AzeorthCore 3.3.5a
OpenSource WoW Emulator
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spell_gen_defend Class Reference
Inheritance diagram for spell_gen_defend:
AuraScript _SpellScript

Private Member Functions

 PrepareAuraScript (spell_gen_defend)
 
bool Validate (SpellInfo const *) override
 
void RefreshVisualShields (AuraEffect const *aurEff, AuraEffectHandleModes)
 
void RemoveVisualShields (AuraEffect const *, AuraEffectHandleModes)
 
void RemoveDummyFromDriver (AuraEffect const *, AuraEffectHandleModes)
 
void Register () override
 

Additional Inherited Members

- Public Member Functions inherited from AuraScript
 AuraScript ()
 
bool _Validate (SpellInfo const *entry) override
 
bool _Load (Aura *aura)
 
void _PrepareScriptCall (AuraScriptHookType hookType, AuraApplication const *aurApp=nullptr)
 
void _FinishScriptCall ()
 
bool _IsDefaultActionPrevented ()
 
void PreventDefaultAction ()
 
SpellInfo const * GetSpellInfo () const
 
uint32 GetId () const
 
ObjectGuid GetCasterGUID () const
 
UnitGetCaster () const
 
WorldObjectGetOwner () const
 
UnitGetUnitOwner () const
 
DynamicObjectGetDynobjOwner () const
 
void Remove (uint32 removeMode=0)
 
AuraGetAura () const
 
AuraObjectType GetType () const
 
int32 GetDuration () const
 
void SetDuration (int32 duration, bool withMods=false)
 
void RefreshDuration ()
 
time_t GetApplyTime () const
 
int32 GetMaxDuration () const
 
void SetMaxDuration (int32 duration)
 
int32 CalcMaxDuration () const
 
bool IsExpired () const
 
bool IsPermanent () const
 
uint8 GetCharges () const
 
void SetCharges (uint8 charges)
 
uint8 CalcMaxCharges () const
 
bool ModCharges (int8 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool DropCharge (AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
uint8 GetStackAmount () const
 
void SetStackAmount (uint8 num)
 
bool ModStackAmount (int32 num, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
 
bool IsPassive () const
 
bool IsDeathPersistent () const
 
bool HasEffect (uint8 effIndex) const
 
AuraEffectGetEffect (uint8 effIndex) const
 
bool HasEffectType (AuraType type) const
 
UnitGetTarget () const
 
AuraApplication const * GetTargetApplication () const
 
- Public Member Functions inherited from _SpellScript
 _SpellScript ()
 
virtual ~_SpellScript ()
 
virtual void _Register ()
 
virtual void _Unload ()
 
virtual void _Init (std::string const *scriptname, uint32 spellId)
 
std::string const * _GetScriptName () const
 
virtual void Register ()=0
 
virtual bool Validate (SpellInfo const *)
 
virtual bool Load ()
 
virtual void Unload ()
 
- Static Public Member Functions inherited from _SpellScript
static bool ValidateSpellInfo (std::initializer_list< uint32 > spellIds)
 
template<class T >
static bool ValidateSpellInfo (T const &spellIds)
 
- Public Attributes inherited from AuraScript
HookList< CheckAreaTargetHandlerDoCheckAreaTarget
 
HookList< AuraDispelHandlerOnDispel
 
HookList< AuraDispelHandlerAfterDispel
 
HookList< EffectApplyHandlerOnEffectApply
 
HookList< EffectApplyHandlerAfterEffectApply
 
HookList< EffectApplyHandlerOnEffectRemove
 
HookList< EffectApplyHandlerAfterEffectRemove
 
HookList< EffectPeriodicHandlerOnEffectPeriodic
 
HookList< EffectUpdatePeriodicHandlerOnEffectUpdatePeriodic
 
HookList< EffectCalcAmountHandlerDoEffectCalcAmount
 
HookList< EffectCalcPeriodicHandlerDoEffectCalcPeriodic
 
HookList< EffectCalcSpellModHandlerDoEffectCalcSpellMod
 
HookList< EffectAbsorbHandlerOnEffectAbsorb
 
HookList< EffectAbsorbHandlerAfterEffectAbsorb
 
HookList< EffectManaShieldHandlerOnEffectManaShield
 
HookList< EffectManaShieldHandlerAfterEffectManaShield
 
HookList< EffectSplitHandlerOnEffectSplit
 
HookList< CheckProcHandlerDoCheckProc
 
HookList< CheckProcHandlerDoCheckAfterProc
 
HookList< AuraProcHandlerDoPrepareProc
 
HookList< AuraProcHandlerOnProc
 
HookList< AuraProcHandlerAfterProc
 
HookList< EffectProcHandlerOnEffectProc
 
HookList< EffectProcHandlerAfterEffectProc
 
virtual bool _Validate (SpellInfo const *entry)
 
- Protected Attributes inherited from _SpellScript
uint8 m_currentScriptState
 
std::string const * m_scriptName
 
uint32 m_scriptSpellId
 

Detailed Description

Member Function Documentation

◆ PrepareAuraScript()

spell_gen_defend::PrepareAuraScript ( spell_gen_defend  )
private

◆ RefreshVisualShields()

void spell_gen_defend::RefreshVisualShields ( AuraEffect const *  aurEff,
AuraEffectHandleModes   
)
inlineprivate
3006 {
3007 if (GetCaster())
3008 {
3009 Unit* target = GetTarget();
3010
3011 for (uint8 i = 0; i < GetSpellInfo()->StackAmount; ++i)
3013
3014 target->CastSpell(target, SPELL_VISUAL_SHIELD_1 + GetAura()->GetStackAmount() - 1, true, nullptr, aurEff);
3015 }
3016 else
3018 }
std::uint8_t uint8
Definition: Define.h:110
@ SPELL_VISUAL_SHIELD_1
Definition: spell_generic.cpp:2985
Definition: Unit.h:1290
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:1168
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4823
uint8 GetStackAmount() const
Definition: SpellAuras.h:148
uint32 StackAmount
Definition: SpellInfo.h:369
SpellInfo const * GetSpellInfo() const
Definition: SpellScript.cpp:995
Unit * GetCaster() const
Definition: SpellScript.cpp:1010
Aura * GetAura() const
Definition: SpellScript.cpp:1035
Unit * GetTarget() const
Definition: SpellScript.cpp:1155
uint32 GetId() const
Definition: SpellScript.cpp:1000

