AzeorthCore 3.3.5a
OpenSource WoW Emulator
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achievement_im_on_a_boat Class Reference
Inheritance diagram for achievement_im_on_a_boat:
AchievementCriteriaScript ScriptObject

Public Member Functions

 achievement_im_on_a_boat ()
 
bool OnCheck (Player *, Unit *target, uint32) override
 
- Public Member Functions inherited from AchievementCriteriaScript
bool IsDatabaseBound () const override
 
virtual bool OnCheck (Player *, Unit *, uint32)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from AchievementCriteriaScript
 AchievementCriteriaScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ achievement_im_on_a_boat()

achievement_im_on_a_boat::achievement_im_on_a_boat ( )
inline
2714: AchievementCriteriaScript("achievement_im_on_a_boat") { }
Definition: ScriptMgr.h:975

Member Function Documentation

◆ OnCheck()

bool achievement_im_on_a_boat::OnCheck ( Player ,
Unit target,
uint32   
)
inlineoverridevirtual

Reimplemented from AchievementCriteriaScript.

2717 {
2718 return target->GetAI() && target->GetAI()->GetData(ACTION_SHIP_VISITS_ENEMY) == 1;
2719 }
@ ACTION_SHIP_VISITS_ENEMY
Definition: boss_icecrown_gunship_battle.cpp:196
virtual uint32 GetData(uint32) const
Definition: UnitAI.h:202
UnitAI * GetAI()
Definition: Unit.h:1316

References ACTION_SHIP_VISITS_ENEMY, Unit::GetAI(), and UnitAI::GetData().