AzerothCore
3.3.5a
OpenSource WoW Emulator
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Here is a list of all enum values with links to the files they belong to:
- b -
BAG_FAMILY_MASK_ARROWS :
ItemTemplate.h
BAG_FAMILY_MASK_BULLETS :
ItemTemplate.h
BAG_FAMILY_MASK_CURRENCY_TOKENS :
ItemTemplate.h
BAG_FAMILY_MASK_ENCHANTING_SUPP :
ItemTemplate.h
BAG_FAMILY_MASK_ENGINEERING_SUPP :
ItemTemplate.h
BAG_FAMILY_MASK_GEMS :
ItemTemplate.h
BAG_FAMILY_MASK_HERBS :
ItemTemplate.h
BAG_FAMILY_MASK_INSCRIPTION_SUPP :
ItemTemplate.h
BAG_FAMILY_MASK_KEYS :
ItemTemplate.h
BAG_FAMILY_MASK_LEATHERWORKING_SUPP :
ItemTemplate.h
BAG_FAMILY_MASK_MINING_SUPP :
ItemTemplate.h
BAG_FAMILY_MASK_NONE :
ItemTemplate.h
BAG_FAMILY_MASK_QUEST_ITEMS :
ItemTemplate.h
BAG_FAMILY_MASK_SOUL_SHARDS :
ItemTemplate.h
BAG_FAMILY_MASK_SOULBOUND_EQUIPMENT :
ItemTemplate.h
BAG_FAMILY_MASK_VANITY_PETS :
ItemTemplate.h
BAN_ACCOUNT :
cs_ban.cpp
BAN_CHARACTER :
cs_ban.cpp
BAN_IP :
cs_ban.cpp
BAN_LONGER_EXISTS :
BanMgr.h
BAN_NOTFOUND :
BanMgr.h
BAN_SUCCESS :
BanMgr.h
BAN_SYNTAX_ERROR :
BanMgr.h
BANISH_PHASE :
boss_netherspite.cpp
BANK_SLOT_BAG_END :
Player.h
BANK_SLOT_BAG_START :
Player.h
BANK_SLOT_ITEM_END :
Player.h
BANK_SLOT_ITEM_START :
Player.h
BANNER_A_CONTESTED :
BattlegroundIC.h
BANNER_A_CONTROLLED :
BattlegroundIC.h
BANNER_H_CONTESTED :
BattlegroundIC.h
BANNER_H_CONTROLLED :
BattlegroundIC.h
BANNER_SAY :
zone_icecrown.cpp
BANNER_STATE_CHANGE_TIME :
BattlegroundIC.h
BANSHEE_DEATH :
zone_elwynn_forest.cpp
BANSHEEPREAGGRO :
zone_elwynn_forest.cpp
BARNES_TEXT_IS_READY :
karazhan.cpp
BARNES_TEXT_IS_READY2 :
karazhan.cpp
BARNES_TEXT_NOT_READY :
karazhan.cpp
BARNES_TEXT_WIPED :
karazhan.cpp
BASE_ATTACK :
Unit.h
BASE_PCT :
Unit.h
BASE_VALUE :
Unit.h
BASEMOD_END :
Unit.h
BATRIDER_MODE_BOSS :
boss_jeklik.cpp
BATRIDER_MODE_TRASH :
boss_jeklik.cpp
BATTLE_SYLVANAS_PART1 :
halls_of_reflection.cpp
BATTLEFIELD_BATTLEID_WG :
Battlefield.h
BATTLEFIELD_TB :
Battlefield.h
BATTLEFIELD_WG :
Battlefield.h
BATTLEFIELD_WG_DATA_BROKEN_TOWER_ATT :
BattlefieldWG.h
BATTLEFIELD_WG_DATA_DAMAGED_TOWER_ATT :
BattlefieldWG.h
BATTLEFIELD_WG_DATA_INTACT_TOWER_ATT :
BattlefieldWG.h
BATTLEFIELD_WG_DATA_MAX :
BattlefieldWG.h
BATTLEFIELD_WG_DATA_MAX_VEHICLE_A :
BattlefieldWG.h
BATTLEFIELD_WG_DATA_MAX_VEHICLE_H :
BattlefieldWG.h
BATTLEFIELD_WG_DATA_VEHICLE_A :
BattlefieldWG.h
BATTLEFIELD_WG_DATA_VEHICLE_H :
BattlefieldWG.h
BATTLEFIELD_WG_GOSSIPTEXT_GY_ALLIANCE :
BattlefieldWG.h
BATTLEFIELD_WG_GOSSIPTEXT_GY_HORDE :
BattlefieldWG.h
BATTLEFIELD_WG_GOSSIPTEXT_GY_KEEP :
BattlefieldWG.h
BATTLEFIELD_WG_GOSSIPTEXT_GY_NE :
BattlefieldWG.h
BATTLEFIELD_WG_GOSSIPTEXT_GY_NW :
BattlefieldWG.h
BATTLEFIELD_WG_GOSSIPTEXT_GY_SE :
BattlefieldWG.h
BATTLEFIELD_WG_GOSSIPTEXT_GY_SW :
BattlefieldWG.h
BATTLEFIELD_WG_GRAVEYARD_MAX :
BattlefieldWG.h
BATTLEFIELD_WG_GY_ALLIANCE :
BattlefieldWG.h
BATTLEFIELD_WG_GY_HORDE :
BattlefieldWG.h
BATTLEFIELD_WG_GY_KEEP :
BattlefieldWG.h
BATTLEFIELD_WG_GY_WORKSHOP_NE :
BattlefieldWG.h
BATTLEFIELD_WG_GY_WORKSHOP_NW :
BattlefieldWG.h
BATTLEFIELD_WG_GY_WORKSHOP_SE :
BattlefieldWG.h
BATTLEFIELD_WG_GY_WORKSHOP_SW :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_AB_PORTAL_ALLY :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_AB_PORTAL_HORDE :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_ANCHORITE_TESSA :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_AV_PORTAL_ALLY :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_AV_PORTAL_HORDE :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_BOWYER_RANDOLPH :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_BRIGADIER_GENERAL :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_CHAMPION_ROS_SLAI :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_COMMANDER_DARDOSH :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_COMMANDER_ZANNETH :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_EOTS_PORTAL_ALLY :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_EOTS_PORTAL_HORDE :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_GUARD_A :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_GUARD_H :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_HOODOO_MASTER_FU_JIN :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_HORDE_WARBRINGER :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_KNIGHT_DAMERON :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_LIEUTENANT_MURP :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_MARSHAL_MAGRUDER :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_PRIMALIST_MULFORT :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_SENIOR_DEMOLITIONIST_LEGOSO :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_SIEGE_MASTER_STOUTHANDLE :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_SIEGESMITH_STRONGHOOF :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_SORCERESS_KAYLANA :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_SOTA_PORTAL_ALLY :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_SOTA_PORTAL_HORDE :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_STALKER :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_STONE_GUARD_MUKAR :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_AHBRAMIS :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_TACTICAL_OFFICER_KILRATH :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_VIERON_BLAZEFEATHER :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_WG_PORTAL_ALLY :
BattlefieldWG.h
BATTLEFIELD_WG_NPC_WG_PORTAL_HORDE :
BattlefieldWG.h
BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DAMAGE :
BattlefieldWG.h
BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_DESTROY :
BattlefieldWG.h
BATTLEFIELD_WG_OBJECTSTATE_ALLIANCE_INTACT :
BattlefieldWG.h
BATTLEFIELD_WG_OBJECTSTATE_HORDE_DAMAGE :
BattlefieldWG.h
BATTLEFIELD_WG_OBJECTSTATE_HORDE_DESTROY :
BattlefieldWG.h
BATTLEFIELD_WG_OBJECTSTATE_HORDE_INTACT :
BattlefieldWG.h
BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_DAMAGE :
BattlefieldWG.h
BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_DESTROY :
BattlefieldWG.h
BATTLEFIELD_WG_OBJECTSTATE_NEUTRAL_INTACT :
BattlefieldWG.h
BATTLEFIELD_WG_OBJECTSTATE_NONE :
BattlefieldWG.h
BATTLEFIELD_WG_OBJECTTYPE_DOOR :
BattlefieldWG.h
BATTLEFIELD_WG_OBJECTTYPE_DOOR_LAST :
BattlefieldWG.h
BATTLEFIELD_WG_OBJECTTYPE_KEEP_TOWER :
BattlefieldWG.h
BATTLEFIELD_WG_OBJECTTYPE_TITANRELIC :
BattlefieldWG.h
BATTLEFIELD_WG_OBJECTTYPE_TOWER :
BattlefieldWG.h
BATTLEFIELD_WG_OBJECTTYPE_WALL :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_DEFEND_KEEP :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_FIRSTRANK :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_KEEPTOWER_NE_DAMAGED :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_KEEPTOWER_NE_DESTROYED :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_KEEPTOWER_NW_DAMAGED :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_KEEPTOWER_NW_DESTROYED :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_KEEPTOWER_SE_DAMAGED :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_KEEPTOWER_SE_DESTROYED :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_KEEPTOWER_SW_DAMAGED :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_KEEPTOWER_SW_DESTROYED :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_SECONDRANK :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_START :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_TOWER_E_DAMAGED :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_TOWER_E_DESTROYED :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_TOWER_S_DAMAGED :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_TOWER_S_DESTROYED :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_TOWER_W_DAMAGED :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_TOWER_W_DESTROYED :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_WILL_START :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_WIN_KEEP :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_WORKSHOP_NE_ATTACK :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_WORKSHOP_NE_TAKEN :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_WORKSHOP_NW_ATTACK :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_WORKSHOP_NW_TAKEN :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_WORKSHOP_SE_ATTACK :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_WORKSHOP_SE_TAKEN :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_WORKSHOP_SW_ATTACK :
