AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_anzu Struct Reference
Inheritance diagram for boss_anzu:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_anzu (Creature *creature)
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void SummonBroods ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec)
 Executes a function once the creature reaches the defined health point percent.
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void AttackStart (Unit *)
 
virtual void UpdateAI (uint32)=0
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void OnCharmed (bool apply)=0
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 talkTimer
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
bool _ProccessHealthCheckEvent (uint8 healthPct, uint32 damage, std::function< void()> exec) const
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_anzu()

boss_anzu::boss_anzu ( Creature creature)
inline
44 : BossAI(creature, DATA_ANZU)
45 {
46 talkTimer = 1;
49 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition: Unit.h:449
@ SPELL_SHADOWFORM
Definition: boss_anzu.cpp:33
@ DATA_ANZU
Definition: sethekk_halls.h:32
Creature * me
Definition: ScriptedCreature.h:282
Definition: ScriptedCreature.h:456
void ReplaceAllUnitFlags(UnitFlags flags)
Definition: Unit.h:1483
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:19031
uint32 talkTimer
Definition: boss_anzu.cpp:51

References Unit::AddAura(), ScriptedAI::me, Unit::ReplaceAllUnitFlags(), SPELL_SHADOWFORM, talkTimer, and UNIT_FLAG_NON_ATTACKABLE.

Member Function Documentation

◆ JustEngagedWith()

void boss_anzu::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from BossAI.

62 {
64 events.Reset();
65 events.ScheduleEvent(EVENT_SPELL_SCREECH, 14000);
66 events.ScheduleEvent(EVENT_SPELL_BOMB, 5000);
67 events.ScheduleEvent(EVENT_SPELL_CYCLONE, 8000);
68 events.ScheduleEvent(EVENT_ANZU_HEALTH1, 2000);
69 events.ScheduleEvent(EVENT_ANZU_HEALTH2, 2001);
70 }
events
Definition: boss_sartura.cpp:43
@ EVENT_SPELL_BOMB
Definition: boss_anzu.cpp:36
@ EVENT_ANZU_HEALTH1
Definition: boss_anzu.cpp:38
@ EVENT_SPELL_CYCLONE
Definition: boss_anzu.cpp:37
@ EVENT_ANZU_HEALTH2
Definition: boss_anzu.cpp:39
@ EVENT_SPELL_SCREECH
Definition: boss_anzu.cpp:35
void _JustEngagedWith()
Definition: ScriptedCreature.cpp:598

References BossAI::_JustEngagedWith(), EVENT_ANZU_HEALTH1, EVENT_ANZU_HEALTH2, EVENT_SPELL_BOMB, EVENT_SPELL_CYCLONE, and EVENT_SPELL_SCREECH.

◆ SummonBroods()

void boss_anzu::SummonBroods ( )
inline
73 {
76 for (uint8 i = 0; i < 5; ++i)
77 me->SummonCreature(23132 /*NPC_BROOD_OF_ANZU*/, me->GetPositionX() + 20 * cos((float)i), me->GetPositionY() + 20 * std::sin((float)i), me->GetPositionZ() + 25.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
78 }
std::uint8_t uint8
Definition: Define.h:110
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition: Object.h:45
@ SPELL_BANISH_SELF
Definition: boss_anzu.cpp:32
@ SAY_SUMMON
Definition: boss_anzu.cpp:27
Talk
Definition: boss_fathomlord_karathress.cpp:23
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition: Object.cpp:2318
float GetPositionZ() const
Definition: Position.h:119
float GetPositionX() const
Definition: Position.h:117
float GetPositionY() const
Definition: Position.h:118
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169

References Unit::CastSpell(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), ScriptedAI::me, SAY_SUMMON, SPELL_BANISH_SELF, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT.

Referenced by UpdateAI().

◆ SummonedCreatureDies()

void boss_anzu::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

54 {
55 summons.Despawn(summon);
57 if (summons.empty())
59 }
bool empty() const
Definition: ScriptedCreature.h:75
void Despawn(Creature const *summon)
Definition: ScriptedCreature.h:91
void RemoveNotExisting()
Definition: ScriptedCreature.cpp:78
SummonList summons
Definition: ScriptedCreature.h:497
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4835

References SummonList::Despawn(), SummonList::empty(), ScriptedAI::me, Unit::RemoveAurasDueToSpell(), SummonList::RemoveNotExisting(), SPELL_BANISH_SELF, and BossAI::summons.

◆ UpdateAI()

void boss_anzu::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

81 {
82 if (talkTimer)
83 {
84 talkTimer += diff;
85 if (talkTimer >= 1000 && talkTimer < 10000)
86 {
88 talkTimer = 10000;
89 }
90 else if (talkTimer >= 16000)
91 {
95 talkTimer = 0;
96 }
97 }
98
99 if (!UpdateVictim())
100 return;
101
102 events.Update(diff);
104 return;
105
106 switch (events.ExecuteEvent())
107 {
110 events.RepeatEvent(23000);
111 events.DelayEvents(3000);
112 break;
113 case EVENT_SPELL_BOMB:
114 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 50.0f, true))
115 me->CastSpell(target, SPELL_SPELL_BOMB, false);
116 events.RepeatEvent(urand(16000, 24500));
117 events.DelayEvents(3000);
118 break;
120 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 1, 45.0f, true))
121 me->CastSpell(target, SPELL_CYCLONE, false);
122 events.RepeatEvent(urand(22000, 27000));
123 events.DelayEvents(3000);
124 break;
126 if (me->HealthBelowPct(66))
127 {
128 SummonBroods();
129 events.DelayEvents(10000);
130 return;
131 }
132 events.RepeatEvent(1000);
133 break;
135 if (me->HealthBelowPct(33))
136 {
137 SummonBroods();
138 events.DelayEvents(10000);
139 return;
140 }
141 events.RepeatEvent(1000);
142 break;
143 }
144
146 }
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:44
@ UNIT_STATE_CASTING
Definition: Unit.h:340
@ UNIT_STATE_STUNNED
Definition: Unit.h:328
@ UNIT_FLAG_NONE
Definition: Unit.h:447
@ SPELL_SPELL_BOMB
Definition: boss_anzu.cpp:30
@ SAY_ANZU_INTRO2
Definition: boss_anzu.cpp:26
@ SPELL_CYCLONE
Definition: boss_anzu.cpp:31
@ SAY_ANZU_INTRO1
Definition: boss_anzu.cpp:25
@ SPELL_PARALYZING_SCREECH
Definition: boss_anzu.cpp:29
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Unit.h:1290
bool HealthBelowPct(int32 pct) const
Definition: Unit.h:1444
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
void SummonBroods()
Definition: boss_anzu.cpp:72

References Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EVENT_ANZU_HEALTH1, EVENT_ANZU_HEALTH2, EVENT_SPELL_BOMB, EVENT_SPELL_CYCLONE, EVENT_SPELL_SCREECH, Unit::HasUnitState(), Unit::HealthBelowPct(), ScriptedAI::me, Unit::RemoveAurasDueToSpell(), Unit::ReplaceAllUnitFlags(), SAY_ANZU_INTRO1, SAY_ANZU_INTRO2, UnitAI::SelectTarget(), SPELL_CYCLONE, SPELL_PARALYZING_SCREECH, SPELL_SHADOWFORM, SPELL_SPELL_BOMB, SummonBroods(), talkTimer, UNIT_FLAG_NONE, UNIT_STATE_CASTING, UNIT_STATE_STUNNED, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ talkTimer

uint32 boss_anzu::talkTimer

Referenced by boss_anzu(), and UpdateAI().