AzerothCore 3.3.5a
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spell_sha_earth_shield Class Reference
Inheritance diagram for spell_sha_earth_shield:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_sha_earth_shield)
bool Validate (SpellInfo const *) override
void CalculateAmount (AuraEffect const *aurEff, int32 &amount, bool &)
bool CheckProc (ProcEventInfo &)
void HandleProc (AuraEffect const *aurEff, ProcEventInfo &)
void Register () override

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
bool _Validate (SpellInfo const *entry) override
bool _Load (Aura *aura)
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
void _FinishScriptCall ()
bool _IsDefaultActionPrevented ()
void PreventDefaultAction ()
SpellInfo const * GetSpellInfo () const
uint32 GetId () const
ObjectGuid GetCasterGUID () const
UnitGetCaster () const
WorldObjectGetOwner () const
UnitGetUnitOwner () const
DynamicObjectGetDynobjOwner () const
void Remove (uint32 removeMode=0)
AuraGetAura () const
AuraObjectType GetType () const
int32 GetDuration () const
void SetDuration (int32 duration, bool withMods=false)
void RefreshDuration ()
time_t GetApplyTime () const
int32 GetMaxDuration () const
void SetMaxDuration (int32 duration)
int32 CalcMaxDuration () const
bool IsExpired () const
bool IsPermanent () const
uint8 GetCharges () const
void SetCharges (uint8 charges)
uint8 CalcMaxCharges () const
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
uint8 GetStackAmount () const
void SetStackAmount (uint8 num)
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
bool IsPassive () const
bool IsDeathPersistent () const
bool HasEffect (uint8 effIndex) const
AuraEffectGetEffect (uint8 effIndex) const
bool HasEffectType (AuraType type) const
UnitGetTarget () const
AuraApplication const * GetTargetApplication () const
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
virtual ~_SpellScript ()
virtual void _Register ()
virtual void _Unload ()
virtual void _Init (std::string const *scriptname, uint32 spellId)
std::string const * _GetScriptName () const
virtual void Register ()=0
virtual bool Validate (SpellInfo const *)
virtual bool Load ()
virtual void Unload ()
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
HookList< AuraDispelHandlerOnDispel
HookList< AuraDispelHandlerAfterDispel
HookList< EffectApplyHandlerOnEffectApply
HookList< EffectApplyHandlerAfterEffectApply
HookList< EffectApplyHandlerOnEffectRemove
HookList< EffectApplyHandlerAfterEffectRemove
HookList< EffectPeriodicHandlerOnEffectPeriodic
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
HookList< EffectAbsorbHandlerOnEffectAbsorb
HookList< EffectAbsorbHandlerAfterEffectAbsorb
HookList< EffectManaShieldHandlerOnEffectManaShield
HookList< EffectManaShieldHandlerAfterEffectManaShield
HookList< EffectSplitHandlerOnEffectSplit
HookList< CheckProcHandlerDoCheckProc
HookList< AfterCheckProcHandlerDoAfterCheckProc
HookList< AuraProcHandlerDoPrepareProc
HookList< AuraProcHandlerOnProc
HookList< AuraProcHandlerAfterProc
HookList< EffectProcHandlerOnEffectProc
HookList< EffectProcHandlerAfterEffectProc
virtual bool _Validate (SpellInfo const *entry)
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
std::string const * m_scriptName
uint32 m_scriptSpellId

Detailed Description

Member Function Documentation

◆ CalculateAmount()

void spell_sha_earth_shield::CalculateAmount ( AuraEffect const *  aurEff,
int32 amount,
bool &   

WORKAROUND this glyphe is a proc

529 {
530 if (Unit* caster = GetCaster())
531 {
532 int32 baseAmount = amount;
533 amount = caster->SpellHealingBonusDone(GetUnitOwner(), GetSpellInfo(), amount, HEAL, aurEff->GetEffIndex());
534 // xinef: taken should be calculated at every heal
535 //amount = GetUnitOwner()->SpellHealingBonusTaken(caster, GetSpellInfo(), amount, HEAL);
537 // Glyph of Earth Shield
540 if (AuraEffect* glyphe = caster->GetAuraEffect(SPELL_SHAMAN_GLYPH_OF_EARTH_SHIELD, EFFECT_0))
541 AddPct(amount, glyphe->GetAmount());
543 // xinef: Improved Shields
544 if ((baseAmount = amount - baseAmount))
545 if (AuraEffect* aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_SHAMAN, 19, EFFECT_1))
546 {
547 ApplyPct(baseAmount, aurEff->GetAmount());
548 amount += baseAmount;
549 }
550 }
551 }
std::int32_t int32
Definition: Define.h:104
T AddPct(T &base, U pct)
Definition: Util.h:67
T ApplyPct(T &base, U pct)
Definition: Util.h:73
Definition: Unit.h:438
Definition: SpellAuraDefines.h:171
Definition: spell_shaman.cpp:43
Definition: SharedDefines.h:31
Definition: SharedDefines.h:30
Definition: SharedDefines.h:3511
Definition: Unit.h:1290
Definition: SpellAuraEffects.h:39
SpellInfo const * GetSpellInfo() const
Definition: SpellScript.cpp:1005
Unit * GetCaster() const
Definition: SpellScript.cpp:1020
Unit * GetUnitOwner() const
Definition: SpellScript.cpp:1030