BattlefieldWG.h
BATTLEFIELD_WG_TEXT_WORKSHOP_SW_TAKEN :
BattlefieldWG.h
BATTLEFIELD_WG_WORKSHOP_KEEP_EAST :
BattlefieldWG.h
BATTLEFIELD_WG_WORKSHOP_KEEP_WEST :
BattlefieldWG.h
BATTLEFIELD_WG_WORKSHOP_NE :
BattlefieldWG.h
BATTLEFIELD_WG_WORKSHOP_NW :
BattlefieldWG.h
BATTLEFIELD_WG_WORKSHOP_SE :
BattlefieldWG.h
BATTLEFIELD_WG_WORKSHOP_SW :
BattlefieldWG.h
BATTLEFIELD_WG_WORLD_START_MESSAGE :
BattlefieldWG.h
BATTLEGROUND_AA :
SharedDefines.h
BATTLEGROUND_AB :
SharedDefines.h
BATTLEGROUND_AV :
SharedDefines.h
BATTLEGROUND_BE :
SharedDefines.h
BATTLEGROUND_DS :
SharedDefines.h
BATTLEGROUND_EY :
SharedDefines.h
BATTLEGROUND_IC :
SharedDefines.h
BATTLEGROUND_NA :
SharedDefines.h
BATTLEGROUND_QUEUE_2v2 :
SharedDefines.h
BATTLEGROUND_QUEUE_3v3 :
SharedDefines.h
BATTLEGROUND_QUEUE_5v5 :
SharedDefines.h
BATTLEGROUND_QUEUE_AB :
SharedDefines.h
BATTLEGROUND_QUEUE_AV :
SharedDefines.h
BATTLEGROUND_QUEUE_EY :
SharedDefines.h
BATTLEGROUND_QUEUE_IC :
SharedDefines.h
BATTLEGROUND_QUEUE_NONE :
SharedDefines.h
BATTLEGROUND_QUEUE_RB :
SharedDefines.h
BATTLEGROUND_QUEUE_SA :
SharedDefines.h
BATTLEGROUND_QUEUE_WS :
SharedDefines.h
BATTLEGROUND_RB :
SharedDefines.h
BATTLEGROUND_RL :
SharedDefines.h
BATTLEGROUND_RV :
SharedDefines.h
BATTLEGROUND_SA :
SharedDefines.h
BATTLEGROUND_TYPE_NONE :
SharedDefines.h
BATTLEGROUND_WS :
SharedDefines.h
BEAST_MOVEMENT_ID :
boss_the_beast.cpp
BELLTOLLALLIANCE :
go_scripts.cpp
BELLTOLLDWARFGNOME :
go_scripts.cpp
BELLTOLLHORDE :
go_scripts.cpp
BELLTOLLKHARAZHAN :
go_scripts.cpp
BELLTOLLNIGHTELF :
go_scripts.cpp
BELLTOLLTRIBAL :
go_scripts.cpp
BF_ALLIANCE_WINS :
Battlefield.h
BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE :
Battlefield.h
BF_CAPTUREPOINT_OBJECTIVESTATE_ALLIANCE_HORDE_CHALLENGE :
Battlefield.h
BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE :
Battlefield.h
BF_CAPTUREPOINT_OBJECTIVESTATE_HORDE_ALLIANCE_CHALLENGE :
Battlefield.h
BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL :
Battlefield.h
BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_ALLIANCE_CHALLENGE :
Battlefield.h
BF_CAPTUREPOINT_OBJECTIVESTATE_NEUTRAL_HORDE_CHALLENGE :
Battlefield.h
BF_HORDE_WINS :
Battlefield.h
BF_LEAVE_REASON_CLOSE :
WorldSession.h
BF_LEAVE_REASON_EXITED :
WorldSession.h
BF_LEAVE_REASON_LOW_LEVEL :
WorldSession.h
BF_START :
Battlefield.h
BG_AB_ALL_NODES_COUNT :
BattlegroundAB.h
BG_AB_BANNER_UPDATE_TIME :
BattlegroundAB.h
BG_AB_DYNAMIC_NODES_COUNT :
BattlegroundAB.h
BG_AB_EVENT_ALLIANCE_TICK :
BattlegroundAB.h
BG_AB_EVENT_CAPTURE_BLACKSMITH :
BattlegroundAB.h
BG_AB_EVENT_CAPTURE_FARM :
BattlegroundAB.h
BG_AB_EVENT_CAPTURE_GOLDMINE :
BattlegroundAB.h
BG_AB_EVENT_CAPTURE_LUMBERMILL :
BattlegroundAB.h
BG_AB_EVENT_CAPTURE_STABLE :
BattlegroundAB.h
BG_AB_EVENT_HORDE_TICK :
BattlegroundAB.h
BG_AB_EVENT_START_BATTLE :
BattlegroundAB.h
BG_AB_EVENT_UPDATE_BANNER_BLACKSMITH :
BattlegroundAB.h
BG_AB_EVENT_UPDATE_BANNER_FARM :
BattlegroundAB.h
BG_AB_EVENT_UPDATE_BANNER_GOLDMINE :
BattlegroundAB.h
BG_AB_EVENT_UPDATE_BANNER_LUMBERMILL :
BattlegroundAB.h
BG_AB_EVENT_UPDATE_BANNER_STABLE :
BattlegroundAB.h
BG_AB_FLAG_CAPTURING_TIME :
BattlegroundAB.h
BG_AB_HONOR_TICK_NORMAL :
BattlegroundAB.h
BG_AB_HONOR_TICK_WEEKEND :
BattlegroundAB.h
BG_AB_MAX_TEAM_SCORE :
BattlegroundAB.h
BG_AB_NODE_BLACKSMITH :
BattlegroundAB.h
BG_AB_NODE_FARM :
BattlegroundAB.h
BG_AB_NODE_GOLD_MINE :
BattlegroundAB.h
BG_AB_NODE_LUMBER_MILL :
BattlegroundAB.h
BG_AB_NODE_STABLES :
BattlegroundAB.h
BG_AB_NODE_STATE_ALLY_CONTESTED :
BattlegroundAB.h
BG_AB_NODE_STATE_ALLY_OCCUPIED :
BattlegroundAB.h
BG_AB_NODE_STATE_HORDE_CONTESTED :
BattlegroundAB.h
BG_AB_NODE_STATE_HORDE_OCCUPIED :
BattlegroundAB.h
BG_AB_NODE_STATE_NEUTRAL :
BattlegroundAB.h
BG_AB_OBJECT_AURA_ALLY :
BattlegroundAB.h
BG_AB_OBJECT_AURA_CONTESTED :
BattlegroundAB.h
BG_AB_OBJECT_AURA_HORDE :
BattlegroundAB.h
BG_AB_OBJECT_BANNER_ALLY :
BattlegroundAB.h
BG_AB_OBJECT_BANNER_CONT_A :
BattlegroundAB.h
BG_AB_OBJECT_BANNER_CONT_H :
BattlegroundAB.h
BG_AB_OBJECT_BANNER_HORDE :
BattlegroundAB.h
BG_AB_OBJECT_BANNER_NEUTRAL :
BattlegroundAB.h
BG_AB_OBJECT_BERSERKBUFF_BLACKSMITH :
BattlegroundAB.h
BG_AB_OBJECT_BERSERKBUFF_FARM :
BattlegroundAB.h
BG_AB_OBJECT_BERSERKBUFF_GOLD_MINE :
BattlegroundAB.h
BG_AB_OBJECT_BERSERKBUFF_LUMBER_MILL :
BattlegroundAB.h
BG_AB_OBJECT_BERSERKBUFF_STABLES :
BattlegroundAB.h
BG_AB_OBJECT_GATE_A :
BattlegroundAB.h
BG_AB_OBJECT_GATE_H :
BattlegroundAB.h
BG_AB_OBJECT_MAX :
BattlegroundAB.h
BG_AB_OBJECT_REGENBUFF_BLACKSMITH :
BattlegroundAB.h
BG_AB_OBJECT_REGENBUFF_FARM :
BattlegroundAB.h
BG_AB_OBJECT_REGENBUFF_GOLD_MINE :
BattlegroundAB.h
BG_AB_OBJECT_REGENBUFF_LUMBER_MILL :
BattlegroundAB.h
BG_AB_OBJECT_REGENBUFF_STABLES :
BattlegroundAB.h
BG_AB_OBJECT_SPEEDBUFF_BLACKSMITH :
BattlegroundAB.h
BG_AB_OBJECT_SPEEDBUFF_FARM :
BattlegroundAB.h
BG_AB_OBJECT_SPEEDBUFF_GOLD_MINE :
BattlegroundAB.h
BG_AB_OBJECT_SPEEDBUFF_LUMBER_MILL :
BattlegroundAB.h
BG_AB_OBJECT_SPEEDBUFF_STABLES :
BattlegroundAB.h
BG_AB_OBJECTID_AURA_A :
BattlegroundAB.h
BG_AB_OBJECTID_AURA_C :
BattlegroundAB.h
BG_AB_OBJECTID_AURA_H :
BattlegroundAB.h
BG_AB_OBJECTID_BANNER_A :
BattlegroundAB.h
BG_AB_OBJECTID_BANNER_CONT_A :
BattlegroundAB.h
BG_AB_OBJECTID_BANNER_CONT_H :
BattlegroundAB.h
BG_AB_OBJECTID_BANNER_H :
BattlegroundAB.h
BG_AB_OBJECTID_GATE_A :
BattlegroundAB.h
BG_AB_OBJECTID_GATE_H :
BattlegroundAB.h
BG_AB_OBJECTID_NODE_BANNER_0 :
BattlegroundAB.h
BG_AB_OBJECTID_NODE_BANNER_1 :
BattlegroundAB.h
BG_AB_OBJECTID_NODE_BANNER_2 :
BattlegroundAB.h
BG_AB_OBJECTID_NODE_BANNER_3 :
BattlegroundAB.h
BG_AB_OBJECTID_NODE_BANNER_4 :
BattlegroundAB.h
BG_AB_OBJECTIVE_ASSAULT_BASE :
BattlegroundAB.h
BG_AB_OBJECTIVE_DEFEND_BASE :
BattlegroundAB.h
BG_AB_OBJECTS_PER_NODE :
BattlegroundAB.h
BG_AB_QUEST_CREDIT_BASE :
BattlegroundAB.h
BG_AB_REP_TICK_NORMAL :
BattlegroundAB.h
BG_AB_REP_TICK_WEEKEND :
BattlegroundAB.h
BG_AB_SOUND_NEAR_VICTORY_ALLIANCE :
BattlegroundAB.h
BG_AB_SOUND_NEAR_VICTORY_HORDE :
BattlegroundAB.h
BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE :
BattlegroundAB.h
BG_AB_SOUND_NODE_ASSAULTED_HORDE :
BattlegroundAB.h
BG_AB_SOUND_NODE_CAPTURED_ALLIANCE :
BattlegroundAB.h
BG_AB_SOUND_NODE_CAPTURED_HORDE :
BattlegroundAB.h
BG_AB_SOUND_NODE_CLAIMED :
BattlegroundAB.h
BG_AB_SPIRIT_ALIANCE :
BattlegroundAB.h
BG_AB_SPIRIT_HORDE :
BattlegroundAB.h
BG_AB_TEXT_ALLIANCE_NEAR_VICTORY :
BattlegroundAB.h
BG_AB_TEXT_HORDE_NEAR_VICTORY :
BattlegroundAB.h
BG_AB_WARNING_NEAR_VICTORY_SCORE :
BattlegroundAB.h
BG_AV_NODES_DUNBALDAR_NORTH :
BattlegroundAV.h
BG_AV_NODES_DUNBALDAR_SOUTH :
BattlegroundAV.h
BG_AV_NODES_FIRSTAID_STATION :
BattlegroundAV.h
BG_AV_NODES_FROSTWOLF_ETOWER :
