#include "ScriptedCreature.h"
◆ HealthCheckEventData()
uint8 _healthPct
Definition ScriptedCreature.h:468
std::function< void()> _exec
Definition ScriptedCreature.h:469
uint8 _status
Definition ScriptedCreature.h:470
Milliseconds _delay
Definition ScriptedCreature.h:472
bool _allowedWhileCasting
Definition ScriptedCreature.h:471
◆ GetDelay()
◆ HasBeenProcessed()
bool HealthCheckEventData::HasBeenProcessed |
( |
| ) |
const |
|
inline |
◆ IsPending()
bool HealthCheckEventData::IsPending |
( |
| ) |
const |
|
inline |
◆ UpdateStatus()
void HealthCheckEventData::UpdateStatus |
( |
uint8 |
status | ) |
|
|
inline |
◆ _allowedWhileCasting
bool HealthCheckEventData::_allowedWhileCasting |
◆ _delay
◆ _exec
std::function<void()> HealthCheckEventData::_exec |
◆ _healthPct
uint8 HealthCheckEventData::_healthPct |
◆ _status
uint8 HealthCheckEventData::_status |
The documentation for this struct was generated from the following file: