AzerothCore 3.3.5a
OpenSource WoW Emulator
No Matches
npc_risen_archmage::npc_risen_archmageAI Struct Reference
Inheritance diagram for npc_risen_archmage::npc_risen_archmageAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_risen_archmageAI (Creature *creature)
bool CanAIAttack (Unit const *target) const override
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void DoAction (int32 action) override
void JustSummoned (Creature *summon) override
void UpdateAI (uint32 diff) override
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 ~ScriptedAI () override
void AttackStartNoMove (Unit *target)
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
void UpdateAI (uint32 diff) override
void JustDied (Unit *) override
void KilledUnit (Unit *) override
void JustSummoned (Creature *) override
void SummonedCreatureDespawn (Creature *) override
void SpellHit (Unit *, SpellInfo const *) override
void SpellHitTarget (Unit *, SpellInfo const *) override
void MovementInform (uint32, uint32) override
void OnPossess (bool)
bool IsInRoom (const Position *pos, Axis axis, bool above)
void Reset () override
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
void AttackStart (Unit *) override
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
void DoStartNoMovement (Unit *target)
void DoStopAttack ()
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
void DoPlayMusic (uint32 soundId, bool zone)
void DoAddThreat (Unit *unit, float amount)
void DoModifyThreatByPercent (Unit *unit, int32 pct)
void DoResetThreat (Unit *unit)
void DoResetThreatList ()
float DoGetThreat (Unit *unit)
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
void DoTeleportAll (float x, float y, float z, float o)
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
std::list< Creature * > DoFindFriendlyCC (float range)
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
PlayerGetPlayerAtMinimumRange (float minRange)
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
bool HealthBelowPct (uint32 pct) const
bool HealthAbovePct (uint32 pct) const
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
void SetCombatMovement (bool allowMovement)
bool IsCombatMovementAllowed () const
virtual bool CheckEvadeIfOutOfCombatArea () const
bool IsHeroic () const
Difficulty GetDifficulty () const
bool Is25ManRaid () const
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Private Attributes

EventMap _events

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Public Attributes inherited from ScriptedAI
bool IsFleeing
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_risen_archmageAI()

npc_risen_archmage::npc_risen_archmageAI::npc_risen_archmageAI ( Creature creature)
713 : ScriptedAI(creature),
714 _instance(creature->GetInstanceScript())
715 {
716 }
Definition: ScriptedCreature.h:192
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
InstanceScript * _instance
Definition: boss_valithria_dreamwalker.cpp:797

Member Function Documentation

◆ CanAIAttack()

bool npc_risen_archmage::npc_risen_archmageAI::CanAIAttack ( Unit const *  target) const

Reimplemented from UnitAI.

719 {
720 return target->GetEntry() != NPC_VALITHRIA_DREAMWALKER;
721 }
Definition: icecrown_citadel.h:306

References Object::GetEntry(), and NPC_VALITHRIA_DREAMWALKER.

◆ DoAction()

void npc_risen_archmage::npc_risen_archmageAI::DoAction ( int32  action)

Reimplemented from UnitAI.

741 {
742 if (action == ACTION_ENTER_COMBAT && !me->IsInCombat())
744 }
Definition: boss_valithria_dreamwalker.cpp:142
Creature * me
Definition: ScriptedCreature.h:282
void SetInCombatWithZone()
Definition: Creature.cpp:2723
bool IsInCombat() const
Definition: Unit.h:1688

References ACTION_ENTER_COMBAT, Unit::IsInCombat(), ScriptedAI::me, and Creature::SetInCombatWithZone().

◆ JustEngagedWith()

void npc_risen_archmage::npc_risen_archmageAI::JustEngagedWith ( Unit )

Called for reaction when initially engaged.

Reimplemented from ScriptedAI.

732 {
735 if (me->GetSpawnId())
737 trigger->AI()->DoAction(ACTION_ENTER_COMBAT);
738 }
Definition: Unit.h:980
Definition: icecrown_citadel.h:133
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Definition: Creature.h:46
ObjectGuid::LowType GetSpawnId() const
Definition: Creature.h:67
void FinishSpell(CurrentSpellTypes spellType, bool ok=true)
Definition: Unit.cpp:4027
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94

References _instance, ACTION_ENTER_COMBAT, CURRENT_CHANNELED_SPELL, DATA_VALITHRIA_TRIGGER, Unit::FinishSpell(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Creature::GetSpawnId(), ScriptedAI::me, and Creature::SetInCombatWithZone().

◆ JustSummoned()

void npc_risen_archmage::npc_risen_archmageAI::JustSummoned ( Creature summon)

Reimplemented from ScriptedAI.

747 {
748 if (summon->GetEntry() == NPC_COLUMN_OF_FROST)
750 else if (summon->GetEntry() == NPC_MANA_VOID)
751 summon->DespawnOrUnsummon(36000);
752 }
Definition: boss_valithria_dreamwalker.cpp:78
Definition: icecrown_citadel.h:313
Definition: icecrown_citadel.h:314
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:105
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:158
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition: Creature.cpp:2108
uint32 GetEntry() const
Definition: Object.h:109
static ObjectGuid const Empty
Definition: ObjectGuid.h:122
EventProcessor m_Events
Definition: Unit.h:2094
Definition: boss_valithria_dreamwalker.cpp:175

References EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Creature::DespawnOrUnsummon(), ObjectGuid::Empty, Object::GetEntry(), Unit::m_Events, NPC_COLUMN_OF_FROST, NPC_MANA_VOID, and SPELL_COLUMN_OF_FROST_DAMAGE.

◆ Reset()

void npc_risen_archmage::npc_risen_archmageAI::Reset ( )

Reimplemented from ScriptedAI.

724 {
725 _events.Reset();
729 }
Definition: boss_valithria_dreamwalker.cpp:120
Definition: boss_valithria_dreamwalker.cpp:122
Definition: boss_valithria_dreamwalker.cpp:121
void ScheduleEvent(uint32 eventId, uint32 time, uint32 group=0, uint32 phase=0)
Definition: EventMap.cpp:56
void Reset()
Definition: EventMap.cpp:21
EventMap _events
Definition: boss_valithria_dreamwalker.cpp:796

References _events, EVENT_COLUMN_OF_FROST, EVENT_FROSTBOLT_VOLLEY, EVENT_MANA_VOID, EventMap::Reset(), and EventMap::ScheduleEvent().

◆ UpdateAI()

void npc_risen_archmage::npc_risen_archmageAI::UpdateAI ( uint32  diff)

Reimplemented from ScriptedAI.

755 {
756 if (!me->IsInCombat())
757 if (me->GetSpawnId())
761 if (!UpdateVictim())
762 return;
764 _events.Update(diff);
767 return;
769 while (uint32 eventId = _events.ExecuteEvent())
770 {
771 switch (eventId)
772 {
776 break;
778 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, ManaVoidSelector(me)))
779 me->CastSpell(target, SPELL_MANA_VOID, false);
781 break;
783 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, -10.0f, true))
784 me->CastSpell(target, SPELL_COLUMN_OF_FROST, false);
786 break;
787 default:
788 break;
789 }
790 }
793 }
std::uint32_t uint32
Definition: Define.h:108
Definition: Unit.h:340
Definition: boss_valithria_dreamwalker.cpp:77
Definition: boss_valithria_dreamwalker.cpp:75
Definition: boss_valithria_dreamwalker.cpp:76
Definition: boss_valithria_dreamwalker.cpp:74
uint32 ExecuteEvent()
Definition: EventMap.cpp:114
void Update(uint32 time)
Definition: EventMap.h:54
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition: UnitAI.cpp:111
bool UpdateVictim()
Definition: CreatureAI.cpp:269
Definition: Unit.h:1290
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1169
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1398
Spell * GetCurrentSpell(CurrentSpellTypes spellType) const
Definition: Unit.h:2061
Definition: boss_valithria_dreamwalker.cpp:161

References _events, Unit::CastSpell(), CURRENT_CHANNELED_SPELL, UnitAI::DoMeleeAttackIfReady(), EVENT_COLUMN_OF_FROST, EVENT_FROSTBOLT_VOLLEY, EVENT_MANA_VOID, EventMap::ExecuteEvent(), Unit::GetCurrentSpell(), Creature::GetSpawnId(), Unit::HasUnitState(), Unit::IsInCombat(), ScriptedAI::me, EventMap::ScheduleEvent(), UnitAI::SelectTarget(), SPELL_COLUMN_OF_FROST, SPELL_CORRUPTION, SPELL_FROSTBOLT_VOLLEY, SPELL_MANA_VOID, UNIT_STATE_CASTING, EventMap::Update(), and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _events

EventMap npc_risen_archmage::npc_risen_archmageAI::_events

Referenced by Reset(), and UpdateAI().

◆ _instance

InstanceScript* npc_risen_archmage::npc_risen_archmageAI::_instance

Referenced by JustEngagedWith().