BattlegroundAV.h
BG_AV_NODES_FROSTWOLF_GRAVE :
BattlegroundAV.h
BG_AV_NODES_FROSTWOLF_HUT :
BattlegroundAV.h
BG_AV_NODES_FROSTWOLF_WTOWER :
BattlegroundAV.h
BG_AV_NODES_ICEBLOOD_GRAVE :
BattlegroundAV.h
BG_AV_NODES_ICEBLOOD_TOWER :
BattlegroundAV.h
BG_AV_NODES_ICEWING_BUNKER :
BattlegroundAV.h
BG_AV_NODES_MAX :
BattlegroundAV.h
BG_AV_NODES_SNOWFALL_GRAVE :
BattlegroundAV.h
BG_AV_NODES_STONEHEART_BUNKER :
BattlegroundAV.h
BG_AV_NODES_STONEHEART_GRAVE :
BattlegroundAV.h
BG_AV_NODES_STORMPIKE_GRAVE :
BattlegroundAV.h
BG_AV_NODES_TOWER_POINT :
BattlegroundAV.h
BG_AV_OBJECT_AURA_A_FIRSTAID_STATION :
BattlegroundAV.h
BG_AV_OBJECT_AURA_A_FROSTWOLF_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_AURA_A_FROSTWOLF_HUT :
BattlegroundAV.h
BG_AV_OBJECT_AURA_A_ICEBLOOD_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_AURA_A_SNOWFALL_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_AURA_A_STONEHEART_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_AURA_A_STORMPIKE_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_AURA_H_FIRSTAID_STATION :
BattlegroundAV.h
BG_AV_OBJECT_AURA_H_FROSTWOLF_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_AURA_H_FROSTWOLF_HUT :
BattlegroundAV.h
BG_AV_OBJECT_AURA_H_ICEBLOOD_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_AURA_H_SNOWFALL_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_AURA_H_STONEHEART_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_AURA_H_STORMPIKE_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_AURA_N_FIRSTAID_STATION :
BattlegroundAV.h
BG_AV_OBJECT_AURA_N_FROSTWOLF_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_AURA_N_FROSTWOLF_HUT :
BattlegroundAV.h
BG_AV_OBJECT_AURA_N_ICEBLOOD_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_AURA_N_SNOWFALL_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_AURA_N_STONEHEART_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_AURA_N_STORMPIKE_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_BURN_BUILDING_ALLIANCE :
BattlegroundAV.h
BG_AV_OBJECT_BURN_BUILDING_HORDE :
BattlegroundAV.h
BG_AV_OBJECT_BURN_DUNBALDAR_NORTH :
BattlegroundAV.h
BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH :
BattlegroundAV.h
BG_AV_OBJECT_BURN_FROSTWOLF_ETWOER :
BattlegroundAV.h
BG_AV_OBJECT_BURN_FROSTWOLF_WTOWER :
BattlegroundAV.h
BG_AV_OBJECT_BURN_ICEBLOOD_TOWER :
BattlegroundAV.h
BG_AV_OBJECT_BURN_ICEWING_BUNKER :
BattlegroundAV.h
BG_AV_OBJECT_BURN_STONEHEART_BUNKER :
BattlegroundAV.h
BG_AV_OBJECT_BURN_TOWER_POINT :
BattlegroundAV.h
BG_AV_OBJECT_DOOR_A :
BattlegroundAV.h
BG_AV_OBJECT_DOOR_H :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_A_DUNBALDAR_NORTH :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_A_DUNBALDAR_SOUTH :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_A_FIRSTAID_STATION :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_A_FROSTWOLF_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_A_FROSTWOLF_HUT :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_A_ICEBLOOD_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_A_ICEWING_BUNKER :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_A_SNOWFALL_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_A_STONEHEART_BUNKER :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_A_STONEHEART_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_A_STORMPIKE_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_C_A_FIRSTAID_STATION :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_ETOWER :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_HUT :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_C_A_FROSTWOLF_WTOWER :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_C_A_ICEBLOOD_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_C_A_ICEBLOOD_TOWER :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_C_A_SNOWFALL_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_C_A_STONEHEART_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_C_A_STORMPIKE_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_C_A_TOWER_POINT :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_C_H_DUNBALDAR_NORTH :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_C_H_DUNBALDAR_SOUTH :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_C_H_FIRSTAID_STATION :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_C_H_FROSTWOLF_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_C_H_FROSTWOLF_HUT :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_C_H_ICEBLOOD_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_C_H_ICEWING_BUNKER :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_C_H_SNOWFALL_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_C_H_STONEHEART_BUNKER :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_C_H_STONEHEART_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_C_H_STORMPIKE_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_H_FIRSTAID_STATION :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_H_FROSTWOLF_ETOWER :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_H_FROSTWOLF_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_H_FROSTWOLF_HUT :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_H_FROSTWOLF_WTOWER :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_H_ICEBLOOD_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_H_ICEBLOOD_TOWER :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_H_SNOWFALL_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_H_STONEHEART_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_H_STORMPIKE_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_H_TOWER_POINT :
BattlegroundAV.h
BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE :
BattlegroundAV.h
BG_AV_OBJECT_FROSTWOLF_BANNER :
BattlegroundAV.h
BG_AV_OBJECT_GENERIC_MAX :
BattlegroundAV.h
BG_AV_OBJECT_GENERIC_MIN :
BattlegroundAV.h
BG_AV_OBJECT_HALLOWS_END_MAX :
BattlegroundAV.h
BG_AV_OBJECT_HALLOWS_END_MIN :
BattlegroundAV.h
BG_AV_OBJECT_HANDPACKED_SNOWDRIFT_MAX :
BattlegroundAV.h
BG_AV_OBJECT_HANDPACKED_SNOWDRIFT_MIN :
BattlegroundAV.h
BG_AV_OBJECT_MAX :
BattlegroundAV.h
BG_AV_OBJECT_MINE_SUPPLY_N_MAX :
BattlegroundAV.h
BG_AV_OBJECT_MINE_SUPPLY_N_MIN :
BattlegroundAV.h
BG_AV_OBJECT_MINE_SUPPLY_S_MAX :
BattlegroundAV.h
BG_AV_OBJECT_MINE_SUPPLY_S_MIN :
BattlegroundAV.h
BG_AV_OBJECT_SNOW_EYECANDY_A :
BattlegroundAV.h
BG_AV_OBJECT_SNOW_EYECANDY_H :
BattlegroundAV.h
BG_AV_OBJECT_SNOW_EYECANDY_PA :
BattlegroundAV.h
BG_AV_OBJECT_SNOW_EYECANDY_PH :
BattlegroundAV.h
BG_AV_OBJECT_STORMPIKE_BANNER :
BattlegroundAV.h
BG_AV_OBJECT_TAURA_A_DUNBALDAR_NORTH :
BattlegroundAV.h
BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH :
BattlegroundAV.h
BG_AV_OBJECT_TAURA_A_FROSTWOLF_ETOWER :
BattlegroundAV.h
BG_AV_OBJECT_TAURA_A_FROSTWOLF_WTOWER :
BattlegroundAV.h
BG_AV_OBJECT_TAURA_A_ICEBLOOD_TOWER :
BattlegroundAV.h
BG_AV_OBJECT_TAURA_A_ICEWING_BUNKER :
BattlegroundAV.h
BG_AV_OBJECT_TAURA_A_STONEHEART_BUNKER :
BattlegroundAV.h
BG_AV_OBJECT_TAURA_A_TOWER_POINT :
BattlegroundAV.h
BG_AV_OBJECT_TAURA_H_DUNBALDAR_NORTH :
BattlegroundAV.h
BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH :
BattlegroundAV.h
BG_AV_OBJECT_TAURA_H_FROSTWOLF_ETOWER :
BattlegroundAV.h
BG_AV_OBJECT_TAURA_H_FROSTWOLF_WTOWER :
BattlegroundAV.h
BG_AV_OBJECT_TAURA_H_ICEBLOOD_TOWER :
BattlegroundAV.h
BG_AV_OBJECT_TAURA_H_ICEWING_BUNKER :
BattlegroundAV.h
BG_AV_OBJECT_TAURA_H_STONEHEART_BUNKER :
BattlegroundAV.h
BG_AV_OBJECT_TAURA_H_TOWER_POINT :
BattlegroundAV.h
BG_AV_OBJECT_TFLAG_A_DUNBALDAR_NORTH :
BattlegroundAV.h
BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH :
BattlegroundAV.h
BG_AV_OBJECT_TFLAG_A_FROSTWOLF_ETOWER :
BattlegroundAV.h
BG_AV_OBJECT_TFLAG_A_FROSTWOLF_WTOWER :
BattlegroundAV.h
BG_AV_OBJECT_TFLAG_A_ICEBLOOD_TOWER :
BattlegroundAV.h
BG_AV_OBJECT_TFLAG_A_ICEWING_BUNKER :
BattlegroundAV.h
BG_AV_OBJECT_TFLAG_A_STONEHEART_BUNKER :
BattlegroundAV.h
BG_AV_OBJECT_TFLAG_A_TOWER_POINT :
BattlegroundAV.h
BG_AV_OBJECT_TFLAG_H_DUNBALDAR_NORTH :
BattlegroundAV.h
BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH :
BattlegroundAV.h
BG_AV_OBJECT_TFLAG_H_FROSTWOLF_ETOWER :
BattlegroundAV.h
BG_AV_OBJECT_TFLAG_H_FROSTWOLF_WTOWER :
BattlegroundAV.h
BG_AV_OBJECT_TFLAG_H_ICEBLOOD_TOWER :
BattlegroundAV.h
BG_AV_OBJECT_TFLAG_H_ICEWING_BUNKER :
BattlegroundAV.h
BG_AV_OBJECT_TFLAG_H_STONEHEART_BUNKER :
BattlegroundAV.h
BG_AV_OBJECT_TFLAG_H_TOWER_POINT :
BattlegroundAV.h
BG_AV_OBJECTID_AURA_A :
BattlegroundAV.h
BG_AV_OBJECTID_AURA_A_S :
BattlegroundAV.h
BG_AV_OBJECTID_AURA_H :
BattlegroundAV.h
BG_AV_OBJECTID_AURA_H_S :
BattlegroundAV.h
BG_AV_OBJECTID_AURA_N :
BattlegroundAV.h
BG_AV_OBJECTID_AURA_N_S :
BattlegroundAV.h
BG_AV_OBJECTID_BANNER_A :
BattlegroundAV.h
BG_AV_OBJECTID_BANNER_A_B :
BattlegroundAV.h
BG_AV_OBJECTID_BANNER_CONT_A :
BattlegroundAV.h
BG_AV_OBJECTID_BANNER_CONT_A_B :
BattlegroundAV.h
BG_AV_OBJECTID_BANNER_CONT_H :
BattlegroundAV.h
BG_AV_OBJECTID_BANNER_CONT_H_B :
BattlegroundAV.h
BG_AV_OBJECTID_BANNER_H :
BattlegroundAV.h
BG_AV_OBJECTID_BANNER_H_B :
BattlegroundAV.h
BG_AV_OBJECTID_BANNER_SNOWFALL_N :
BattlegroundAV.h
BG_AV_OBJECTID_FIRE :
BattlegroundAV.h
BG_AV_OBJECTID_FROSTWOLF_BANNER :
BattlegroundAV.h
BG_AV_OBJECTID_GATE_A :
BattlegroundAV.h
BG_AV_OBJECTID_GATE_H :
BattlegroundAV.h
BG_AV_OBJECTID_HARDPACKED_SNOWDRIFT :
BattlegroundAV.h
BG_AV_OBJECTID_MINE_N :
BattlegroundAV.h
BG_AV_OBJECTID_MINE_S :
BattlegroundAV.h
BG_AV_OBJECTID_SMOKE :
BattlegroundAV.h
BG_AV_OBJECTID_SNOWFALL_CANDY_A :
BattlegroundAV.h
BG_AV_OBJECTID_SNOWFALL_CANDY_H :
BattlegroundAV.h
BG_AV_OBJECTID_SNOWFALL_CANDY_PA :
BattlegroundAV.h
BG_AV_OBJECTID_SNOWFALL_CANDY_PH :
BattlegroundAV.h
BG_AV_OBJECTID_STORMPIKE_BANNER :
BattlegroundAV.h
BG_AV_OBJECTID_TOWER_BANNER_A :
BattlegroundAV.h
BG_AV_OBJECTID_TOWER_BANNER_H :
BattlegroundAV.h
BG_AV_OBJECTID_TOWER_BANNER_PA :
BattlegroundAV.h
BG_AV_OBJECTID_TOWER_BANNER_PH :
BattlegroundAV.h
BG_AV_QUEST_CREDIT_GRAVEYARD :
BattlegroundAV.h
BG_AV_QUEST_CREDIT_MINE :
BattlegroundAV.h
BG_AV_QUEST_CREDIT_TOWER :
BattlegroundAV.h
BG_AV_TEXT_ALLIANCE_NEAR_LOSE :
BattlegroundAV.h
BG_AV_TEXT_BATTLE_HAS_BEGUN :
BattlegroundAV.h
BG_AV_TEXT_HORDE_NEAR_LOSE :
BattlegroundAV.h
BG_AV_TEXT_START_HALF_MINUTE :
BattlegroundAV.h
BG_AV_TEXT_START_ONE_MINUTE :
BattlegroundAV.h
BG_BE_OBJECT_BUFF_1 :
BattlegroundBE.h
BG_BE_OBJECT_BUFF_2 :
BattlegroundBE.h
BG_BE_OBJECT_DOOR_1 :
BattlegroundBE.h
BG_BE_OBJECT_DOOR_2 :
BattlegroundBE.h
BG_BE_OBJECT_DOOR_3 :
BattlegroundBE.h
BG_BE_OBJECT_DOOR_4 :
BattlegroundBE.h
BG_BE_OBJECT_MAX :
BattlegroundBE.h
BG_BE_OBJECT_READY_MARKER_1 :
BattlegroundBE.h
BG_BE_OBJECT_READY_MARKER_2 :
BattlegroundBE.h
BG_BE_OBJECT_TYPE_BUFF_1 :
BattlegroundBE.h
BG_BE_OBJECT_TYPE_BUFF_2 :
BattlegroundBE.h
BG_BE_OBJECT_TYPE_DOOR_1 :
BattlegroundBE.h
BG_BE_OBJECT_TYPE_DOOR_2 :
BattlegroundBE.h
BG_BE_OBJECT_TYPE_DOOR_3 :
BattlegroundBE.h
BG_BE_OBJECT_TYPE_DOOR_4 :
BattlegroundBE.h
BG_BRACKET_ID_FIRST :
DBCEnums.h
BG_BRACKET_ID_LAST :
DBCEnums.h
BG_CREATURE_ENTRY_A_SPIRITGUIDE :
Battleground.h
BG_CREATURE_ENTRY_H_SPIRITGUIDE :
Battleground.h
BG_CREATURES_MAX_WS :
BattlegroundWS.h
BG_DESERTION_TYPE_INVITE_LOGOUT :
Battleground.h
BG_DESERTION_TYPE_LEAVE_BG :
Battleground.h
BG_DESERTION_TYPE_LEAVE_QUEUE :
Battleground.h
BG_DESERTION_TYPE_NO_ENTER_BUTTON :
Battleground.h
BG_DESERTION_TYPE_OFFLINE :
Battleground.h
BG_DS_EVENT_PIPE_KNOCKBACK :
BattlegroundDS.h
BG_DS_EVENT_WATERFALL_KNOCKBACK :
BattlegroundDS.h
BG_DS_EVENT_WATERFALL_OFF :
BattlegroundDS.h
BG_DS_EVENT_WATERFALL_ON :
BattlegroundDS.h
BG_DS_EVENT_WATERFALL_WARNING :
BattlegroundDS.h
BG_DS_NPC_MAX :
BattlegroundDS.h
BG_DS_NPC_PIPE_KNOCKBACK_1 :
BattlegroundDS.h
BG_DS_NPC_PIPE_KNOCKBACK_2 :
BattlegroundDS.h
BG_DS_NPC_TYPE_WATER_SPOUT :
BattlegroundDS.h
BG_DS_NPC_WATERFALL_KNOCKBACK :
BattlegroundDS.h
BG_DS_OBJECT_BUFF_1 :
BattlegroundDS.h
BG_DS_OBJECT_BUFF_2 :
BattlegroundDS.h
BG_DS_OBJECT_DOOR_1 :
BattlegroundDS.h
BG_DS_OBJECT_DOOR_2 :
BattlegroundDS.h
BG_DS_OBJECT_MAX :
BattlegroundDS.h
BG_DS_OBJECT_READY_MARKER_1 :
BattlegroundDS.h
BG_DS_OBJECT_READY_MARKER_2 :
BattlegroundDS.h
BG_DS_OBJECT_TYPE_BUFF_1 :
BattlegroundDS.h
BG_DS_OBJECT_TYPE_BUFF_2 :
BattlegroundDS.h
BG_DS_OBJECT_TYPE_DOOR_1 :
BattlegroundDS.h
BG_DS_OBJECT_TYPE_DOOR_2 :
BattlegroundDS.h
BG_DS_OBJECT_TYPE_WATER_1 :
BattlegroundDS.h
BG_DS_OBJECT_TYPE_WATER_2 :
BattlegroundDS.h
BG_DS_OBJECT_WATER_1 :
BattlegroundDS.h
BG_DS_OBJECT_WATER_2 :
BattlegroundDS.h
BG_DS_PIPE_KNOCKBACK_DELAY :
BattlegroundDS.h
BG_DS_PIPE_KNOCKBACK_FIRST_DELAY :
BattlegroundDS.h
BG_DS_PIPE_KNOCKBACK_TOTAL_COUNT :
BattlegroundDS.h
BG_DS_SPELL_FLUSH :
BattlegroundDS.h
BG_DS_SPELL_FLUSH_KNOCKBACK :
BattlegroundDS.h
BG_DS_SPELL_WATER_SPOUT :
BattlegroundDS.h
BG_EY_CREATURES_MAX :
BattlegroundEY.h
BG_EY_EVENT_ADD_POINTS :
BattlegroundEY.h
BG_EY_EVENT_CHECK_CPOINTS :
BattlegroundEY.h
BG_EY_EVENT_FLAG_ON_GROUND :
BattlegroundEY.h
BG_EY_EVENT_RESPAWN_FLAG :
BattlegroundEY.h
BG_EY_EVENT_START_BATTLE :
BattlegroundEY.h
BG_EY_FLAG_ON_GROUND_TIME :
BattlegroundEY.h
BG_EY_FLAG_RESPAWN_TIME :
BattlegroundEY.h
BG_EY_FLAG_STATE_ON_BASE :
BattlegroundEY.h
BG_EY_FLAG_STATE_ON_GROUND :
BattlegroundEY.h
BG_EY_FLAG_STATE_ON_PLAYER :
BattlegroundEY.h
BG_EY_FPOINTS_CHECK_TIME :
BattlegroundEY.h
BG_EY_FPOINTS_TICK_TIME :
BattlegroundEY.h
BG_EY_GRAVEYARD_BLOOD_ELF :
BattlegroundEY.h
BG_EY_GRAVEYARD_DRAENEI_RUINS :
BattlegroundEY.h
BG_EY_GRAVEYARD_FEL_REAVER :
BattlegroundEY.h
BG_EY_GRAVEYARD_MAGE_TOWER :
BattlegroundEY.h
BG_EY_GRAVEYARD_MAIN_ALLIANCE :
BattlegroundEY.h
BG_EY_GRAVEYARD_MAIN_HORDE :
BattlegroundEY.h
BG_EY_HONOR_TICK_NORMAL :
BattlegroundEY.h
BG_EY_HONOR_TICK_WEEKEND :
BattlegroundEY.h
BG_EY_MAX_TEAM_SCORE :
BattlegroundEY.h
BG_EY_NETHERSTORM_FLAG_SPELL :
BattlegroundEY.h
BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER :
BattlegroundEY.h
BG_EY_OBJECT_A_BANNER_BLOOD_ELF_LEFT :
BattlegroundEY.h
BG_EY_OBJECT_A_BANNER_BLOOD_ELF_RIGHT :
BattlegroundEY.h
BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER :
BattlegroundEY.h
BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_LEFT :
BattlegroundEY.h
BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_RIGHT :
BattlegroundEY.h
BG_EY_OBJECT_A_BANNER_FEL_REAVER_CENTER :
BattlegroundEY.h
BG_EY_OBJECT_A_BANNER_FEL_REAVER_LEFT :
BattlegroundEY.h
BG_EY_OBJECT_A_BANNER_FEL_REAVER_RIGHT :
BattlegroundEY.h
BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER :
BattlegroundEY.h
BG_EY_OBJECT_A_BANNER_MAGE_TOWER_LEFT :
BattlegroundEY.h
BG_EY_OBJECT_A_BANNER_MAGE_TOWER_RIGHT :
BattlegroundEY.h
BG_EY_OBJECT_BERSERKBUFF_BLOOD_ELF :
BattlegroundEY.h
BG_EY_OBJECT_BERSERKBUFF_DRAENEI_RUINS :
BattlegroundEY.h
BG_EY_OBJECT_BERSERKBUFF_FEL_REAVER :
BattlegroundEY.h
BG_EY_OBJECT_BERSERKBUFF_MAGE_TOWER :
BattlegroundEY.h
BG_EY_OBJECT_DOOR_A :
BattlegroundEY.h
BG_EY_OBJECT_DOOR_H :
BattlegroundEY.h
BG_EY_OBJECT_FLAG_BLOOD_ELF :
BattlegroundEY.h
BG_EY_OBJECT_FLAG_DRAENEI_RUINS :
BattlegroundEY.h
BG_EY_OBJECT_FLAG_FEL_REAVER :
BattlegroundEY.h
BG_EY_OBJECT_FLAG_MAGE_TOWER :
BattlegroundEY.h
BG_EY_OBJECT_FLAG_NETHERSTORM :
BattlegroundEY.h
BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER :
BattlegroundEY.h
BG_EY_OBJECT_H_BANNER_BLOOD_ELF_LEFT :
BattlegroundEY.h
BG_EY_OBJECT_H_BANNER_BLOOD_ELF_RIGHT :
BattlegroundEY.h
BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER :
BattlegroundEY.h
BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_LEFT :
BattlegroundEY.h
BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_RIGHT :
BattlegroundEY.h
BG_EY_OBJECT_H_BANNER_FEL_REAVER_CENTER :
BattlegroundEY.h
BG_EY_OBJECT_H_BANNER_FEL_REAVER_LEFT :
BattlegroundEY.h
BG_EY_OBJECT_H_BANNER_FEL_REAVER_RIGHT :
BattlegroundEY.h
BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER :
BattlegroundEY.h
BG_EY_OBJECT_H_BANNER_MAGE_TOWER_LEFT :
BattlegroundEY.h
BG_EY_OBJECT_H_BANNER_MAGE_TOWER_RIGHT :
BattlegroundEY.h
BG_EY_OBJECT_MAX :
BattlegroundEY.h
BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER :
BattlegroundEY.h
BG_EY_OBJECT_N_BANNER_BLOOD_ELF_LEFT :
BattlegroundEY.h
BG_EY_OBJECT_N_BANNER_BLOOD_ELF_RIGHT :
BattlegroundEY.h
BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER :
BattlegroundEY.h
BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_LEFT :
BattlegroundEY.h
BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_RIGHT :
BattlegroundEY.h
BG_EY_OBJECT_N_BANNER_FEL_REAVER_CENTER :
BattlegroundEY.h
BG_EY_OBJECT_N_BANNER_FEL_REAVER_LEFT :
BattlegroundEY.h
BG_EY_OBJECT_N_BANNER_FEL_REAVER_RIGHT :
BattlegroundEY.h
BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER :
BattlegroundEY.h
BG_EY_OBJECT_N_BANNER_MAGE_TOWER_LEFT :
BattlegroundEY.h
BG_EY_OBJECT_N_BANNER_MAGE_TOWER_RIGHT :
BattlegroundEY.h
BG_EY_OBJECT_REGENBUFF_BLOOD_ELF :
BattlegroundEY.h
BG_EY_OBJECT_REGENBUFF_DRAENEI_RUINS :
BattlegroundEY.h
BG_EY_OBJECT_REGENBUFF_FEL_REAVER :
BattlegroundEY.h
BG_EY_OBJECT_REGENBUFF_MAGE_TOWER :
BattlegroundEY.h
BG_EY_OBJECT_SPEEDBUFF_BLOOD_ELF :
BattlegroundEY.h
BG_EY_OBJECT_SPEEDBUFF_DRAENEI_RUINS :
BattlegroundEY.h
BG_EY_OBJECT_SPEEDBUFF_FEL_REAVER :
BattlegroundEY.h
BG_EY_OBJECT_SPEEDBUFF_MAGE_TOWER :
BattlegroundEY.h
BG_EY_OBJECT_TOWER_CAP_BLOOD_ELF :
BattlegroundEY.h
BG_EY_OBJECT_TOWER_CAP_DRAENEI_RUINS :
BattlegroundEY.h
BG_EY_OBJECT_TOWER_CAP_FEL_REAVER :
BattlegroundEY.h
BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER :
BattlegroundEY.h
BG_EY_OBJECTIVE_CAPTURE_FLAG :
BattlegroundEY.h
BG_EY_PLAYER_DROPPED_FLAG_SPELL :
BattlegroundEY.h
BG_EY_POINT_MAX_CAPTURERS_COUNT :
BattlegroundEY.h
BG_EY_POINT_RADIUS :
BattlegroundEY.h
BG_EY_PROGRESS_BAR_ALI_CONTROLLED :
BattlegroundEY.h
BG_EY_PROGRESS_BAR_DONT_SHOW :
BattlegroundEY.h
BG_EY_PROGRESS_BAR_HORDE_CONTROLLED :
BattlegroundEY.h
BG_EY_PROGRESS_BAR_NEUTRAL_HIGH :
BattlegroundEY.h
BG_EY_PROGRESS_BAR_NEUTRAL_LOW :
BattlegroundEY.h
BG_EY_PROGRESS_BAR_PERCENT_GREY :
BattlegroundEY.h
BG_EY_PROGRESS_BAR_SHOW :
BattlegroundEY.h
BG_EY_PROGRESS_BAR_STATE_MIDDLE :
BattlegroundEY.h
BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE :
BattlegroundEY.h
BG_EY_SOUND_FLAG_CAPTURED_HORDE :
BattlegroundEY.h
BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE :
BattlegroundEY.h
BG_EY_SOUND_FLAG_PICKED_UP_HORDE :
BattlegroundEY.h
BG_EY_SOUND_FLAG_RESET :
BattlegroundEY.h
BG_EY_SPIRIT_BLOOD_ELF :
BattlegroundEY.h
BG_EY_SPIRIT_DRAENEI_RUINS :
BattlegroundEY.h
BG_EY_SPIRIT_FEL_REAVER :
BattlegroundEY.h
BG_EY_SPIRIT_MAGE_TOWER :
BattlegroundEY.h
BG_EY_SPIRIT_MAIN_ALLIANCE :
BattlegroundEY.h
BG_EY_SPIRIT_MAIN_HORDE :
BattlegroundEY.h
BG_EY_TEXT_ALLIANCE_CAPTURED_FLAG :
BattlegroundEY.h
BG_EY_TEXT_ALLIANCE_LOST_BLOOD_ELF_TOWER :
BattlegroundEY.h
BG_EY_TEXT_ALLIANCE_LOST_DRAENEI_RUINS :
BattlegroundEY.h
BG_EY_TEXT_ALLIANCE_LOST_FEL_REAVER_RUINS :
BattlegroundEY.h
BG_EY_TEXT_ALLIANCE_LOST_MAGE_TOWER :
BattlegroundEY.h
BG_EY_TEXT_ALLIANCE_TAKEN_BLOOD_ELF_TOWER :
BattlegroundEY.h
BG_EY_TEXT_ALLIANCE_TAKEN_DRAENEI_RUINS :
BattlegroundEY.h
BG_EY_TEXT_ALLIANCE_TAKEN_FEL_REAVER_RUINS :
BattlegroundEY.h
BG_EY_TEXT_ALLIANCE_TAKEN_MAGE_TOWER :
BattlegroundEY.h
BG_EY_TEXT_FLAG_DROPPED :
BattlegroundEY.h
BG_EY_TEXT_FLAG_RESET :
BattlegroundEY.h
BG_EY_TEXT_HORDE_CAPTURED_FLAG :
BattlegroundEY.h
BG_EY_TEXT_HORDE_LOST_BLOOD_ELF_TOWER :
BattlegroundEY.h
BG_EY_TEXT_HORDE_LOST_DRAENEI_RUINS :
BattlegroundEY.h
BG_EY_TEXT_HORDE_LOST_FEL_REAVER_RUINS :
BattlegroundEY.h
BG_EY_TEXT_HORDE_LOST_MAGE_TOWER :
BattlegroundEY.h
BG_EY_TEXT_HORDE_TAKEN_BLOOD_ELF_TOWER :
BattlegroundEY.h
BG_EY_TEXT_HORDE_TAKEN_DRAENEI_RUINS :
BattlegroundEY.h
BG_EY_TEXT_HORDE_TAKEN_FEL_REAVER_RUINS :
BattlegroundEY.h
BG_EY_TEXT_HORDE_TAKEN_MAGE_TOWER :
BattlegroundEY.h
BG_EY_TEXT_TAKEN_FLAG :
BattlegroundEY.h
BG_EY_TRIGGER_BLOOD_ELF :
BattlegroundEY.h
BG_EY_TRIGGER_DRAENEI_RUINS :
BattlegroundEY.h
BG_EY_TRIGGER_FEL_REAVER :
BattlegroundEY.h
BG_EY_TRIGGER_MAGE_TOWER :
BattlegroundEY.h
BG_EY_WARNING_NEAR_VICTORY_SCORE :
BattlegroundEY.h
BG_HOLIDAY :
Battleground.h
BG_HONOR_MODE_NUM :
Battleground.h
BG_IC_A_EAST :
BattlegroundIC.h
BG_IC_A_FRONT :
BattlegroundIC.h
BG_IC_A_WEST :
BattlegroundIC.h
BG_IC_GATE_DAMAGED :
BattlegroundIC.h
BG_IC_GATE_DESTROYED :
BattlegroundIC.h
BG_IC_GATE_OK :
BattlegroundIC.h
BG_IC_GO_ALLIANCE_BANNER :
BattlegroundIC.h
BG_IC_GO_ALLIANCE_GATE_1 :
BattlegroundIC.h
BG_IC_GO_ALLIANCE_GATE_2 :
BattlegroundIC.h
BG_IC_GO_ALLIANCE_GATE_3 :
BattlegroundIC.h
BG_IC_GO_BENCH_1 :
BattlegroundIC.h
BG_IC_GO_BENCH_2 :
BattlegroundIC.h
BG_IC_GO_BENCH_3 :
BattlegroundIC.h
BG_IC_GO_BENCH_4 :
BattlegroundIC.h
BG_IC_GO_BENCH_5 :
BattlegroundIC.h
BG_IC_GO_BONFIRE_1 :
BattlegroundIC.h
BG_IC_GO_BONFIRE_2 :
BattlegroundIC.h
BG_IC_GO_BONFIRE_3 :
BattlegroundIC.h
BG_IC_GO_BONFIRE_4 :
BattlegroundIC.h
BG_IC_GO_BONFIRE_5 :
BattlegroundIC.h
BG_IC_GO_BONFIRE_6 :
BattlegroundIC.h
BG_IC_GO_BRAZIER_1 :
BattlegroundIC.h
BG_IC_GO_BRAZIER_2 :
BattlegroundIC.h
BG_IC_GO_BRAZIER_3 :
BattlegroundIC.h
BG_IC_GO_BRAZIER_4 :
BattlegroundIC.h
BG_IC_GO_CHAIR_1 :
BattlegroundIC.h
BG_IC_GO_CHAIR_2 :
BattlegroundIC.h
BG_IC_GO_CHAIR_3_1 :
BattlegroundIC.h
BG_IC_GO_CHAIR_3_2 :
BattlegroundIC.h
BG_IC_GO_CHAIR_4 :
BattlegroundIC.h
BG_IC_GO_CHAIR_5 :
BattlegroundIC.h
BG_IC_GO_CHAIR_6_1 :
BattlegroundIC.h
BG_IC_GO_CHAIR_6_2 :
BattlegroundIC.h
BG_IC_GO_CHAIR_7 :
BattlegroundIC.h
BG_IC_GO_CHAIR_8_1 :
BattlegroundIC.h
BG_IC_GO_CHAIR_8_2 :
BattlegroundIC.h
BG_IC_GO_CHAIR_9 :
BattlegroundIC.h
BG_IC_GO_DOCKS_BANNER :
BattlegroundIC.h
BG_IC_GO_DOODAD_HU_PORTCULLIS01_1 :
BattlegroundIC.h
BG_IC_GO_DOODAD_HU_PORTCULLIS01_2 :
BattlegroundIC.h
BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR01 :
BattlegroundIC.h
BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR02 :
BattlegroundIC.h
BG_IC_GO_DOODAD_ND_HUMAN_GATE_CLOSEDFX_DOOR03 :
BattlegroundIC.h
BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR01 :
BattlegroundIC.h
BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR02 :
BattlegroundIC.h
BG_IC_GO_DOODAD_ND_WINTERORC_WALL_GATEFX_DOOR03 :
BattlegroundIC.h
BG_IC_GO_DOODAD_PORTCULLISACTIVE01 :
BattlegroundIC.h
BG_IC_GO_DOODAD_PORTCULLISACTIVE02 :
BattlegroundIC.h
BG_IC_GO_DOODAD_VR_PORTCULLIS01_1 :
BattlegroundIC.h
BG_IC_GO_DOODAD_VR_PORTCULLIS01_2 :
BattlegroundIC.h
BG_IC_GO_FLAGPOLE_1_1 :
BattlegroundIC.h
BG_IC_GO_FLAGPOLE_1_2 :
BattlegroundIC.h
BG_IC_GO_FLAGPOLE_1_3 :
BattlegroundIC.h
BG_IC_GO_FLAGPOLE_1_4 :
BattlegroundIC.h
BG_IC_GO_FLAGPOLE_1_5 :
BattlegroundIC.h
BG_IC_GO_FLAGPOLE_2_1 :
BattlegroundIC.h
BG_IC_GO_FLAGPOLE_2_2 :
BattlegroundIC.h
BG_IC_GO_HANGAR_BANNER :
BattlegroundIC.h
BG_IC_GO_HANGAR_TELEPORTER_1 :
BattlegroundIC.h
BG_IC_GO_HANGAR_TELEPORTER_2 :
BattlegroundIC.h
