AzerothCore 3.3.5a
OpenSource WoW Emulator
No Matches
npc_ame Class Reference
Inheritance diagram for npc_ame:
CreatureScript ScriptObject UpdatableScript< Creature >


struct  npc_ameAI

Public Member Functions

 npc_ame ()
bool OnQuestAccept (Player *player, Creature *creature, Quest const *quest) override
CreatureAIGetAI (Creature *creature) const override
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
virtual bool OnGossipHello (Player *, Creature *)
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
virtual uint32 GetDialogStatus (Player *, Creature *)
virtual CreatureAIGetAI (Creature *) const
virtual void OnFfaPvpStateUpdate (Creature *, bool)
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
virtual bool isAfterLoadScript () const
virtual void checkValidity ()
const std::string & GetName () const
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
virtual ~ScriptObject ()=default
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default

Detailed Description

Constructor & Destructor Documentation

◆ npc_ame()

npc_ame::npc_ame ( )
57: CreatureScript("npc_ame") { }
Definition: ScriptMgr.h:719

Member Function Documentation

◆ GetAI()

CreatureAI * npc_ame::GetAI ( Creature creature) const

Reimplemented from CreatureScript.

73 {
74 return new npc_ameAI(creature);
75 }

◆ OnQuestAccept()

bool npc_ame::OnQuestAccept ( Player player,
Creature creature,
Quest const *  quest 

Reimplemented from CreatureScript.

60 {
61 if (quest->GetQuestId() == QUEST_CHASING_AME)
62 {
63 CAST_AI(npc_escortAI, (creature->AI()))->Start(false, false, player->GetGUID());
64 creature->AI()->Talk(SAY_READY, player);
66 // Change faction so mobs attack
68 }
69 return true;
70 }
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
Definition: UpdateFields.h:131
Definition: zone_ungoro_crater.cpp:39
Definition: zone_ungoro_crater.cpp:48
Definition: SharedDefines.h:183
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition: CreatureAI.cpp:50
Definition: ScriptedEscortAI.h:53
CreatureAI * AI() const
Definition: Creature.h:135
static ObjectGuid GetGUID(Object const *o)
Definition: Object.h:106
void SetUInt32Value(uint16 index, uint32 value)
Definition: Object.cpp:650
void SetFaction(uint32 faction)
Definition: Unit.cpp:10029

References Creature::AI(), CAST_AI, FACTION_ESCORTEE_N_NEUTRAL_PASSIVE, Object::GetGUID(), Quest::GetQuestId(), QUEST_CHASING_AME, SAY_READY, Unit::SetFaction(), Object::SetUInt32Value(), CreatureAI::Talk(), and UNIT_FIELD_BYTES_1.