Method GameObject:GetLootState [-] [+]
Returns the [LootState] of a GameObject Below are [LootState]s off of 3.3.5a
enum LootState
{
    GO_NOT_READY = 0,
    GO_READY,                                               // can be ready but despawned, and then not possible activate until spawn
    GO_ACTIVATED,
    GO_JUST_DEACTIVATED
};
        Synopsis
            lootState = GameObject:GetLootState()
        
Arguments
None.
Returns
LootState lootState- See method description.