BG_IC_GO_HANGAR_TELEPORTER_3 :
BattlegroundIC.h
BG_IC_GO_HANGAR_TELEPORTER_EFFECT_1 :
BattlegroundIC.h
BG_IC_GO_HANGAR_TELEPORTER_EFFECT_2 :
BattlegroundIC.h
BG_IC_GO_HANGAR_TELEPORTER_EFFECT_3 :
BattlegroundIC.h
BG_IC_GO_HORDE_BANNER :
BattlegroundIC.h
BG_IC_GO_HORDE_GATE_1 :
BattlegroundIC.h
BG_IC_GO_HORDE_GATE_2 :
BattlegroundIC.h
BG_IC_GO_HORDE_GATE_3 :
BattlegroundIC.h
BG_IC_GO_HORDE_KEEP_PORTCULLIS :
BattlegroundIC.h
BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_1 :
BattlegroundIC.h
BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_2 :
BattlegroundIC.h
BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_3 :
BattlegroundIC.h
BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_4 :
BattlegroundIC.h
BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_1 :
BattlegroundIC.h
BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_2 :
BattlegroundIC.h
BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_3 :
BattlegroundIC.h
BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_4 :
BattlegroundIC.h
BG_IC_GO_QUARRY_BANNER :
BattlegroundIC.h
BG_IC_GO_REFINERY_BANNER :
BattlegroundIC.h
BG_IC_GO_SEAFORIUM_BOMBS_1 :
BattlegroundIC.h
BG_IC_GO_SEAFORIUM_BOMBS_2 :
BattlegroundIC.h
BG_IC_GO_STOVE_1_1 :
BattlegroundIC.h
BG_IC_GO_STOVE_1_2 :
BattlegroundIC.h
BG_IC_GO_STOVE_2_1 :
BattlegroundIC.h
BG_IC_GO_STOVE_2_2 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_1_1 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_1_2 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_1_3 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_2_1 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_2_2 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_2_3 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_3_1 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_3_2 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_3_3 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_4_1 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_4_2 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_4_3 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_EFFECTS_A_1 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_EFFECTS_A_2 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_EFFECTS_A_3 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_EFFECTS_A_4 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_EFFECTS_A_5 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_EFFECTS_A_6 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_EFFECTS_H_1 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_EFFECTS_H_2 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_EFFECTS_H_3 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_EFFECTS_H_4 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_EFFECTS_H_5 :
BattlegroundIC.h
BG_IC_GO_TELEPORTER_EFFECTS_H_6 :
BattlegroundIC.h
BG_IC_GO_WORKSHOP_BANNER :
BattlegroundIC.h
BG_IC_H_EAST :
BattlegroundIC.h
BG_IC_H_FRONT :
BattlegroundIC.h
BG_IC_H_WEST :
BattlegroundIC.h
BG_IC_MAXDOOR :
BattlegroundIC.h
BG_IC_NPC_CATAPULT_1_A :
BattlegroundIC.h
BG_IC_NPC_CATAPULT_1_H :
BattlegroundIC.h
BG_IC_NPC_CATAPULT_2_A :
BattlegroundIC.h
BG_IC_NPC_CATAPULT_2_H :
BattlegroundIC.h
BG_IC_NPC_CATAPULT_3_A :
BattlegroundIC.h
BG_IC_NPC_CATAPULT_3_H :
BattlegroundIC.h
BG_IC_NPC_CATAPULT_4_A :
BattlegroundIC.h
BG_IC_NPC_CATAPULT_4_H :
BattlegroundIC.h
BG_IC_NPC_DEMOLISHER_1_A :
BattlegroundIC.h
BG_IC_NPC_DEMOLISHER_1_H :
BattlegroundIC.h
BG_IC_NPC_DEMOLISHER_2_A :
BattlegroundIC.h
BG_IC_NPC_DEMOLISHER_2_H :
BattlegroundIC.h
BG_IC_NPC_DEMOLISHER_3_A :
BattlegroundIC.h
BG_IC_NPC_DEMOLISHER_3_H :
BattlegroundIC.h
BG_IC_NPC_DEMOLISHER_4_A :
BattlegroundIC.h
BG_IC_NPC_DEMOLISHER_4_H :
BattlegroundIC.h
BG_IC_NPC_GLAIVE_THROWER_1_A :
BattlegroundIC.h
BG_IC_NPC_GLAIVE_THROWER_1_H :
BattlegroundIC.h
BG_IC_NPC_GLAIVE_THROWER_2_A :
BattlegroundIC.h
BG_IC_NPC_GLAIVE_THROWER_2_H :
BattlegroundIC.h
BG_IC_NPC_GUNSHIP_CAPTAIN_1 :
BattlegroundIC.h
BG_IC_NPC_GUNSHIP_CAPTAIN_2 :
BattlegroundIC.h
BG_IC_NPC_HIGH_COMMANDER_HALFORD_WYRMBANE :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_1 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_10 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_11 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_12 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_13 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_14 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_15 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_16 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_17 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_18 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_19 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_2 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_20 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_21 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_22 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_23 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_24 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_25 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_3 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_4 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_5 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_6 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_7 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_8 :
BattlegroundIC.h
BG_IC_NPC_KEEP_CANNON_9 :
BattlegroundIC.h
BG_IC_NPC_KOR_KRON_GUARD_1 :
BattlegroundIC.h
BG_IC_NPC_KOR_KRON_GUARD_2 :
BattlegroundIC.h
BG_IC_NPC_KOR_KRON_GUARD_3 :
BattlegroundIC.h
BG_IC_NPC_KOR_KRON_GUARD_4 :
BattlegroundIC.h
BG_IC_NPC_OVERLORD_AGMAR :
BattlegroundIC.h
BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_1 :
BattlegroundIC.h
BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_2 :
BattlegroundIC.h
BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_3 :
BattlegroundIC.h
BG_IC_NPC_SEVEN_TH_LEGION_INFANTRY_4 :
BattlegroundIC.h
BG_IC_NPC_SIEGE_ENGINE_A :
BattlegroundIC.h
BG_IC_NPC_SIEGE_ENGINE_H :
BattlegroundIC.h
BG_IC_NPC_SPIRIT_GUIDE_1 :
BattlegroundIC.h
BG_IC_NPC_SPIRIT_GUIDE_2 :
BattlegroundIC.h
BG_IC_NPC_SPIRIT_GUIDE_3 :
BattlegroundIC.h
BG_IC_NPC_SPIRIT_GUIDE_4 :
BattlegroundIC.h
BG_IC_NPC_SPIRIT_GUIDE_5 :
BattlegroundIC.h
BG_IC_NPC_SPIRIT_GUIDE_6 :
BattlegroundIC.h
BG_IC_NPC_SPIRIT_GUIDE_7 :
BattlegroundIC.h
BG_IC_NPC_WORLD_TRIGGER_NOT_FLOATING :
BattlegroundIC.h
BG_IC_TEXT_EAST_GATE_ALLIANCE_DESTROYED :
BattlegroundIC.h
BG_IC_TEXT_EAST_GATE_HORDE_DESTROYED :
BattlegroundIC.h
BG_IC_TEXT_FRONT_GATE_ALLIANCE_DESTROYED :
BattlegroundIC.h
BG_IC_TEXT_FRONT_GATE_HORDE_DESTROYED :
BattlegroundIC.h
BG_IC_TEXT_WEST_GATE_ALLIANCE_DESTROYED :
BattlegroundIC.h
BG_IC_TEXT_WEST_GATE_HORDE_DESTROYED :
BattlegroundIC.h
BG_NA_OBJECT_BUFF_1 :
BattlegroundNA.h
BG_NA_OBJECT_BUFF_2 :
BattlegroundNA.h
BG_NA_OBJECT_DOOR_1 :
BattlegroundNA.h
BG_NA_OBJECT_DOOR_2 :
BattlegroundNA.h
BG_NA_OBJECT_DOOR_3 :
BattlegroundNA.h
BG_NA_OBJECT_DOOR_4 :
BattlegroundNA.h
BG_NA_OBJECT_MAX :
BattlegroundNA.h
BG_NA_OBJECT_READY_MARKER_1 :
BattlegroundNA.h
BG_NA_OBJECT_READY_MARKER_2 :
BattlegroundNA.h
BG_NA_OBJECT_TYPE_BUFF_1 :
BattlegroundNA.h
BG_NA_OBJECT_TYPE_BUFF_2 :
BattlegroundNA.h
BG_NA_OBJECT_TYPE_DOOR_1 :
BattlegroundNA.h
BG_NA_OBJECT_TYPE_DOOR_2 :
BattlegroundNA.h
BG_NA_OBJECT_TYPE_DOOR_3 :
BattlegroundNA.h
BG_NA_OBJECT_TYPE_DOOR_4 :
BattlegroundNA.h
BG_NORMAL :
Battleground.h
BG_OBJECT_A_BANNER_EY_ENTRY :
BattlegroundEY.h
BG_OBJECT_A_DOOR_EY_ENTRY :
BattlegroundEY.h
