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npc_xt002_boombot::npc_xt002_boombotAI Struct Reference
Inheritance diagram for npc_xt002_boombot::npc_xt002_boombotAI:
PassiveAI CreatureAI UnitAI

Public Member Functions

 npc_xt002_boombotAI (Creature *pCreature)
void Reset () override
void Explode ()
void JustDied (Unit *) override
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
void MovementInform (uint32 type, uint32) override
void UpdateAI (uint32) override
- Public Member Functions inherited from PassiveAI
 PassiveAI (Creature *c)
void MoveInLineOfSight (Unit *) override
void AttackStart (Unit *) override
void UpdateAI (uint32) override
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
void Talk (uint8 id, Milliseconds delay)
 CreatureAI (Creature *creature)
 ~CreatureAI () override
void MoveCircleChecks ()
void MoveBackwardsChecks ()
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
void TriggerAlert (Unit const *who) const
virtual bool CanRespawn ()
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
virtual void JustDied (Unit *)
virtual void KilledUnit (Unit *)
virtual void JustSummoned (Creature *)
virtual void IsSummonedBy (WorldObject *)
virtual void SummonedCreatureDespawn (Creature *)
virtual void SummonedCreatureDies (Creature *, Unit *)
virtual void SummonedCreatureDespawnAll ()
virtual void SpellHit (Unit *, SpellInfo const *)
virtual void SpellHitTarget (Unit *, SpellInfo const *)
virtual void AttackedBy (Unit *)
virtual bool IsEscorted ()
virtual void JustRespawned ()
virtual void MovementInform (uint32, uint32)
virtual void PathEndReached (uint32)
void OnCharmed (bool apply) override
virtual void JustReachedHome ()
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
virtual void ReceiveEmote (Player *, uint32)
virtual void OwnerAttackedBy (Unit *)
virtual void OwnerAttacked (Unit *)
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
virtual bool BeforeSpellClick (Unit *)
virtual void OnSpellClick (Unit *, bool &)
virtual bool CanSeeAlways (WorldObject const *)
virtual bool CanBeSeen (Player const *)
virtual bool CanAlwaysBeDetectable (WorldObject const *)
virtual void PetStopAttack ()
virtual bool CheckInRoom ()
CreatureBoundary const * GetBoundary () const
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
bool IsInBoundary (Position const *who=nullptr) const
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
virtual bool OnTeleportUnreacheablePlayer (Player *)
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
virtual ~UnitAI ()
virtual bool CanAIAttack (Unit const *) const
virtual void AttackStart (Unit *)
virtual void UpdateAI (uint32)=0
virtual void InitializeAI ()
virtual void Reset ()
virtual void OnCharmed (bool apply)=0
virtual void DoAction (int32)
virtual uint32 GetData (uint32) const
virtual void SetData (uint32, uint32)
virtual void SetGUID (ObjectGuid, int32=0)
virtual ObjectGuid GetGUID (int32=0) const
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat (NOTE: Creature engage logic should NOT be here, but in JustEngagedWith, which happens once threat is established!)
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
virtual void HealReceived (Unit *, uint32 &)
virtual void HealDone (Unit *, uint32 &)
void AttackStartCaster (Unit *victim, float dist)
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
SpellCastResult DoCast (uint32 spellId)
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the max threat target, which may not always be the current victim.
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
void DoMeleeAttackIfReady ()
bool DoSpellAttackIfReady (uint32 spell)
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
virtual void SummonMovementInform (Creature *, uint32, uint32)
virtual void sGossipHello (Player *)
virtual void sGossipSelect (Player *, uint32, uint32)
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
virtual void sQuestAccept (Player *, Quest const *)
virtual void sQuestSelect (Player *, Quest const *)
virtual void sQuestComplete (Player *, Quest const *)
virtual void sQuestReward (Player *, Quest const *, uint32)
virtual void sOnGameEvent (bool, uint16)
virtual std::string GetDebugInfo () const

Public Attributes

bool _locked
bool _boomed

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
- Static Public Member Functions inherited from PassiveAI
static int32 Permissible (Creature const *)
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
bool UpdateVictimWithGaze ()
void SetGazeOn (Unit *target)
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
virtual void MoveInLineOfSight (Unit *)
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
- Protected Attributes inherited from CreatureAI
Creature *const me
EventMap events
CreatureBoundary const * _boundary
bool _negateBoundary
- Protected Attributes inherited from UnitAI
Unit *const me

Detailed Description

Constructor & Destructor Documentation

◆ npc_xt002_boombotAI()

npc_xt002_boombot::npc_xt002_boombotAI::npc_xt002_boombotAI ( Creature pCreature)
729: PassiveAI(pCreature) { }
Definition: PassiveAI.h:25

Member Function Documentation

◆ DamageTaken()

void npc_xt002_boombot::npc_xt002_boombotAI::DamageTaken ( Unit ,
uint32 damage,
DamageEffectType  ,

Reimplemented from UnitAI.

