 id=0) const override
void SetData (uint32 id, uint32 value) override
void SetGUID (ObjectGuid guid, int32 id=0) override
ObjectGuid GetGUID (int32 id=0) const override
void MovepointReached (uint32 id)
void SetRun (bool run=true)
void SetFly (bool fly=true)
void SetSwim (bool swim=true)
void SetEvadeDisabled (bool disable=true)
void SetInvincibilityHpLevel (uint32 level)
void sGossipHello (Player *player) override
void sGossipSelect (Player *player, uint32 sender, uint32 action) override
void sGossipSelectCode (Player *player, uint32 sender, uint32 action, const char *code) override
void sQuestAccept (Player *player, Quest const *quest) override
void sQuestReward (Player *player, Quest const *quest, uint32 opt) override
void sOnGameEvent (bool start, uint16 eventId) override
void SetDespawnTime (uint32 t)
void StartDespawn ()
void OnSpellClick (Unit *clicker, bool &result) override
void SetWPPauseTimer (uint32 time)
void SetForcedCombatMove (float dist)
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from SmartAI
static int32 Permissible (Creature const *)
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Public Attributes inherited from SmartAI
uint32 mEscortQuestID
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_black_morass_summoned_add()

npc_black_morass_summoned_add::npc_black_morass_summoned_add ( Creature creature)
424 : SmartAI(creature)
425 {
426 }
Definition: SmartAI.h:45

Member Function Documentation

◆ EnterEvadeMode()

void npc_black_morass_summoned_add::EnterEvadeMode ( EvadeReason  why)

Reimplemented from SmartAI.

429 {
433 }
Creature *const me
Definition: CreatureAI.h:72
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition: SmartAI.cpp:645
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void MoveTargetedHome(bool walk=false)
Definition: MotionMaster.cpp:251

References SmartAI::EnterEvadeMode(), Unit::GetMotionMaster(), CreatureAI::me, and MotionMaster::MoveTargetedHome().