BG_OBJECT_A_FLAG_GROUND_WS_ENTRY :
BattlegroundWS.h
BG_OBJECT_A_FLAG_WS_ENTRY :
BattlegroundWS.h
BG_OBJECT_BE_TOWER_CAP_EY_ENTRY :
BattlegroundEY.h
BG_OBJECT_DOOR_A_1_WS_ENTRY :
BattlegroundWS.h
BG_OBJECT_DOOR_A_2_WS_ENTRY :
BattlegroundWS.h
BG_OBJECT_DOOR_A_3_WS_ENTRY :
BattlegroundWS.h
BG_OBJECT_DOOR_A_4_WS_ENTRY :
BattlegroundWS.h
BG_OBJECT_DOOR_A_5_WS_ENTRY :
BattlegroundWS.h
BG_OBJECT_DOOR_A_6_WS_ENTRY :
BattlegroundWS.h
BG_OBJECT_DOOR_H_1_WS_ENTRY :
BattlegroundWS.h
BG_OBJECT_DOOR_H_2_WS_ENTRY :
BattlegroundWS.h
BG_OBJECT_DOOR_H_3_WS_ENTRY :
BattlegroundWS.h
BG_OBJECT_DOOR_H_4_WS_ENTRY :
BattlegroundWS.h
BG_OBJECT_DR_TOWER_CAP_EY_ENTRY :
BattlegroundEY.h
BG_OBJECT_FLAG1_EY_ENTRY :
BattlegroundEY.h
BG_OBJECT_FLAG2_EY_ENTRY :
BattlegroundEY.h
BG_OBJECT_FLAG3_EY_ENTRY :
BattlegroundEY.h
BG_OBJECT_FR_TOWER_CAP_EY_ENTRY :
BattlegroundEY.h
BG_OBJECT_H_BANNER_EY_ENTRY :
BattlegroundEY.h
BG_OBJECT_H_DOOR_EY_ENTRY :
BattlegroundEY.h
BG_OBJECT_H_FLAG_GROUND_WS_ENTRY :
BattlegroundWS.h
BG_OBJECT_H_FLAG_WS_ENTRY :
BattlegroundWS.h
BG_OBJECT_HU_TOWER_CAP_EY_ENTRY :
BattlegroundEY.h
BG_OBJECT_N_BANNER_EY_ENTRY :
BattlegroundEY.h
BG_OBJECTID_BERSERKERBUFF_ENTRY :
Battleground.h
BG_OBJECTID_REGENBUFF_ENTRY :
Battleground.h
BG_OBJECTID_SPEEDBUFF_ENTRY :
Battleground.h
BG_QUEUE_CFBG :
BattlegroundQueue.h
BG_QUEUE_INVITATION_TYPE_BALANCED :
Battleground.h
BG_QUEUE_INVITATION_TYPE_EVEN :
Battleground.h
BG_QUEUE_INVITATION_TYPE_NO_BALANCE :
Battleground.h
BG_QUEUE_MAX :
BattlegroundQueue.h
BG_QUEUE_NORMAL_ALLIANCE :
BattlegroundQueue.h
BG_QUEUE_NORMAL_HORDE :
BattlegroundQueue.h
BG_QUEUE_PREMADE_ALLIANCE :
BattlegroundQueue.h
BG_QUEUE_PREMADE_HORDE :
BattlegroundQueue.h
BG_REP_AB_ALLIANCE :
Battleground.h
BG_REP_AB_HORDE :
Battleground.h
BG_REP_AV_ALLIANCE :
Battleground.h
BG_REP_AV_HORDE :
Battleground.h
BG_REP_WS_ALLIANCE :
Battleground.h
BG_REP_WS_HORDE :
Battleground.h
BG_RL_OBJECT_BUFF_1 :
BattlegroundRL.h
BG_RL_OBJECT_BUFF_2 :
BattlegroundRL.h
BG_RL_OBJECT_DOOR_1 :
BattlegroundRL.h
BG_RL_OBJECT_DOOR_2 :
BattlegroundRL.h
BG_RL_OBJECT_MAX :
BattlegroundRL.h
BG_RL_OBJECT_READY_MARKER_1 :
BattlegroundRL.h
BG_RL_OBJECT_READY_MARKER_2 :
BattlegroundRL.h
BG_RL_OBJECT_TYPE_BUFF_1 :
BattlegroundRL.h
BG_RL_OBJECT_TYPE_BUFF_2 :
BattlegroundRL.h
BG_RL_OBJECT_TYPE_DOOR_1 :
BattlegroundRL.h
BG_RL_OBJECT_TYPE_DOOR_2 :
BattlegroundRL.h
BG_RV_OBJECT_BUFF_1 :
BattlegroundRV.h
BG_RV_OBJECT_BUFF_2 :
BattlegroundRV.h
BG_RV_OBJECT_ELEVATOR_1 :
BattlegroundRV.h
BG_RV_OBJECT_ELEVATOR_2 :
BattlegroundRV.h
BG_RV_OBJECT_FIRE_1 :
BattlegroundRV.h
BG_RV_OBJECT_FIRE_2 :
BattlegroundRV.h
BG_RV_OBJECT_FIREDOOR_1 :
BattlegroundRV.h
BG_RV_OBJECT_FIREDOOR_2 :
BattlegroundRV.h
BG_RV_OBJECT_GEAR_1 :
BattlegroundRV.h
BG_RV_OBJECT_GEAR_2 :
BattlegroundRV.h
BG_RV_OBJECT_MAX :
BattlegroundRV.h
BG_RV_OBJECT_PILAR_1 :
BattlegroundRV.h
BG_RV_OBJECT_PILAR_2 :
BattlegroundRV.h
BG_RV_OBJECT_PILAR_3 :
BattlegroundRV.h
BG_RV_OBJECT_PILAR_4 :
BattlegroundRV.h
BG_RV_OBJECT_PULLEY_1 :
BattlegroundRV.h
BG_RV_OBJECT_PULLEY_2 :
BattlegroundRV.h
BG_RV_OBJECT_READY_MARKER_1 :
BattlegroundRV.h
BG_RV_OBJECT_READY_MARKER_2 :
BattlegroundRV.h
BG_RV_OBJECT_TYPE_BUFF_1 :
BattlegroundRV.h
BG_RV_OBJECT_TYPE_BUFF_2 :
BattlegroundRV.h
BG_RV_OBJECT_TYPE_ELEVATOR_1 :
BattlegroundRV.h
BG_RV_OBJECT_TYPE_ELEVATOR_2 :
BattlegroundRV.h
BG_RV_OBJECT_TYPE_FIRE_1 :
BattlegroundRV.h
BG_RV_OBJECT_TYPE_FIRE_2 :
BattlegroundRV.h
BG_RV_OBJECT_TYPE_FIREDOOR_1 :
BattlegroundRV.h
BG_RV_OBJECT_TYPE_FIREDOOR_2 :
BattlegroundRV.h
BG_RV_OBJECT_TYPE_GEAR_1 :
BattlegroundRV.h
BG_RV_OBJECT_TYPE_GEAR_2 :
BattlegroundRV.h
BG_RV_OBJECT_TYPE_PILAR_1 :
BattlegroundRV.h
BG_RV_OBJECT_TYPE_PILAR_2 :
BattlegroundRV.h
BG_RV_OBJECT_TYPE_PILAR_3 :
BattlegroundRV.h
BG_RV_OBJECT_TYPE_PILAR_4 :
BattlegroundRV.h
BG_RV_OBJECT_TYPE_PULLEY_1 :
BattlegroundRV.h
BG_RV_OBJECT_TYPE_PULLEY_2 :
BattlegroundRV.h
BG_RV_STATE_CLOSE_FIRE :
BattlegroundRV.h
BG_RV_STATE_OPEN_FENCES :
BattlegroundRV.h
BG_RV_STATE_SWITCH_PILLARS :
BattlegroundRV.h
BG_SA_ANCIENT_GATE :
BattlegroundSA.h
BG_SA_BEACH_GY :
BattlegroundSA.h
BG_SA_BLUE_GATE :
BattlegroundSA.h
BG_SA_BOAT_ONE :
BattlegroundSA.h
BG_SA_BOAT_ONE_A :
BattlegroundSA.h
BG_SA_BOAT_ONE_H :
BattlegroundSA.h
BG_SA_BOAT_TWO :
BattlegroundSA.h
BG_SA_BOAT_TWO_A :
BattlegroundSA.h
BG_SA_BOAT_TWO_H :
BattlegroundSA.h
BG_SA_BOMB :
BattlegroundSA.h
BG_SA_BONUS_ROUND :
BattlegroundSA.h
BG_SA_CENTRAL_CAPTURABLE_GY :
BattlegroundSA.h
BG_SA_CENTRAL_FLAG :
BattlegroundSA.h
BG_SA_CENTRAL_FLAGPOLE :
BattlegroundSA.h
BG_SA_DEFENDER_LAST_GY :
BattlegroundSA.h
BG_SA_DEMOLISHER_1 :
BattlegroundSA.h
BG_SA_DEMOLISHER_2 :
BattlegroundSA.h
BG_SA_DEMOLISHER_3 :
BattlegroundSA.h
BG_SA_DEMOLISHER_4 :
BattlegroundSA.h
BG_SA_DEMOLISHER_5 :
BattlegroundSA.h
BG_SA_DEMOLISHER_6 :
BattlegroundSA.h
BG_SA_DEMOLISHER_7 :
BattlegroundSA.h
BG_SA_DEMOLISHER_8 :
BattlegroundSA.h
BG_SA_GATE_DAMAGED :
BattlegroundSA.h
BG_SA_GATE_DESTROYED :
BattlegroundSA.h
BG_SA_GATE_OK :
BattlegroundSA.h
BG_SA_GREEN_GATE :
BattlegroundSA.h
BG_SA_GUN_1 :
BattlegroundSA.h
BG_SA_GUN_10 :
BattlegroundSA.h
BG_SA_GUN_2 :
BattlegroundSA.h
BG_SA_GUN_3 :
BattlegroundSA.h
BG_SA_GUN_4 :
BattlegroundSA.h
BG_SA_GUN_5 :
BattlegroundSA.h
BG_SA_GUN_6 :
BattlegroundSA.h
BG_SA_GUN_7 :
BattlegroundSA.h
BG_SA_GUN_8 :
BattlegroundSA.h
BG_SA_GUN_9 :
BattlegroundSA.h
BG_SA_LEFT_CAPTURABLE_GY :
BattlegroundSA.h
BG_SA_LEFT_FLAG :
BattlegroundSA.h
BG_SA_LEFT_FLAGPOLE :
BattlegroundSA.h
BG_SA_MAX_GY :
BattlegroundSA.h
BG_SA_MAXNPC :
BattlegroundSA.h
BG_SA_MAXOBJ :
BattlegroundSA.h
BG_SA_NOTSTARTED :
BattlegroundSA.h
BG_SA_NPC_RIGSPARK :
BattlegroundSA.h
BG_SA_NPC_SPARKLIGHT :
BattlegroundSA.h
BG_SA_NPC_TRIGGER_1 :
BattlegroundSA.h
BG_SA_NPC_TRIGGER_2 :
BattlegroundSA.h
BG_SA_NPC_TRIGGER_3 :
BattlegroundSA.h
BG_SA_NPC_TRIGGER_4 :
BattlegroundSA.h
BG_SA_NPC_TRIGGER_5 :
BattlegroundSA.h
BG_SA_PORTAL_DEFFENDER_BLUE :
BattlegroundSA.h
BG_SA_PORTAL_DEFFENDER_GREEN :
BattlegroundSA.h
BG_SA_PORTAL_DEFFENDER_PURPLE :
BattlegroundSA.h
BG_SA_PORTAL_DEFFENDER_RED :
BattlegroundSA.h
BG_SA_PORTAL_DEFFENDER_YELLOW :
BattlegroundSA.h
BG_SA_PURPLE_GATE :
BattlegroundSA.h
BG_SA_RED_GATE :
BattlegroundSA.h
BG_SA_RIGHT_CAPTURABLE_GY :
BattlegroundSA.h
BG_SA_RIGHT_FLAG :
BattlegroundSA.h
BG_SA_RIGHT_FLAGPOLE :
BattlegroundSA.h
BG_SA_ROUND_ONE :
BattlegroundSA.h
BG_SA_ROUND_TWO :
BattlegroundSA.h
BG_SA_SECOND_WARMUP :
BattlegroundSA.h
BG_SA_SIGIL_1 :
BattlegroundSA.h
BG_SA_SIGIL_2 :
BattlegroundSA.h
BG_SA_SIGIL_3 :
BattlegroundSA.h
BG_SA_SIGIL_4 :
BattlegroundSA.h
BG_SA_SIGIL_5 :
BattlegroundSA.h
BG_SA_TEXT_ALLIANCE_CAPTURED_TITAN_PORTAL :
BattlegroundSA.h
BG_SA_TEXT_HORDE_CAPTURED_TITAN_PORTAL :
BattlegroundSA.h
BG_SA_TEXT_ROUND_TWO_START_HALF_MINUTE :
BattlegroundSA.h
BG_SA_TEXT_ROUND_TWO_START_ONE_MINUTE :
BattlegroundSA.h
BG_SA_TITAN_RELIC :
BattlegroundSA.h
BG_SA_WARMUP :
BattlegroundSA.h
BG_SA_YELLOW_GATE :
BattlegroundSA.h
BG_SPELL_DESERTER :
cs_deserter.cpp
BG_START_DELAY_15S :
Battleground.h
BG_START_DELAY_1M :
Battleground.h
BG_START_DELAY_2M :
Battleground.h
BG_START_DELAY_30S :
Battleground.h
BG_START_DELAY_NONE :
Battleground.h
BG_STARTING_EVENT_1 :
Battleground.h
BG_STARTING_EVENT_2 :
Battleground.h
BG_STARTING_EVENT_3 :
Battleground.h
BG_STARTING_EVENT_4 :
Battleground.h
BG_STARTING_EVENT_FIRST :
Battleground.h
BG_STARTING_EVENT_FOURTH :
Battleground.h
BG_STARTING_EVENT_NONE :
Battleground.h
BG_STARTING_EVENT_SECOND :
Battleground.h
BG_STARTING_EVENT_THIRD :
Battleground.h
BG_TEXT_ALLIANCE_WINS :
Battleground.h
BG_TEXT_BATTLE_HAS_BEGUN :
