2730 {
2731 float addZ;
2733 {
2735 addZ = 30.0f;
2736 break;
2738 addZ = 13.0f;
2739 break;
2740 default:
2741 addZ = 15.0f;
2742 break;
2743 }
2744 Position const offset = {0.0f, 0.0f, addZ, 0.0f};
2748 }
@ NPC_SPIRIT_BOMB
Definition: icecrown_citadel.h:362
@ NPC_VILE_SPIRIT
Definition: icecrown_citadel.h:357
Definition: Position.h:28
void RelocateOffset(const Position &offset)
Definition: Position.cpp:58
Definition: Position.h:251
WorldLocation const * GetExplTargetDest()
Definition: SpellScript.cpp:416
SpellInfo const * GetSpellInfo()
Definition: SpellScript.cpp:411
WorldLocation * GetHitDest()
Definition: SpellScript.cpp:504