779 {
780 if (_boomed)
781 damage = 0;
783 if (me->HealthBelowPctDamaged(50, damage) && !_boomed)
784 {
785 damage = 0;
786 Explode();
787 }
788 }
Creature *const me
Definition: CreatureAI.h:72
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1445
bool _boomed
Definition: boss_xt002.cpp:732
void Explode()
Definition: boss_xt002.cpp:750

References _boomed, Explode(), Unit::HealthBelowPctDamaged(), and CreatureAI::me.

◆ Explode()

void npc_xt002_boombot::npc_xt002_boombotAI::Explode ( )
751 {
752 if (_boomed)
753 return;
755 _boomed = true; // Prevent recursive calls
757 WorldPacket data(SMSG_SPELLINSTAKILLLOG, 8 + 8 + 4);
758 data << me->GetGUID();
759 data << me->GetGUID();
760 data << uint32(SPELL_BOOM);
761 me->SendMessageToSet(&data, false);
763 me->KillSelf();
765 // Visual only seems to work if the instant kill event is delayed or the spell itself is delayed
766 // Casting done from player and caster source has the same targetinfo flags,
767 // so that can't be the issue
768 // See BoomEvent class
769 // Schedule 1s delayed
771 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:62
std::uint32_t uint32
Definition: Define.h:108
Definition: boss_xt002.cpp:42
Definition: Opcodes.h:845
void AddEvent(BasicEvent *Event, uint64 e_time, bool set_addtime=true)
Definition: EventProcessor.h:105
uint64 CalculateTime(uint64 t_offset) const
Definition: EventProcessor.cpp:158
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
virtual void SendMessageToSet(WorldPacket const *data, bool self) const
Definition: Object.h:482
EventProcessor m_Events
Definition: Unit.h:2094
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition: Unit.h:1551
Definition: WorldPacket.h:27
Definition: boss_xt002.cpp:695

References _boomed, EventProcessor::AddEvent(), EventProcessor::CalculateTime(), Object::GetGUID(), IN_MILLISECONDS, Unit::KillSelf(), Unit::m_Events, CreatureAI::me, WorldObject::SendMessageToSet(), SMSG_SPELLINSTAKILLLOG, and SPELL_BOOM.

Referenced by DamageTaken().

◆ JustDied()

void npc_xt002_boombot::npc_xt002_boombotAI::JustDied ( Unit )

◆ MovementInform()

void npc_xt002_boombot::npc_xt002_boombotAI::MovementInform ( uint32  type,

Reimplemented from CreatureAI.

792 {
793 if (type == POINT_MOTION_TYPE)
794 {
795 _locked = false;
796 return;
797 }
798 // we reached the target :)
799 //if (type == FOLLOW_MOTION_TYPE)
800 // _kill = true;
801 }
Definition: MotionMaster.h:46
bool _locked
Definition: boss_xt002.cpp:731

References _locked, and POINT_MOTION_TYPE.

◆ Reset()

void npc_xt002_boombot::npc_xt002_boombotAI::Reset ( )

Reimplemented from UnitAI.

734 {
735 me->StopMoving();
736 _locked = true;
737 _boomed = false;
740 if (me->GetInstanceScript())
742 {
743 if (pXT002->GetPositionZ() > 411.0f) // he is on stairs... idiot cryness protection
744 me->GetMotionMaster()->MovePoint(0, 884.028931f, -14.593809f, 409.786987f);
745 else
746 _locked = false;
747 }
748 }
Definition: Unit.h:560
@ TYPE_XT002
Definition: ulduar.h:38
Creature * GetCreature(WorldObject const &u, ObjectGuid const guid)
Definition: ObjectAccessor.cpp:215
Definition: Creature.h:46
InstanceScript * GetInstanceScript() const
Definition: Object.cpp:1192
MotionMaster * GetMotionMaster()
Definition: Unit.h:2262
void SetUnitMovementFlags(uint32 f)
Definition: Unit.h:2276
void StopMoving()
Definition: Unit.cpp:16824
ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:94
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition: MotionMaster.h:210

References _boomed, _locked, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), Unit::GetMotionMaster(), CreatureAI::me, MOVEMENTFLAG_WALKING, MotionMaster::MovePoint(), Unit::SetUnitMovementFlags(), Unit::StopMoving(), and TYPE_XT002.

◆ UpdateAI()

void npc_xt002_boombot::npc_xt002_boombotAI::UpdateAI ( uint32  )

Reimplemented from PassiveAI.

804 {
805 if (!_locked)
806 {
807 if (me->GetInstanceScript())
809 {
810 me->GetMotionMaster()->MoveFollow(pXT002, 0.0f, 0.0f);
811 _locked = true;
812 }
813 }
814 }
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:367

References _locked, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), Unit::GetMotionMaster(), CreatureAI::me, MotionMaster::MoveFollow(), and TYPE_XT002.

Member Data Documentation

◆ _boomed

bool npc_xt002_boombot::npc_xt002_boombotAI::_boomed

Referenced by DamageTaken(), Explode(), and Reset().

◆ _locked

bool npc_xt002_boombot::npc_xt002_boombotAI::_locked

Referenced by MovementInform(), Reset(), and UpdateAI().