Battleground.h
BG_TEXT_HORDE_WINS :
Battleground.h
BG_TEXT_START_HALF_MINUTE :
Battleground.h
BG_TEXT_START_ONE_MINUTE :
Battleground.h
BG_TEXT_START_TWO_MINUTES :
Battleground.h
BG_WS_DOOR_DESPAWN_TIME :
BattlegroundWS.h
BG_WS_EVENT_ALLIANCE_DROP_FLAG :
BattlegroundWS.h
BG_WS_EVENT_BOTH_FLAGS_KEPT10 :
BattlegroundWS.h
BG_WS_EVENT_BOTH_FLAGS_KEPT15 :
BattlegroundWS.h
BG_WS_EVENT_DESPAWN_DOORS :
BattlegroundWS.h
BG_WS_EVENT_HORDE_DROP_FLAG :
BattlegroundWS.h
BG_WS_EVENT_NO_TIME_LEFT :
BattlegroundWS.h
BG_WS_EVENT_RESPAWN_BOTH_FLAGS :
BattlegroundWS.h
BG_WS_EVENT_UPDATE_GAME_TIME :
BattlegroundWS.h
BG_WS_FLAG_DROP_TIME :
BattlegroundWS.h
BG_WS_FLAG_RESPAWN_TIME :
BattlegroundWS.h
BG_WS_FLAG_STATE_ON_BASE :
BattlegroundWS.h
BG_WS_FLAG_STATE_ON_GROUND :
BattlegroundWS.h
BG_WS_FLAG_STATE_ON_PLAYER :
BattlegroundWS.h
BG_WS_MAX_TEAM_SCORE :
BattlegroundWS.h
BG_WS_OBJECT_A_FLAG :
BattlegroundWS.h
BG_WS_OBJECT_BERSERKBUFF_1 :
BattlegroundWS.h
BG_WS_OBJECT_BERSERKBUFF_2 :
BattlegroundWS.h
BG_WS_OBJECT_DOOR_A_1 :
BattlegroundWS.h
BG_WS_OBJECT_DOOR_A_2 :
BattlegroundWS.h
BG_WS_OBJECT_DOOR_A_3 :
BattlegroundWS.h
BG_WS_OBJECT_DOOR_A_4 :
BattlegroundWS.h
BG_WS_OBJECT_DOOR_A_5 :
BattlegroundWS.h
BG_WS_OBJECT_DOOR_A_6 :
BattlegroundWS.h
BG_WS_OBJECT_DOOR_H_1 :
BattlegroundWS.h
BG_WS_OBJECT_DOOR_H_2 :
BattlegroundWS.h
BG_WS_OBJECT_DOOR_H_3 :
BattlegroundWS.h
BG_WS_OBJECT_DOOR_H_4 :
BattlegroundWS.h
BG_WS_OBJECT_H_FLAG :
BattlegroundWS.h
BG_WS_OBJECT_MAX :
BattlegroundWS.h
BG_WS_OBJECT_REGENBUFF_1 :
BattlegroundWS.h
BG_WS_OBJECT_REGENBUFF_2 :
BattlegroundWS.h
BG_WS_OBJECT_SPEEDBUFF_1 :
BattlegroundWS.h
BG_WS_OBJECT_SPEEDBUFF_2 :
BattlegroundWS.h
BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP :
BattlegroundWS.h
BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE :
BattlegroundWS.h
BG_WS_SOUND_FLAG_CAPTURED_HORDE :
BattlegroundWS.h
BG_WS_SOUND_FLAG_PLACED :
BattlegroundWS.h
BG_WS_SOUND_FLAG_RETURNED :
BattlegroundWS.h
BG_WS_SOUND_FLAGS_RESPAWNED :
BattlegroundWS.h
BG_WS_SOUND_HORDE_FLAG_PICKED_UP :
BattlegroundWS.h
BG_WS_SPELL_BRUTAL_ASSAULT :
BattlegroundWS.h
BG_WS_SPELL_BRUTAL_TIME :
BattlegroundWS.h
BG_WS_SPELL_FOCUSED_ASSAULT :
BattlegroundWS.h
BG_WS_SPELL_FORCE_TIME :
BattlegroundWS.h
BG_WS_SPELL_SILVERWING_FLAG :
BattlegroundWS.h
BG_WS_SPELL_SILVERWING_FLAG_DROPPED :
BattlegroundWS.h
BG_WS_SPELL_SILVERWING_FLAG_PICKED :
BattlegroundWS.h
BG_WS_SPELL_WARSONG_FLAG :
BattlegroundWS.h
BG_WS_SPELL_WARSONG_FLAG_DROPPED :
BattlegroundWS.h
BG_WS_SPELL_WARSONG_FLAG_PICKED :
BattlegroundWS.h
BG_WS_TEXT_ALLIANCE_FLAG_DROPPED :
BattlegroundWS.h
BG_WS_TEXT_ALLIANCE_FLAG_PICKED_UP :
BattlegroundWS.h
BG_WS_TEXT_ALLIANCE_FLAG_RETURNED :
BattlegroundWS.h
BG_WS_TEXT_BATTLE_HAS_BEGUN :
BattlegroundWS.h
BG_WS_TEXT_CAPTURED_ALLIANCE_FLAG :
BattlegroundWS.h
BG_WS_TEXT_CAPTURED_HORDE_FLAG :
BattlegroundWS.h
BG_WS_TEXT_FLAGS_PLACED :
BattlegroundWS.h
BG_WS_TEXT_HORDE_FLAG_DROPPED :
BattlegroundWS.h
BG_WS_TEXT_HORDE_FLAG_PICKED_UP :
BattlegroundWS.h
BG_WS_TEXT_HORDE_FLAG_RETURNED :
BattlegroundWS.h
BG_WS_TEXT_START_HALF_MINUTE :
BattlegroundWS.h
BG_WS_TEXT_START_ONE_MINUTE :
BattlegroundWS.h
BG_WS_TOTAL_GAME_TIME :
BattlegroundWS.h
BG_WS_TRIGGER_ALLIANCE_ELIXIR_BERSERK_SPAWN :
BattlegroundWS.h
BG_WS_TRIGGER_ALLIANCE_ELIXIR_REGEN_SPAWN :
BattlegroundWS.h
BG_WS_TRIGGER_ALLIANCE_ELIXIR_SPEED_SPAWN :
BattlegroundWS.h
BG_WS_TRIGGER_ALLIANCE_FLAG_SPAWN :
BattlegroundWS.h
BG_WS_TRIGGER_HORDE_ELIXIR_BERSERK_SPAWN :
BattlegroundWS.h
BG_WS_TRIGGER_HORDE_ELIXIR_REGEN_SPAWN :
BattlegroundWS.h
BG_WS_TRIGGER_HORDE_ELIXIR_SPEED_SPAWN :
BattlegroundWS.h
BG_WS_TRIGGER_HORDE_FLAG_SPAWN :
BattlegroundWS.h
BHSF_FINISHED :
halls_of_reflection.h
BHSF_NONE :
halls_of_reflection.h
BHSF_STARTED :
halls_of_reflection.h
BHSF_THROWN :
halls_of_reflection.h
BIND_QUEST_ITEM :
ItemTemplate.h
BIND_QUEST_ITEM1 :
ItemTemplate.h
BIND_WHEN_EQUIPPED :
ItemTemplate.h
BIND_WHEN_PICKED_UP :
ItemTemplate.h
BIND_WHEN_USE :
ItemTemplate.h
BLACK :
AppenderConsole.h
BLOOD_BEAM_VISUAL_LHAND :
instance_icecrown_citadel.cpp
BLOOD_BEAM_VISUAL_LLEG :
instance_icecrown_citadel.cpp
BLOOD_BEAM_VISUAL_RHAND :
instance_icecrown_citadel.cpp
BLOOD_BEAM_VISUAL_RLEG :
instance_icecrown_citadel.cpp
BLUE :
AppenderConsole.h
BLUE_EMPTY_KEG :
brewfest.cpp
BLUE_PORTAL :
boss_netherspite.cpp
BONE_ARMOR_SPELL :
instance_scholomance.cpp
BONFIRE_TYPE_AHUNE :
midsummer.cpp
BONFIRE_TYPE_ALLIANCE :
midsummer.cpp
BONFIRE_TYPE_CITY :
midsummer.cpp
BONFIRE_TYPE_HORDE :
midsummer.cpp
BONFIRE_TYPE_NONE :
midsummer.cpp
BONUS_ENCHANTMENT_SLOT :
Item.h
BOOL_CONFIG_VALUE_COUNT :
IWorld.h
BOSS_AMBASSADOR_FLAMELASH :
blackrock_depths.h
BOSS_ANUB :
naxxramas.h
BOSS_ARGENT_CHALLENGE :
trial_of_the_champion.h
BOSS_BLACK_KNIGHT :
trial_of_the_champion.h
BOSS_CYANIGOSA :
violet_hold.h
BOSS_EREKEM :
violet_hold.h
BOSS_FAERLINA :
naxxramas.h
BOSS_GLUTH :
naxxramas.h
BOSS_GOTHIK :
naxxramas.h
BOSS_GRAND_CHAMPIONS :
trial_of_the_champion.h
BOSS_GROBBULUS :
naxxramas.h
BOSS_HEIGAN :
naxxramas.h
BOSS_HORSEMAN :
naxxramas.h
BOSS_ICHORON :
violet_hold.h
BOSS_KELTHUZAD :
naxxramas.h
BOSS_KRYSTALLUS :
halls_of_stone.h
BOSS_LAVANTHOR :
violet_hold.h
BOSS_LOATHEB :
naxxramas.h
BOSS_MAEXXNA :
naxxramas.h
BOSS_MAIDEN_OF_GRIEF :
halls_of_stone.h
BOSS_MORAGG :
violet_hold.h
BOSS_NONE :
violet_hold.h
BOSS_NOTH :
naxxramas.h
BOSS_PATCHWERK :
naxxramas.h
BOSS_RAZUVIOUS :
naxxramas.h
BOSS_SAPPHIRON :
naxxramas.h
BOSS_SJONNIR :
halls_of_stone.h
BOSS_THADDIUS :
naxxramas.h
BOSS_TRIBUNAL_OF_AGES :
halls_of_stone.h
BOSS_VENOXIS :
boss_venoxis.cpp
BOSS_XEVOZZ :
violet_hold.h
BOSS_ZURAMAT :
violet_hold.h
BOULDER_TOSS :
boss_krystallus.cpp
BOULDER_TOSS_H :
boss_krystallus.cpp
BRANN_BRONZEBEARD :
halls_of_stone.h
BRANN_DOOR :
halls_of_stone.h
BRANN_RADIO_SAY_FL_START_0 :
boss_flame_leviathan.cpp
BRANN_RADIO_SAY_FL_START_1 :
boss_flame_leviathan.cpp
BRANN_RADIO_SAY_FL_START_2 :
boss_flame_leviathan.cpp
BRANN_RADIO_SAY_GENERATORS :
boss_flame_leviathan.cpp
BRANN_RADIO_SAY_STATIONS :
boss_flame_leviathan.cpp
BRANN_RADIO_SAY_TOWER_FREYA :
boss_flame_leviathan.cpp
BRANN_RADIO_SAY_TOWER_HODIR :
boss_flame_leviathan.cpp
BRANN_RADIO_SAY_TOWER_MIMIRON :
boss_flame_leviathan.cpp
BRANN_RADIO_SAY_TOWER_THORIM :
boss_flame_leviathan.cpp
BREATH_TIMER :
Player.h
BREWFEST_KODO :
SpellAuraEffects.h
BROADCAST_TEXT_ACHIEVEMENT_EARNED :
Language.h
BROADCAST_TEXT_CALL_FOR_HELP :
Language.h
BROADCAST_TEXT_FLEE_FOR_ASSIST :
Language.h
BROWN :
AppenderConsole.h
btBCD :
WheatyExceptionReport.h
btBit :
WheatyExceptionReport.h
btBool :
WheatyExceptionReport.h
btBSTR :
WheatyExceptionReport.h
btChar :
WheatyExceptionReport.h
btComplex :
WheatyExceptionReport.h
btCurrency :
WheatyExceptionReport.h
btDate :
WheatyExceptionReport.h
btFloat :
WheatyExceptionReport.h
btHresult :
WheatyExceptionReport.h
btInt :
WheatyExceptionReport.h
btLong :
WheatyExceptionReport.h
btNoType :
WheatyExceptionReport.h
btStdString :
WheatyExceptionReport.h
btUInt :
WheatyExceptionReport.h
btULong :
WheatyExceptionReport.h
btVariant :
WheatyExceptionReport.h
btVoid :
WheatyExceptionReport.h
btWChar :
WheatyExceptionReport.h
BUY_ERR_CANT_CARRY_MORE :
Item.h
BUY_ERR_CANT_FIND_ITEM :
Item.h
BUY_ERR_DISTANCE_TOO_FAR :
Item.h
BUY_ERR_ITEM_ALREADY_SOLD :
Item.h
BUY_ERR_ITEM_SOLD_OUT :
Item.h
BUY_ERR_NOT_ENOUGHT_MONEY :
Item.h
BUY_ERR_RANK_REQUIRE :
Item.h
BUY_ERR_REPUTATION_REQUIRE :
Item.h
BUY_ERR_SELLER_DONT_LIKE_YOU :
Item.h
BUYBACK_SLOT_END :
Player.h
BUYBACK_SLOT_START :
Player.h
Generated on Wed May 14 2025 06:23:58 for AzerothCore by
1.9.8