AzeorthCore 3.3.5a
OpenSource WoW Emulator
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BIH Member List

This is the complete list of members for BIH, including all inherited members.

BIH()BIHinline
boundsBIHprotected
build(const PrimArray &primitives, BoundsFunc &GetBounds, uint32 leafSize=3, bool printStats=false)BIHinline
buildHierarchy(std::vector< uint32 > &tempTree, buildData &dat, BuildStats &stats)BIHprotected
createNode(std::vector< uint32 > &tempTree, int nodeIndex, uint32 left, uint32 right) constBIHinlineprotected
init_empty()BIHinlineprivate
intersectPoint(const G3D::Vector3 &p, IsectCallback &intersectCallback) constBIHinline
intersectRay(const G3D::Ray &r, RayCallback &intersectCallback, float &maxDist, bool stopAtFirstHit) constBIHinline
objectsBIHprotected
primCount() constBIHinline
readFromFile(FILE *rf)BIH
subdivide(int left, int right, std::vector< uint32 > &tempTree, buildData &dat, AABound &gridBox, AABound &nodeBox, int nodeIndex, int depth, BuildStats &stats)BIHprotected
treeBIHprotected
writeToFile(FILE *wf) constBIH