References Unit::CastSpell(), AuraScript::GetAura(), AuraScript::GetCaster(), AuraScript::GetId(), AuraScript::GetSpellInfo(), Aura::GetStackAmount(), AuraScript::GetTarget(), Unit::RemoveAurasDueToSpell(), SPELL_VISUAL_SHIELD_1, and SpellInfo::StackAmount.

Referenced by Register().

◆ Register()

void spell_gen_defend::Register ( )
inlineoverrideprivatevirtual

Implements _SpellScript.

3035 {
3036 SpellInfo const* spell = sSpellMgr->AssertSpellInfo(m_scriptSpellId);
3037
3038 // Defend spells cast by NPCs (add visuals)
3039 if (spell->Effects[EFFECT_0].ApplyAuraName == SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN)
3040 {
3043 }
3044
3045 // Remove Defend spell from player when he dismounts
3046 if (spell->Effects[EFFECT_2].ApplyAuraName == SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN)
3048
3049 // Defend spells cast by players (add/remove visuals)
3050 if (spell->Effects[EFFECT_1].ApplyAuraName == SPELL_AURA_DUMMY)
3051 {
3054 }
3055 }
@ SPELL_AURA_DUMMY
Definition: SpellAuraDefines.h:67
@ SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN
Definition: SpellAuraDefines.h:150
@ AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK
Definition: SpellAuraDefines.h:49
@ AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK
Definition: SpellAuraDefines.h:51
@ AURA_EFFECT_HANDLE_REAL
Definition: SpellAuraDefines.h:42
#define sSpellMgr
Definition: SpellMgr.h:803
#define AuraEffectApplyFn(F, I, N, M)
Definition: SpellScript.h:733
#define AuraEffectRemoveFn(F, I, N, M)
Definition: SpellScript.h:744
@ EFFECT_1
Definition: SharedDefines.h:31
@ EFFECT_0
Definition: SharedDefines.h:30
@ EFFECT_2
Definition: SharedDefines.h:32
Definition: SpellInfo.h:314
std::array< SpellEffectInfo, MAX_SPELL_EFFECTS > Effects
Definition: SpellInfo.h:391
uint32 m_scriptSpellId
Definition: SpellScript.h:107
HookList< EffectApplyHandler > AfterEffectApply
Definition: SpellScript.h:732
HookList< EffectApplyHandler > OnEffectRemove
Definition: SpellScript.h:739
void RemoveDummyFromDriver(AuraEffect const *, AuraEffectHandleModes)
Definition: spell_generic.cpp:3026
void RemoveVisualShields(AuraEffect const *, AuraEffectHandleModes)
Definition: spell_generic.cpp:3020
void RefreshVisualShields(AuraEffect const *aurEff, AuraEffectHandleModes)
Definition: spell_generic.cpp:3005

References AuraScript::AfterEffectApply, AURA_EFFECT_HANDLE_CHANGE_AMOUNT_MASK, AURA_EFFECT_HANDLE_REAL, AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK, AuraEffectApplyFn, AuraEffectRemoveFn, EFFECT_0, EFFECT_1, EFFECT_2, SpellInfo::Effects, _SpellScript::m_scriptSpellId, AuraScript::OnEffectRemove, RefreshVisualShields(), RemoveDummyFromDriver(), RemoveVisualShields(), SPELL_AURA_DUMMY, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN, and sSpellMgr.

◆ RemoveDummyFromDriver()

void spell_gen_defend::RemoveDummyFromDriver ( AuraEffect const *  ,
AuraEffectHandleModes   
)
inlineprivate
3027 {
3028 if (Unit* caster = GetCaster())
3029 if (TempSummon* vehicle = caster->ToTempSummon())
3030 if (Unit* rider = vehicle->GetSummonerUnit())
3031 rider->RemoveAurasDueToSpell(GetId());
3032 }
Definition: TemporarySummon.h:40
TempSummon * ToTempSummon()
Definition: Unit.h:2396

References AuraScript::GetCaster(), AuraScript::GetId(), and Unit::ToTempSummon().

Referenced by Register().

◆ RemoveVisualShields()

void spell_gen_defend::RemoveVisualShields ( AuraEffect const *  ,
AuraEffectHandleModes   
)
inlineprivate

◆ Validate()

bool spell_gen_defend::Validate ( SpellInfo const *  )
inlineoverrideprivatevirtual

Reimplemented from _SpellScript.

2996 {
2997 return ValidateSpellInfo(
2998 {
3002 });
3003 }
@ SPELL_VISUAL_SHIELD_2
Definition: spell_generic.cpp:2986
@ SPELL_VISUAL_SHIELD_3
Definition: spell_generic.cpp:2987
static bool ValidateSpellInfo(std::initializer_list< uint32 > spellIds)
Definition: SpellScript.h:125

References SPELL_VISUAL_SHIELD_1, SPELL_VISUAL_SHIELD_2, SPELL_VISUAL_SHIELD_3, and _SpellScript::ValidateSpellInfo().