References AddPct(), ApplyPct(), EFFECT_0, EFFECT_1, AuraEffect::GetAmount(), AuraScript::GetCaster(), AuraEffect::GetEffIndex(), AuraScript::GetSpellInfo(), AuraScript::GetUnitOwner(), HEAL, SPELL_AURA_ADD_PCT_MODIFIER, SPELL_SHAMAN_GLYPH_OF_EARTH_SHIELD, and SPELLFAMILY_SHAMAN.

Referenced by Register().

◆ CheckProc()

bool spell_sha_earth_shield::CheckProc ( ProcEventInfo )
554 {
556 }
Definition: spell_shaman.cpp:38
virtual bool HasSpellCooldown(uint32) const
Definition: Unit.h:2418
Unit * GetTarget() const
Definition: SpellScript.cpp:1165

References AuraScript::GetTarget(), Unit::HasSpellCooldown(), and SPELL_SHAMAN_EARTH_SHIELD_HEAL.

Referenced by Register().

◆ HandleProc()

void spell_sha_earth_shield::HandleProc ( AuraEffect const *  aurEff,
559 {
561 GetTarget()->CastCustomSpell(SPELL_SHAMAN_EARTH_SHIELD_HEAL, SPELLVALUE_BASE_POINT0, aurEff->GetAmount(), GetTarget(), true, nullptr, aurEff, GetCasterGUID());
563 }
Definition: SpellDefines.h:114
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1226
virtual void AddSpellCooldown(uint32, uint32, uint32, bool needSendToClient=false, bool forceSendToSpectator=false)
Definition: Unit.h:2420
void PreventDefaultAction()
Definition: SpellScript.cpp:985
ObjectGuid GetCasterGUID() const
Definition: SpellScript.cpp:1015

References Unit::AddSpellCooldown(), Unit::CastCustomSpell(), AuraEffect::GetAmount(), AuraScript::GetCasterGUID(), AuraScript::GetTarget(), AuraScript::PreventDefaultAction(), SPELL_SHAMAN_EARTH_SHIELD_HEAL, and SPELLVALUE_BASE_POINT0.

Referenced by Register().

◆ PrepareAuraScript()

spell_sha_earth_shield::PrepareAuraScript ( spell_sha_earth_shield  )

◆ Register()

void spell_sha_earth_shield::Register ( )

Implements _SpellScript.

566 {
570 }
Definition: SpellAuraDefines.h:67
#define AuraEffectProcFn(F, I, N)
Definition: SpellScript.h:847
#define AuraEffectCalcAmountFn(F, I, N)
Definition: SpellScript.h:772
#define AuraCheckProcFn(F)
Definition: SpellScript.h:818
HookList< EffectCalcAmountHandler > DoEffectCalcAmount
Definition: SpellScript.h:771
HookList< CheckProcHandler > DoCheckProc
Definition: SpellScript.h:817
HookList< EffectProcHandler > OnEffectProc
Definition: SpellScript.h:842
void CalculateAmount(AuraEffect const *aurEff, int32 &amount, bool &)
Definition: spell_shaman.cpp:528
void HandleProc(AuraEffect const *aurEff, ProcEventInfo &)
Definition: spell_shaman.cpp:558
bool CheckProc(ProcEventInfo &)
Definition: spell_shaman.cpp:553

References AuraCheckProcFn, AuraEffectCalcAmountFn, AuraEffectProcFn, CalculateAmount(), CheckProc(), AuraScript::DoCheckProc, AuraScript::DoEffectCalcAmount, EFFECT_0, HandleProc(), AuraScript::OnEffectProc, and SPELL_AURA_DUMMY.

◆ Validate()

bool spell_sha_earth_shield::Validate ( SpellInfo const *  )

Reimplemented from _SpellScript.

524 {
526 }
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition: SpellScript.h:125