AzerothCore
3.3.5a
OpenSource WoW Emulator
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Here is a list of all enum values with links to the files they belong to:
- v -
VEHICLE_ARGENT_BATTLEWORG :
trial_of_the_champion.h
VEHICLE_ARGENT_WARHORSE :
trial_of_the_champion.h
VEHICLE_BLACK_KNIGHT :
trial_of_the_champion.h
VEHICLE_EMOTE_REPAIR :
boss_flame_leviathan.cpp
VEHICLE_FLAG_ADJUST_AIM_ANGLE :
VehicleDefines.h
VEHICLE_FLAG_ADJUST_AIM_POWER :
VehicleDefines.h
VEHICLE_FLAG_ALLOW_PITCHING :
VehicleDefines.h
VEHICLE_FLAG_CUSTOM_PITCH :
VehicleDefines.h
VEHICLE_FLAG_FULLSPEEDPITCHING :
VehicleDefines.h
VEHICLE_FLAG_FULLSPEEDTURNING :
VehicleDefines.h
VEHICLE_FLAG_NO_JUMPING :
VehicleDefines.h
VEHICLE_FLAG_NO_STRAFE :
VehicleDefines.h
VEHICLE_POS_LEVIATHAN :
ulduar.h
VEHICLE_POS_NONE :
ulduar.h
VEHICLE_POS_START :
ulduar.h
VEHICLE_RESPAWN_TIME :
BattlegroundIC.h
VEHICLE_SEAT_FLAG_ALLOW_TURNING :
DBCEnums.h
VEHICLE_SEAT_FLAG_ALLOWS_INTERACTION :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_CAN_SWITCH :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_EJECTABLE :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_KEEP_PET :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_NONE :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_TARGETS_IN_RAIDUI :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_USABLE_FORCED :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_USABLE_FORCED_2 :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_USABLE_FORCED_3 :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_USABLE_FORCED_4 :
DBCEnums.h
VEHICLE_SEAT_FLAG_B_VEHICLE_PLAYERFRAME_UI :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_ATTACK :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_CAST :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_CONTROL :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_CAN_SWITCH :
DBCEnums.h
VEHICLE_SEAT_FLAG_ENABLE_VEHICLE_ZOOM :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_ENTER :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_LOWER_ANIM_FOR_RIDE :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_START_WARITING_FOR_VEH_TRANSITION_ANIM_ENTER :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_START_WARITING_FOR_VEH_TRANSITION_ANIM_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_FORCED_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_HAS_VEH_EXIT_ANIM_VOLUNTARY_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_HIDE_PASSENGER :
DBCEnums.h
VEHICLE_SEAT_FLAG_IS_USING_VEHICLE_CONTROLS :
DBCEnums.h
VEHICLE_SEAT_FLAG_PASSENGER_NOT_SELECTABLE :
DBCEnums.h
VEHICLE_SEAT_FLAG_REC_HAS_VEHICLE_ENTER_ANIM :
DBCEnums.h
VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_FORCED_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_SHOULD_USE_VEH_SEAT_EXIT_ANIM_ON_VOLUNTARY_EXIT :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNCONTROLLED :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK17 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK18 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK2 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK22 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK3 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK5 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK6 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK7 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK8 :
DBCEnums.h
VEHICLE_SEAT_FLAG_UNK9 :
DBCEnums.h
VEHICLE_SPELL_GEIST_CONTROL_END :
VehicleDefines.h
VEHICLE_SPELL_PARACHUTE :
VehicleDefines.h
VEHICLE_SPELL_RIDE_HARDCODED :
VehicleDefines.h
VEHICLE_SPELL_SHADE_CONTROL_END :
VehicleDefines.h
VEM_WAYPOINT_PATH :
boss_bug_trio.cpp
VIC_SAY_0 :
zone_sholazar_basin.cpp
VIC_SAY_1 :
zone_sholazar_basin.cpp
VIC_SAY_2 :
zone_sholazar_basin.cpp
VIC_SAY_3 :
zone_sholazar_basin.cpp
VIC_SAY_4 :
zone_sholazar_basin.cpp
VIC_SAY_5 :
zone_sholazar_basin.cpp
VIC_SAY_6 :
zone_sholazar_basin.cpp
VICTIMSTATE_BLOCKS :
Unit.h
VICTIMSTATE_DEFLECTS :
Unit.h
VICTIMSTATE_DODGE :
Unit.h
VICTIMSTATE_EVADES :
Unit.h
VICTIMSTATE_HIT :
Unit.h
VICTIMSTATE_INTACT :
Unit.h
VICTIMSTATE_INTERRUPT :
Unit.h
VICTIMSTATE_IS_IMMUNE :
Unit.h
VICTIMSTATE_PARRY :
Unit.h
VOICE_SAY_THRONE :
zone_undercity.cpp
VOID_ZONE_VISUAL :
instance_icecrown_citadel.cpp
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