2197 {
2199 float angle =
frand(0.75f, 1.25f) * M_PI;
2200
2203 }
float frand(float min, float max)
Definition: Random.cpp:57
@ EFFECT_0
Definition: SharedDefines.h:30
Position GetNearPosition(float dist, float angle)
Definition: Object.cpp:2691
Definition: Position.h:28
void Relocate(Position const &pos)
Definition: Spell.cpp:87
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition: SpellInfo.h:391
SpellInfo const * GetSpellInfo()
Definition: SpellScript.cpp:411
Unit * GetCaster()
Definition: SpellScript.cpp:401